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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/android/vr_shell/vr_shell.h" | 5 #include "chrome/browser/android/vr_shell/vr_shell.h" |
| 6 | 6 |
| 7 #include "base/metrics/histogram_macros.h" | 7 #include "base/metrics/histogram_macros.h" |
| 8 #include "chrome/browser/android/vr_shell/ui_elements.h" | 8 #include "chrome/browser/android/vr_shell/ui_elements.h" |
| 9 #include "chrome/browser/android/vr_shell/ui_interface.h" | 9 #include "chrome/browser/android/vr_shell/ui_interface.h" |
| 10 #include "chrome/browser/android/vr_shell/ui_scene.h" | 10 #include "chrome/browser/android/vr_shell/ui_scene.h" |
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| 66 static constexpr float kReticleOffset = 0.99f; | 66 static constexpr float kReticleOffset = 0.99f; |
| 67 | 67 |
| 68 // Limit the rendering distance of the reticle to the distance to a corner of | 68 // Limit the rendering distance of the reticle to the distance to a corner of |
| 69 // the content quad, times this value. This lets the rendering distance | 69 // the content quad, times this value. This lets the rendering distance |
| 70 // adjust according to content quad placement. | 70 // adjust according to content quad placement. |
| 71 static constexpr float kReticleDistanceMultiplier = 1.5f; | 71 static constexpr float kReticleDistanceMultiplier = 1.5f; |
| 72 | 72 |
| 73 // UI element 0 is the browser content rectangle. | 73 // UI element 0 is the browser content rectangle. |
| 74 static constexpr int kBrowserUiElementId = 0; | 74 static constexpr int kBrowserUiElementId = 0; |
| 75 | 75 |
| 76 // Positions and sizes of statically placed UI elements in the UI texture. | |
| 77 // TODO(klausw): replace the hardcoded positions with JS position/offset | |
| 78 // retrieval once the infrastructure for that is hooked up. | |
| 79 // | |
| 80 // UI is designed with 1 pixel = 1mm at 1m distance. It's rescaled to | |
| 81 // maintain the same angular resolution if placed closer or further. | |
| 82 // The warning overlays should be fairly close since they cut holes | |
| 83 // into geometry (they ignore the Z buffer), leading to odd effects | |
| 84 // if they are far away. | |
| 85 static constexpr vr_shell::Recti kWebVrWarningTransientRect = { | |
| 86 0, 128, 512, 256}; | |
| 87 static constexpr vr_shell::Recti kWebVrWarningPermanentRect = {0, 0, 512, 128}; | |
| 88 static constexpr float kWebVrWarningDistance = 0.7f; // meters | |
| 89 static constexpr float kWebVrWarningPermanentAngle = 16.3f; // degrees up | |
| 90 // How long the transient warning needs to be displayed. | |
| 91 static constexpr int64_t kWebVrWarningSeconds = 30; | |
| 92 | |
| 93 vr_shell::VrShell* g_instance; | 76 vr_shell::VrShell* g_instance; |
| 94 | 77 |
| 95 static const char kVrShellUIURL[] = "chrome://vr-shell-ui"; | 78 static const char kVrShellUIURL[] = "chrome://vr-shell-ui"; |
| 96 | 79 |
| 97 float Distance(const gvr::Vec3f& vec1, const gvr::Vec3f& vec2) { | 80 float Distance(const gvr::Vec3f& vec1, const gvr::Vec3f& vec2) { |
| 98 float xdiff = (vec1.x - vec2.x); | 81 float xdiff = (vec1.x - vec2.x); |
| 99 float ydiff = (vec1.y - vec2.y); | 82 float ydiff = (vec1.y - vec2.y); |
| 100 float zdiff = (vec1.z - vec2.z); | 83 float zdiff = (vec1.z - vec2.z); |
| 101 float scale = xdiff * xdiff + ydiff * ydiff + zdiff * zdiff; | 84 float scale = xdiff * xdiff + ydiff * ydiff + zdiff * zdiff; |
| 102 return std::sqrt(scale); | 85 return std::sqrt(scale); |
