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Side by Side Diff: fuzz/FuzzGradients.cpp

Issue 2446643003: Fix memory leak in FuzzGradients (Closed)
Patch Set: Use vector instead Created 4 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "Fuzz.h" 8 #include "Fuzz.h"
9 #include "SkCanvas.h" 9 #include "SkCanvas.h"
10 #include "SkGradientShader.h" 10 #include "SkGradientShader.h"
(...skipping 14 matching lines...) Expand all
25 !fuzz->next(&transY) || 25 !fuzz->next(&transY) ||
26 !fuzz->next(&persp0) || 26 !fuzz->next(&persp0) ||
27 !fuzz->next(&persp1) || 27 !fuzz->next(&persp1) ||
28 !fuzz->next(&persp2)) { 28 !fuzz->next(&persp2)) {
29 return false; 29 return false;
30 } 30 }
31 m->setAll(scaleX, skewX, transX, skewY, scaleY, transY, persp0, persp1, pers p2); 31 m->setAll(scaleX, skewX, transX, skewY, scaleY, transY, persp0, persp1, pers p2);
32 return true; 32 return true;
33 } 33 }
34 34
35 bool initGradientParams(Fuzz* fuzz, uint32_t* count, SkColor** colors, SkScalar* * pos, 35 bool initGradientParams(Fuzz* fuzz, uint32_t* count, std::vector<SkColor>* color s,
36 SkShader::TileMode* mode) { 36 std::vector<SkScalar>* pos, SkShader::TileMode* mode) {
37 if (fuzz->remaining() < sizeof(uint32_t)) { 37 if (fuzz->remaining() < sizeof(uint32_t)) {
38 return false; 38 return false;
39 } 39 }
40 uint32_t t_count; 40 uint32_t t_count;
41 SkColor* t_colors;
42 SkScalar* t_pos;
43
44 t_count = fuzz->nextRangeU(0, MAX_COUNT); 41 t_count = fuzz->nextRangeU(0, MAX_COUNT);
45 if (t_count == 1) { 42 if (t_count == 1) {
mtklein_C 2016/10/24 19:26:35 Why don't we fuzz count == 1?
kjlubick 2016/10/24 20:22:30 The API said >=2, so I followed that rule. Lookin
46 t_count = 2; 43 t_count = 2;
47 } 44 }
48 45
49 if (fuzz->remaining() < (1 + t_count * (sizeof(SkColor) + sizeof(SkScalar))) ) { 46 if (fuzz->remaining() < (1 + t_count * (sizeof(SkColor) + sizeof(SkScalar))) ) {
mtklein_C 2016/10/24 19:26:35 What's the 1 extra byte here for? It's probably a
kjlubick 2016/10/24 20:22:30 FWIW, the extra 1 byte is for static_cast<SkShader
50 return false; 47 return false;
51 } 48 }
52 t_colors = new SkColor[t_count]; 49
53 t_pos = new SkScalar[t_count]; 50 SkColor c;
mtklein_C 2016/10/24 19:26:35 It doesn't make things any faster or slower to put
kjlubick 2016/10/24 20:22:30 Done.
51 SkScalar s;
54 for (uint32_t i = 0; i < t_count; i++) { 52 for (uint32_t i = 0; i < t_count; i++) {
mtklein_C 2016/10/24 19:26:35 ordinarily we'd write int instead of uint32_t here
kjlubick 2016/10/24 20:22:30 Well, then I get a warning because t_count is uint
mtklein_C 2016/10/24 20:54:38 This is why we always make things like this ints.
55 fuzz->next(&t_colors[i]); 53 fuzz->next(&c);
mtklein_C 2016/10/24 19:26:35 Don't we need to check that calls to next() succee
kjlubick 2016/10/24 20:22:30 They only wouldn't succeed if there isn't enough "
56 fuzz->next(&t_pos[i]); 54 colors->push_back(c);
55 fuzz->next(&s);
56 pos->push_back(s);
57 } 57 }
58 58
59 if (t_count == 0) { 59 if (t_count == 0) {
60 *count = 0; 60 *count = 0;
61 *colors = NULL; 61 colors->clear();
62 *pos = NULL; 62 pos->clear();
63 } else { 63 } else {
64 std::sort(t_pos, t_pos + t_count); 64 std::sort(pos->begin(), pos->begin() + t_count);
mtklein_C 2016/10/24 19:26:35 pos->begin() + t_count is also known as pos->end()
kjlubick 2016/10/24 20:22:30 Done.
