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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_H_ | 5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_H_ |
6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_H_ | 6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_H_ |
7 | 7 |
8 #include <jni.h> | 8 #include <jni.h> |
9 | 9 |
10 #include <memory> | 10 #include <memory> |
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107 // Called from non-render thread to queue a callback onto the render thread. | 107 // Called from non-render thread to queue a callback onto the render thread. |
108 // The render thread checks for callbacks and processes them between frames. | 108 // The render thread checks for callbacks and processes them between frames. |
109 void QueueTask(base::Callback<void()>& callback); | 109 void QueueTask(base::Callback<void()>& callback); |
110 | 110 |
111 // Perform a UI action triggered by the javascript API. | 111 // Perform a UI action triggered by the javascript API. |
112 void DoUiAction(const UiAction action); | 112 void DoUiAction(const UiAction action); |
113 | 113 |
114 private: | 114 private: |
115 virtual ~VrShell(); | 115 virtual ~VrShell(); |
116 void LoadUIContent(); | 116 void LoadUIContent(); |
117 bool IsUiTextureReady(); | |
118 // Converts a pixel rectangle to (0..1) float texture coordinates. | |
119 // Callers need to ensure that the texture width/height is | |
120 // initialized by checking IsUiTextureReady() first. | |
121 Rectf MakeUiGlCopyRect(Recti pixel_rect); | |
122 void DrawVrShell(const gvr::Mat4f& head_pose); | 117 void DrawVrShell(const gvr::Mat4f& head_pose); |
123 void DrawEye(gvr::Eye eye, | 118 void DrawEye(gvr::Eye eye, |
124 const gvr::Mat4f& head_pose, | 119 const gvr::Mat4f& head_pose, |
125 const gvr::BufferViewport& params); | 120 const gvr::BufferViewport& params); |
126 void DrawUI(const gvr::Mat4f& world_matrix, | 121 void DrawUI(const gvr::Mat4f& world_matrix, |
127 const gvr::Mat4f& fov_matrix); | 122 const gvr::Mat4f& fov_matrix); |
128 void DrawCursor(const gvr::Mat4f& render_matrix); | 123 void DrawCursor(const gvr::Mat4f& render_matrix); |
129 void DrawWebVr(); | 124 void DrawWebVr(); |
130 void DrawWebVrOverlay(int64_t present_time_nanos); | |
131 void DrawWebVrEye(const gvr::Mat4f& view_matrix, | |
132 const gvr::BufferViewport& params, | |
133 int64_t present_time_nanos); | |
134 | 125 |
135 void UpdateController(const gvr::Vec3f& forward_vector); | 126 void UpdateController(const gvr::Vec3f& forward_vector); |
136 | 127 |
137 void HandleQueuedTasks(); | 128 void HandleQueuedTasks(); |
138 | 129 |
139 // samplerExternalOES texture data for UI content image. | 130 // samplerExternalOES texture data for UI content image. |
140 jint ui_texture_id_ = 0; | 131 jint ui_texture_id_ = 0; |
141 // samplerExternalOES texture data for main content image. | 132 // samplerExternalOES texture data for main content image. |
142 jint content_texture_id_ = 0; | 133 jint content_texture_id_ = 0; |
143 | 134 |
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169 bool touch_pending_ = false; | 160 bool touch_pending_ = false; |
170 gvr::Quatf controller_quat_; | 161 gvr::Quatf controller_quat_; |
171 | 162 |
172 gvr::Vec3f target_point_; | 163 gvr::Vec3f target_point_; |
173 const ContentRectangle* target_element_ = nullptr; | 164 const ContentRectangle* target_element_ = nullptr; |
174 VrInputManager* current_input_target_ = nullptr; | 165 VrInputManager* current_input_target_ = nullptr; |
175 int ui_tex_width_ = 0; | 166 int ui_tex_width_ = 0; |
176 int ui_tex_height_ = 0; | 167 int ui_tex_height_ = 0; |
177 | 168 |
178 bool webvr_mode_ = false; | 169 bool webvr_mode_ = false; |
179 bool webvr_secure_origin_ = false; | 170 |
180 int64_t webvr_warning_end_nanos_ = 0; | |
181 // The pose ring buffer size must be a power of two to avoid glitches when | 171 // The pose ring buffer size must be a power of two to avoid glitches when |
182 // the pose index wraps around. It should be large enough to handle the | 172 // the pose index wraps around. It should be large enough to handle the |
183 // current backlog of poses which is 2-3 frames. | 173 // current backlog of poses which is 2-3 frames. |
184 static constexpr int kPoseRingBufferSize = 8; | 174 static constexpr int kPoseRingBufferSize = 8; |
185 std::vector<gvr::Mat4f> webvr_head_pose_; | 175 std::vector<gvr::Mat4f> webvr_head_pose_; |
186 | 176 |
187 std::unique_ptr<VrController> controller_; | 177 std::unique_ptr<VrController> controller_; |
188 scoped_refptr<VrInputManager> content_input_manager_; | 178 scoped_refptr<VrInputManager> content_input_manager_; |
189 scoped_refptr<VrInputManager> ui_input_manager_; | 179 scoped_refptr<VrInputManager> ui_input_manager_; |
190 | 180 |
191 base::WeakPtrFactory<VrShell> weak_ptr_factory_; | 181 base::WeakPtrFactory<VrShell> weak_ptr_factory_; |
192 | 182 |
193 DISALLOW_COPY_AND_ASSIGN(VrShell); | 183 DISALLOW_COPY_AND_ASSIGN(VrShell); |
194 }; | 184 }; |
195 | 185 |
196 bool RegisterVrShell(JNIEnv* env); | 186 bool RegisterVrShell(JNIEnv* env); |
197 | 187 |
198 } // namespace vr_shell | 188 } // namespace vr_shell |
199 | 189 |
200 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_H_ | 190 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_H_ |
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