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| 414 // The head pose has redundant data. Assume we're only using the | 397 // The head pose has redundant data. Assume we're only using the |
| 415 // object_from_reference_matrix, we're not updating position_external. | 398 // object_from_reference_matrix, we're not updating position_external. |
| 416 // TODO: Not sure what object_from_reference_matrix is. The new api removed | 399 // TODO: Not sure what object_from_reference_matrix is. The new api removed |
| 417 // it. For now, removing it seems working fine. | 400 // it. For now, removing it seems working fine. |
| 418 gvr_api_->ApplyNeckModel(head_pose, 1.0f); | 401 gvr_api_->ApplyNeckModel(head_pose, 1.0f); |
| 419 } | 402 } |
| 420 | 403 |
| 421 // Bind back to the default framebuffer. | 404 // Bind back to the default framebuffer. |
| 422 frame.BindBuffer(0); | 405 frame.BindBuffer(0); |
| 423 | 406 |
| 407 HandleQueuedTasks(); | |
| 408 | |
| 409 // Update the render position of all UI elements (including desktop). | |
| 410 float screen_tilt = desktop_screen_tilt_ * M_PI / 180.0f; | |
| 411 scene_->UpdateTransforms(screen_tilt, UiScene::TimeInMicroseconds()); | |
| 412 | |
| 424 if (webvr_mode_) { | 413 if (webvr_mode_) { |
| 425 DrawWebVr(); | 414 DrawWebVr(); |
| 426 if (!webvr_secure_origin_) { | |
| 427 DrawWebVrOverlay(target_time.monotonic_system_time_nanos); | |
| 428 } | |
| 429 | |
| 430 // When using async reprojection, we need to know which pose was used in | 415 // When using async reprojection, we need to know which pose was used in |
| 431 // the WebVR app for drawing this frame. Due to unknown amounts of | 416 // the WebVR app for drawing this frame. Due to unknown amounts of |
| 432 // buffering in the compositor and SurfaceTexture, we read the pose number | 417 // buffering in the compositor and SurfaceTexture, we read the pose number |
| 433 // from a corner pixel. There's no point in doing this for legacy | 418 // from a corner pixel. There's no point in doing this for legacy |
| 434 // distortion rendering since that doesn't need a pose, and reading back | 419 // distortion rendering since that doesn't need a pose, and reading back |
| 435 // pixels is an expensive operation. TODO(klausw): stop doing this once we | 420 // pixels is an expensive operation. TODO(klausw): stop doing this once we |
| 436 // have working no-compositor rendering for WebVR. | 421 // have working no-compositor rendering for WebVR. |
| 437 if (gvr_api_->GetAsyncReprojectionEnabled()) { | 422 if (gvr_api_->GetAsyncReprojectionEnabled()) { |
| 438 uint32_t webvr_pose_frame = GetPixelEncodedPoseIndex(); | 423 uint32_t webvr_pose_frame = GetPixelEncodedPoseIndex(); |
| 439 head_pose = webvr_head_pose_[webvr_pose_frame % kPoseRingBufferSize]; | 424 head_pose = webvr_head_pose_[webvr_pose_frame % kPoseRingBufferSize]; |
| 440 } | 425 } |
| 441 } else { | 426 } else { |
| 442 DrawVrShell(head_pose); | 427 UpdateController(GetForwardVector(head_pose)); |
| 443 } | 428 } |
| 444 | 429 |
| 430 DrawVrShell(head_pose); | |
| 431 | |
| 445 frame.Unbind(); | 432 frame.Unbind(); |
| 446 frame.Submit(*buffer_viewport_list_, head_pose); | 433 frame.Submit(*buffer_viewport_list_, head_pose); |
| 447 } | 434 } |
| 448 | 435 |
| 449 void VrShell::DrawVrShell(const gvr::Mat4f& head_pose) { | 436 void VrShell::DrawVrShell(const gvr::Mat4f& head_pose) { |
| 450 float screen_tilt = desktop_screen_tilt_ * M_PI / 180.0f; | 437 if (!webvr_mode_) { |