65 t_pos[0] = 0; 65 (*pos)[0] = 0;
66 t_pos[t_count - 1] = 1; 66 (*pos)[t_count - 1] = 1;
67 *count = t_count; 67 *count = t_count;
68 *colors = t_colors;
69 *pos = t_pos;
70 } 68 }
71 69
72 *mode = static_cast<SkShader::TileMode>(fuzz->nextRangeU(0, 3)); 70 *mode = static_cast<SkShader::TileMode>(fuzz->nextRangeU(0, 3));
73 return true; 71 return true;
74 } 72 }
75 73
76 void fuzzLinearGradient(Fuzz* fuzz) { 74 void fuzzLinearGradient(Fuzz* fuzz) {
77 SkScalar a, b, c, d; 75 SkScalar a, b, c, d;
78 bool useLocalMatrix, useGlobalMatrix; 76 bool useLocalMatrix, useGlobalMatrix;
79 if (!fuzz->next(&a) || 77 if (!fuzz->next(&a) ||
80 !fuzz->next(&b) || 78 !fuzz->next(&b) ||
81 !fuzz->next(&c) || 79 !fuzz->next(&c) ||
82 !fuzz->next(&d) || 80 !fuzz->next(&d) ||
83 !fuzz->next(&useLocalMatrix) || 81 !fuzz->next(&useLocalMatrix) ||
84 !fuzz->next(&useGlobalMatrix)) { 82 !fuzz->next(&useGlobalMatrix)) {
85 return; 83 return;
86 } 84 }
87 SkPoint pts[2] = {SkPoint::Make(a,b), SkPoint::Make(c, d)}; 85 SkPoint pts[2] = {SkPoint::Make(a,b), SkPoint::Make(c, d)};
88 86
89 uint32_t count; 87 uint32_t count;
90 SkColor* colors; 88 std::vector<SkColor> colors;
91 SkScalar* pos; 89 std::vector<SkScalar> pos;
92 SkShader::TileMode mode; 90 SkShader::TileMode mode;
93 if (!initGradientParams(fuzz, &count, &colors, &pos, &mode)) { 91 if (!initGradientParams(fuzz, &count, &colors, &pos, &mode)) {
94 return; 92 return;
95 } 93 }
96 94
97 SkPaint p; 95 SkPaint p;
98 uint32_t flags; 96 uint32_t flags;
99 if (!fuzz->next(&flags)) { 97 if (!fuzz->next(&flags)) {
100 return; 98 return;
101 } 99 }
102 100
103 SkTLazy<SkMatrix> localMatrix; 101 SkTLazy<SkMatrix> localMatrix;
104 if (useLocalMatrix && !makeMatrix(fuzz, localMatrix.init())) { 102 if (useLocalMatrix && !makeMatrix(fuzz, localMatrix.init())) {
105 return; 103 return;
106 } 104 }
107 p.setShader(SkGradientShader::MakeLinear(pts, colors, pos, count, mode, 105 p.setShader(SkGradientShader::MakeLinear(pts, colors.data(),
108 flags, localMatrix.getMaybeNull())); 106 pos.data(), count, mode, flags, localMatrix.getMaybeNull()));
109 107
110 sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50)); 108 sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50));
111 if (useGlobalMatrix) { 109 if (useGlobalMatrix) {
112 SkMatrix gm; 110 SkMatrix gm;
113 if (!makeMatrix(fuzz, &gm)) { 111 if (!makeMatrix(fuzz, &gm)) {
114 return; 112 return;
115 } 113 }
116 SkCanvas* c = surface->getCanvas(); 114 SkCanvas* c = surface->getCanvas();
117 c->setMatrix(gm); 115 c->setMatrix(gm);
118 c->drawPaint(p); 116 c->drawPaint(p);
119 } else { 117 } else {
120 surface->getCanvas()->drawPaint(p); 118 surface->getCanvas()->drawPaint(p);
121 } 119 }
122 } 120 }
123 121
124 void fuzzRadialGradient(Fuzz* fuzz) { 122 void fuzzRadialGradient(Fuzz* fuzz) {
125 SkScalar a, b, radius; 123 SkScalar a, b, radius;
126 bool useLocalMatrix, useGlobalMatrix; 124 bool useLocalMatrix, useGlobalMatrix;
127 if (!fuzz->next(&a) || 125 if (!fuzz->next(&a) ||
128 !fuzz->next(&b) || 126 !fuzz->next(&b) ||
129 !fuzz->next(&radius) || 127 !fuzz->next(&radius) ||
130 !fuzz->next(&useLocalMatrix) || 128 !fuzz->next(&useLocalMatrix) ||
131 !fuzz->next(&useGlobalMatrix)) { 129 !fuzz->next(&useGlobalMatrix)) {
