Index: ui/gfx/geometry/insets.h |
diff --git a/ui/gfx/geometry/insets.h b/ui/gfx/geometry/insets.h |
index bc5e3460ca3bdff536c43c01226566aa11bde4e3..3a202c38eb0da6d8bc945c5b3cc51d437cd610e4 100644 |
--- a/ui/gfx/geometry/insets.h |
+++ b/ui/gfx/geometry/insets.h |
@@ -12,6 +12,8 @@ |
namespace gfx { |
+class Vector2d; |
+ |
// Represents the widths of the four borders or margins of an unspecified |
// rectangle. An Insets stores the thickness of the top, left, bottom and right |
// edges, without storing the actual size and position of the rectangle itself. |
@@ -118,6 +120,8 @@ inline Insets operator-(Insets lhs, const Insets& rhs) { |
return lhs; |
} |
+GFX_EXPORT Insets operator+(const Insets& insets, const gfx::Vector2d& vector); |
danakj
2016/10/28 18:44:59
So this moves the top/bottom and left/right insets
Evan Stade
2016/10/28 19:22:03
assuming it returns an Inset (unlike gfx::Rect::Of
danakj
2016/10/28 19:46:56
That would match the behaviour of Scale() so sure
Evan Stade
2016/10/28 20:12:10
done (unlike Scale, the impl is in the .cc file to
|
+ |
} // namespace gfx |
#endif // UI_GFX_GEOMETRY_INSETS_H_ |