| 451 | 438 glEnable(GL_CULL_FACE); |
| 452 HandleQueuedTasks(); | 439 glEnable(GL_DEPTH_TEST); |
| 453 | 440 glEnable(GL_SCISSOR_TEST); |
| 454 // Update the render position of all UI elements (including desktop). | 441 glClearColor(0.1f, 0.1f, 0.1f, 1.0f); |
| 455 scene_->UpdateTransforms(screen_tilt, UiScene::TimeInMicroseconds()); | 442 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 456 | 443 } |
| 457 UpdateController(GetForwardVector(head_pose)); | |
| 458 | |
| 459 // Use culling to remove back faces. | |
| 460 glEnable(GL_CULL_FACE); | |
| 461 | |
| 462 // Enable depth testing. | |
| 463 glEnable(GL_DEPTH_TEST); | |
| 464 glEnable(GL_SCISSOR_TEST); | |
| 465 | |
| 466 glClearColor(0.1f, 0.1f, 0.1f, 1.0f); | |
| 467 | 444 |
| 468 buffer_viewport_list_->GetBufferViewport(GVR_LEFT_EYE, | 445 buffer_viewport_list_->GetBufferViewport(GVR_LEFT_EYE, |
| 469 buffer_viewport_.get()); | 446 buffer_viewport_.get()); |
| 470 DrawEye(GVR_LEFT_EYE, head_pose, *buffer_viewport_); | 447 DrawEye(GVR_LEFT_EYE, head_pose, *buffer_viewport_); |
| 471 buffer_viewport_list_->GetBufferViewport(GVR_RIGHT_EYE, | 448 buffer_viewport_list_->GetBufferViewport(GVR_RIGHT_EYE, |
| 472 buffer_viewport_.get()); | 449 buffer_viewport_.get()); |
| 473 DrawEye(GVR_RIGHT_EYE, head_pose, *buffer_viewport_); | 450 DrawEye(GVR_RIGHT_EYE, head_pose, *buffer_viewport_); |
| 474 } | 451 } |
| 475 | 452 |
| 476 void VrShell::DrawEye(gvr::Eye eye, | 453 void VrShell::DrawEye(gvr::Eye eye, |
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| 492 PerspectiveMatrixFromView(params.GetSourceFov(), kZNear, kZFar), | 469 PerspectiveMatrixFromView(params.GetSourceFov(), kZNear, kZFar), |
| 493 eye_matrix); | 470 eye_matrix); |
| 494 const gvr::Mat4f world_render_matrix = MatrixMul( | 471 const gvr::Mat4f world_render_matrix = MatrixMul( |
| 495 PerspectiveMatrixFromView(params.GetSourceFov(), kZNear, kZFar), | 472 PerspectiveMatrixFromView(params.GetSourceFov(), kZNear, kZFar), |
| 496 head_matrix); | 473 head_matrix); |
| 497 | 474 |
| 498 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 475 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 499 | 476 |
| 500 // TODO(mthiesse): Draw order for transparency. | 477 // TODO(mthiesse): Draw order for transparency. |
| 501 DrawUI(world_render_matrix, fov_render_matrix); | 478 DrawUI(world_render_matrix, fov_render_matrix); |
| 502 DrawCursor(world_render_matrix); | 479 if (!webvr_mode_) { |
| 503 } | 480 DrawCursor(world_render_matrix); |
| 504 | 481 } |
| 505 bool VrShell::IsUiTextureReady() { | |
| 506 return ui_tex_width_ > 0 && ui_tex_height_ > 0; | |
| 507 } | |
| 508 | |
| 509 Rectf VrShell::MakeUiGlCopyRect(Recti pixel_rect) { | |
| 510 CHECK(IsUiTextureReady()); | |
| 511 return Rectf({ | |
| 512 static_cast<float>(pixel_rect.x) / ui_tex_width_, | |
| 513 static_cast<float>(pixel_rect.y) / ui_tex_height_, | |
| 514 static_cast<float>(pixel_rect.width) / ui_tex_width_, | |
| 515 static_cast<float>(pixel_rect.height) / ui_tex_height_}); | |
| 516 } | 482 } |
| 517 | 483 |
| 518 void VrShell::DrawUI(const gvr::Mat4f& world_matrix, | 484 void VrShell::DrawUI(const gvr::Mat4f& world_matrix, |
| 519 const gvr::Mat4f& fov_matrix) { | 485 const gvr::Mat4f& fov_matrix) { |
| 520 for (const auto& rect : scene_->GetUiElements()) { | 486 for (const auto& rect : scene_->GetUiElements()) { |
| 521 if (!rect->visible) { | 487 if (!rect->visible) { |
| 522 continue; | 488 continue; |
| 523 } | 489 } |