132 return; 130 return;
133 } 131 }
134 SkPoint center = SkPoint::Make(a,b); 132 SkPoint center = SkPoint::Make(a,b);
135 133
136 uint32_t count; 134 uint32_t count;
137 SkColor* colors; 135 std::vector<SkColor> colors;
138 SkScalar* pos; 136 std::vector<SkScalar> pos;
139 SkShader::TileMode mode; 137 SkShader::TileMode mode;
140 if (!initGradientParams(fuzz, &count, &colors, &pos, &mode)) { 138 if (!initGradientParams(fuzz, &count, &colors, &pos, &mode)) {
141 return; 139 return;
142 } 140 }
143 141
144 SkPaint p; 142 SkPaint p;
145 uint32_t flags; 143 uint32_t flags;
146 if (!fuzz->next(&flags)) { 144 if (!fuzz->next(&flags)) {
147 return; 145 return;
148 } 146 }
149 147
150 SkTLazy<SkMatrix> localMatrix; 148 SkTLazy<SkMatrix> localMatrix;
151 if (useLocalMatrix && !makeMatrix(fuzz, localMatrix.init())) { 149 if (useLocalMatrix && !makeMatrix(fuzz, localMatrix.init())) {
152 return; 150 return;
153 } 151 }
154 p.setShader(SkGradientShader::MakeRadial(center, radius, colors, pos, 152 p.setShader(SkGradientShader::MakeRadial(center, radius, colors.data(),
155 count, mode, flags, localMatrix.getMaybeNull())); 153 pos.data(), count, mode, flags, localMatrix.getMaybeNull()));
156 154
157 155
158 sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50)); 156 sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50));
159 if (useGlobalMatrix) { 157 if (useGlobalMatrix) {
160 SkMatrix gm; 158 SkMatrix gm;
161 if (!makeMatrix(fuzz, &gm)) { 159 if (!makeMatrix(fuzz, &gm)) {
162 return; 160 return;
163 } 161 }
164 SkCanvas* c = surface->getCanvas(); 162 SkCanvas* c = surface->getCanvas();
165 c->setMatrix(gm); 163 c->setMatrix(gm);
(...skipping 13 matching lines...) Expand all
179 !fuzz->next(&d) || 177 !fuzz->next(&d) ||
180 !fuzz->next(&endRadius) || 178 !fuzz->next(&endRadius) ||
181 !fuzz->next(&useLocalMatrix) || 179 !fuzz->next(&useLocalMatrix) ||
182 !fuzz->next(&useGlobalMatrix)) { 180 !fuzz->next(&useGlobalMatrix)) {
183 return; 181 return;
184 } 182 }
185 SkPoint start = SkPoint::Make(a, b); 183 SkPoint start = SkPoint::Make(a, b);
186 SkPoint end = SkPoint::Make(c, d); 184 SkPoint end = SkPoint::Make(c, d);
187 185
188 uint32_t count; 186 uint32_t count;
189 SkColor* colors; 187 std::vector<SkColor> colors;
190 SkScalar* pos; 188 std::vector<SkScalar> pos;
191 SkShader::TileMode mode; 189 SkShader::TileMode mode;
192 if (!initGradientParams(fuzz, &count, &colors, &pos, &mode)) { 190 if (!initGradientParams(fuzz, &count, &colors, &pos, &mode)) {
193 return; 191 return;
194 } 192 }
195 193
196 SkPaint p; 194 SkPaint p;
197 uint32_t flags; 195 uint32_t flags;
198 if (!fuzz->next(&flags)) { 196 if (!fuzz->next(&flags)) {
199 return; 197 return;
200 } 198 }
201 199
202 SkTLazy<SkMatrix> localMatrix; 200 SkTLazy<SkMatrix> localMatrix;
203 if (useLocalMatrix && !makeMatrix(fuzz, localMatrix.init())) { 201 if (useLocalMatrix && !makeMatrix(fuzz, localMatrix.init())) {
204 return; 202 return;
205 } 203 }
206 p.setShader(SkGradientShader::MakeTwoPointConical(start, startRadius, en d, 204 p.setShader(SkGradientShader::MakeTwoPointConical(start, startRadius,
207 endRadius, colors, pos, count, mode, flags, localMatrix.getMaybeNull ())); 205 end, endRadius, colors.data(), pos.data(), count, mode, flags,
