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Unified Diff: blimp/net/engine_connection_manager.h

Issue 2439403003: Refactor BlimpConnection to TCPConnection (Closed)
Patch Set: Sync merge Created 4 years, 2 months ago
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Index: blimp/net/engine_connection_manager.h
diff --git a/blimp/net/engine_connection_manager.h b/blimp/net/engine_connection_manager.h
index 9fe04168233d9e7cb27d40f56086ce0eefe44e84..60327543e37a3e39d7df4d26665c34ec3f8f4afa 100644
--- a/blimp/net/engine_connection_manager.h
+++ b/blimp/net/engine_connection_manager.h
@@ -12,6 +12,10 @@
#include "base/macros.h"
#include "blimp/net/blimp_net_export.h"
#include "blimp/net/connection_handler.h"
+#include "net/base/ip_address.h"
Garrett Casto 2016/10/25 18:33:50 Doesn't look like this is used.
perumaal 2016/10/25 23:02:39 How do I check for unnecessary includes using git
+#include "net/base/ip_endpoint.h"
+#include "net/base/net_errors.h"
Garrett Casto 2016/10/25 18:33:50 Or this.
perumaal 2016/10/25 23:02:39 Done.
+#include "net/log/net_log.h"
namespace blimp {
@@ -24,26 +28,28 @@ class BlimpTransport;
// TODO(kmarshall): Add rate limiting and abuse handling logic.
class BLIMP_NET_EXPORT EngineConnectionManager {
public:
+ enum class EngineTransportType { TCP, GRPC };
+
// Caller is responsible for ensuring that |connection_handler| outlives
// |this|.
- explicit EngineConnectionManager(ConnectionHandler* connection_handler);
+ explicit EngineConnectionManager(ConnectionHandler* connection_handler,
+ net::NetLog* net_log);
~EngineConnectionManager();
// Adds a transport and accepts new BlimpConnections from it as fast as they
// arrive.
- void AddTransport(std::unique_ptr<BlimpTransport> transport);
+ void ConnectTransport(const net::IPEndPoint& ip_endpoint,
Kevin M 2016/10/25 18:49:23 Suggestion: just take a std::unique_ptr<BlimpTrans
perumaal 2016/10/25 23:02:39 I would really like the EngineConnectionManager to
+ EngineTransportType transport_type);
private:
- // Invokes transport->Connect to listen for a connection.
- void Connect(BlimpTransport* transport);
-
// Callback invoked by |transport| to indicate that it has a connection
// ready to be authenticated.
void OnConnectResult(BlimpTransport* transport, int result);
ConnectionHandler* connection_handler_;
- std::vector<std::unique_ptr<BlimpTransport>> transports_;
+ net::NetLog* net_log_;
+ std::unique_ptr<BlimpTransport> transport_;
DISALLOW_COPY_AND_ASSIGN(EngineConnectionManager);
};

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