Index: content/renderer/render_frame_impl.cc |
diff --git a/content/renderer/render_frame_impl.cc b/content/renderer/render_frame_impl.cc |
index 5007f28f5c19f40d05bae2cdb26a00a3940ca5de..72159e7d3638be39ad4a308749042b112e18c794 100644 |
--- a/content/renderer/render_frame_impl.cc |
+++ b/content/renderer/render_frame_impl.cc |
@@ -2860,6 +2860,12 @@ blink::WebMediaPlayer* RenderFrameImpl::createMediaPlayer( |
GetWebMediaPlayerDelegate()->AsWeakPtr(), |
std::move(media_renderer_factory), url_index_, params); |
+ // TODO(crbug/673886): Enable overlays for VR shell when video reprojection |
mthiesse
2016/12/14 16:08:19
For clarity, how about: Re-enable overlays with VR
amp
2016/12/14 18:15:04
Sounds good. I was trying to find a good way to wo
liberato (no reviews please)
2016/12/14 19:39:06
please also include in the TODO (or the bug) to mo
amp
2016/12/14 22:02:09
I moved the kOverlayFullscreenVideo back into the
|
+ // surface is enabled. |
+ media_player->SetEnableFullscreenOverlays( |
+ base::FeatureList::IsEnabled(media::kOverlayFullscreenVideo) && |
+ !base::FeatureList::IsEnabled(features::kVrShell)); |
+ |
#if defined(OS_ANDROID) // WMPI_CAST |
media_player->SetMediaPlayerManager(GetMediaPlayerManager()); |
media_player->SetDeviceScaleFactor(render_view_->GetDeviceScaleFactor()); |