206 localMatrix.getMaybeNull()));
208 207
209 sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50)); 208 sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50));
210 if (useGlobalMatrix) { 209 if (useGlobalMatrix) {
211 SkMatrix gm; 210 SkMatrix gm;
212 if (!makeMatrix(fuzz, &gm)) { 211 if (!makeMatrix(fuzz, &gm)) {
213 return; 212 return;
214 } 213 }
215 SkCanvas* c = surface->getCanvas(); 214 SkCanvas* c = surface->getCanvas();
216 c->setMatrix(gm); 215 c->setMatrix(gm);
217 c->drawPaint(p); 216 c->drawPaint(p);
218 } else { 217 } else {
219 surface->getCanvas()->drawPaint(p); 218 surface->getCanvas()->drawPaint(p);
220 } 219 }
221 } 220 }
222 221
223 void fuzzSweepGradient(Fuzz* fuzz) { 222 void fuzzSweepGradient(Fuzz* fuzz) {
224 SkScalar cx, cy; 223 SkScalar cx, cy;
225 bool useLocalMatrix, useGlobalMatrix; 224 bool useLocalMatrix, useGlobalMatrix;
226 if (!fuzz->next(&cx) || 225 if (!fuzz->next(&cx) ||
227 !fuzz->next(&cy) || 226 !fuzz->next(&cy) ||
228 !fuzz->next(&useLocalMatrix) || 227 !fuzz->next(&useLocalMatrix) ||
229 !fuzz->next(&useGlobalMatrix)) { 228 !fuzz->next(&useGlobalMatrix)) {
230 return; 229 return;
231 } 230 }
232 231
233 uint32_t count; 232 uint32_t count;
234 SkColor* colors; 233 std::vector<SkColor> colors;
235 SkScalar* pos; 234 std::vector<SkScalar> pos;
236 SkShader::TileMode mode; 235 SkShader::TileMode mode;
237 if (!initGradientParams(fuzz, &count, &colors, &pos, &mode)) { 236 if (!initGradientParams(fuzz, &count, &colors, &pos, &mode)) {
238 return; 237 return;
239 } 238 }
240 239
241 SkPaint p; 240 SkPaint p;
242 if (useLocalMatrix) { 241 if (useLocalMatrix) {
243 SkMatrix m; 242 SkMatrix m;
244 if (!makeMatrix(fuzz, &m)) { 243 if (!makeMatrix(fuzz, &m)) {
245 return; 244 return;
246 } 245 }
247 uint32_t flags; 246 uint32_t flags;
248 if (!fuzz->next(&flags)) { 247 if (!fuzz->next(&flags)) {
249 return; 248 return;
250 } 249 }
251 p.setShader(SkGradientShader::MakeSweep(cx, cy, colors, pos, count, flags, &m)); 250 p.setShader(SkGradientShader::MakeSweep(cx, cy, colors.data(),
251 pos.data(), count, flags, &m));
252 } else { 252 } else {
253 p.setShader(SkGradientShader::MakeSweep(cx, cy, colors, pos, count)) ; 253 p.setShader(SkGradientShader::MakeSweep(cx, cy, colors.data(),
254 pos.data(), count));
254 } 255 }
255 256
256 257
257 sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50)); 258 sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50));
258 if (useGlobalMatrix) { 259 if (useGlobalMatrix) {
259 SkMatrix gm; 260 SkMatrix gm;
260 if (!makeMatrix(fuzz, &gm)) { 261 if (!makeMatrix(fuzz, &gm)) {
261 return; 262 return;
262 } 263 }
263 SkCanvas* c = surface->getCanvas(); 264 SkCanvas* c = surface->getCanvas();
(...skipping 21 matching lines...) Expand all
285 return; 286 return;
286 case 2: 287 case 2:
287 SkDebugf("TwoPointConicalGradient\n"); 288 SkDebugf("TwoPointConicalGradient\n");
288 fuzzTwoPointConicalGradient(fuzz); 289 fuzzTwoPointConicalGradient(fuzz);
289 return; 290 return;
290 } 291 }
291 SkDebugf("SweepGradient\n"); 292 SkDebugf("SweepGradient\n");
292 fuzzSweepGradient(fuzz); 293 fuzzSweepGradient(fuzz);
293 return; 294 return;
294 } 295 }
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