Index: chrome/browser/android/vr_shell/vr_shell.h |
diff --git a/chrome/browser/android/vr_shell/vr_shell.h b/chrome/browser/android/vr_shell/vr_shell.h |
index a1795da49479785615db14724fba575728e6ce4b..6f2594cc56eb5f4705697197db23aa27e3a1fb89 100644 |
--- a/chrome/browser/android/vr_shell/vr_shell.h |
+++ b/chrome/browser/android/vr_shell/vr_shell.h |
@@ -114,11 +114,6 @@ class VrShell : public device::GvrDelegate { |
private: |
virtual ~VrShell(); |
void LoadUIContent(); |
- bool IsUiTextureReady(); |
- // Converts a pixel rectangle to (0..1) float texture coordinates. |
- // Callers need to ensure that the texture width/height is |
- // initialized by checking IsUiTextureReady() first. |
- Rectf MakeUiGlCopyRect(Recti pixel_rect); |
void DrawVrShell(const gvr::Mat4f& head_pose); |
void DrawEye(gvr::Eye eye, |
const gvr::Mat4f& head_pose, |
@@ -127,10 +122,6 @@ class VrShell : public device::GvrDelegate { |
const gvr::Mat4f& fov_matrix); |
void DrawCursor(const gvr::Mat4f& render_matrix); |
void DrawWebVr(); |
- void DrawWebVrOverlay(int64_t present_time_nanos); |
- void DrawWebVrEye(const gvr::Mat4f& view_matrix, |
- const gvr::BufferViewport& params, |
- int64_t present_time_nanos); |
void UpdateController(const gvr::Vec3f& forward_vector); |
@@ -176,8 +167,7 @@ class VrShell : public device::GvrDelegate { |
int ui_tex_height_ = 0; |
bool webvr_mode_ = false; |
- bool webvr_secure_origin_ = false; |
- int64_t webvr_warning_end_nanos_ = 0; |
+ |
// The pose ring buffer size must be a power of two to avoid glitches when |
// the pose index wraps around. It should be large enough to handle the |
// current backlog of poses which is 2-3 frames. |