| 490 if (webvr_mode_ && rect->id == kBrowserUiElementId) { | |
|
mthiesse
2016/10/21 14:14:50
Technically we could still control this through ja
cjgrant
2016/10/24 20:00:18
This decoupling is a bit involved, and hence is up
| |
| 491 continue; | |
| 492 } | |
| 524 | 493 |
| 525 Rectf copy_rect; | 494 Rectf copy_rect; |
| 526 jint texture_handle; | 495 jint texture_handle; |
| 527 if (rect->id == kBrowserUiElementId) { | 496 if (rect->id == kBrowserUiElementId) { |
| 528 copy_rect = {0, 0, 1, 1}; | 497 copy_rect = {0, 0, 1, 1}; |
| 529 texture_handle = content_texture_id_; | 498 texture_handle = content_texture_id_; |
| 530 } else { | 499 } else { |
| 531 copy_rect.x = static_cast<float>(rect->copy_rect.x) / ui_tex_width_; | 500 copy_rect.x = static_cast<float>(rect->copy_rect.x) / ui_tex_width_; |
| 532 copy_rect.y = static_cast<float>(rect->copy_rect.y) / ui_tex_height_; | 501 copy_rect.y = static_cast<float>(rect->copy_rect.y) / ui_tex_height_; |
| 533 copy_rect.width = static_cast<float>(rect->copy_rect.width) / | 502 copy_rect.width = static_cast<float>(rect->copy_rect.width) / |
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| 628 glDisable(GL_BLEND); | 597 glDisable(GL_BLEND); |
| 629 glDisable(GL_POLYGON_OFFSET_FILL); | 598 glDisable(GL_POLYGON_OFFSET_FILL); |
| 630 | 599 |
| 631 // Don't need to clear, since we're drawing over the entire render target. | 600 // Don't need to clear, since we're drawing over the entire render target. |
| 632 glClear(GL_COLOR_BUFFER_BIT); | 601 glClear(GL_COLOR_BUFFER_BIT); |
| 633 | 602 |
| 634 glViewport(0, 0, render_size_.width, render_size_.height); | 603 glViewport(0, 0, render_size_.width, render_size_.height); |
| 635 vr_shell_renderer_->GetWebVrRenderer()->Draw(content_texture_id_); | 604 vr_shell_renderer_->GetWebVrRenderer()->Draw(content_texture_id_); |
| 636 } | 605 } |
| 637 | 606 |
| 638 void VrShell::DrawWebVrOverlay(int64_t present_time_nanos) { | |
| 639 // Draw WebVR security warning overlays for each eye. This uses the | |
| 640 // eye-from-head matrices but not the pose, goal is to place the icons in an | |
| 641 // eye-relative position so that they follow along with head rotations. | |
| 642 | |
| 643 gvr::Mat4f left_eye_view_matrix = | |
| 644 gvr_api_->GetEyeFromHeadMatrix(GVR_LEFT_EYE); | |
| 645 gvr::Mat4f right_eye_view_matrix = | |
| 646 gvr_api_->GetEyeFromHeadMatrix(GVR_RIGHT_EYE); | |
| 647 | |
| 648 buffer_viewport_list_->GetBufferViewport(GVR_LEFT_EYE, | |
| 649 buffer_viewport_.get()); | |
| 650 DrawWebVrEye(left_eye_view_matrix, *buffer_viewport_, present_time_nanos); | |
| 651 buffer_viewport_list_->GetBufferViewport(GVR_RIGHT_EYE, | |
| 652 buffer_viewport_.get()); | |
| 653 DrawWebVrEye(right_eye_view_matrix, *buffer_viewport_, present_time_nanos); | |
| 654 } | |
| 655 | |
| 656 void VrShell::DrawWebVrEye(const gvr::Mat4f& view_matrix, | |
| 657 const gvr::BufferViewport& params, | |
| 658 int64_t present_time_nanos) { | |
| 659 gvr::Recti pixel_rect = | |
| 660 CalculatePixelSpaceRect(render_size_, params.GetSourceUv()); | |
| 661 glViewport(pixel_rect.left, pixel_rect.bottom, | |
| 662 pixel_rect.right - pixel_rect.left, | |
| 663 pixel_rect.top - pixel_rect.bottom); | |
| 664 glScissor(pixel_rect.left, pixel_rect.bottom, | |
| 665 pixel_rect.right - pixel_rect.left, | |
| 666 pixel_rect.top - pixel_rect.bottom); | |
| 667 | |
| 668 gvr::Mat4f projection_matrix = | |
| 669 PerspectiveMatrixFromView(params.GetSourceFov(), kZNear, kZFar); | |
| 670 | |
| 671 if (!IsUiTextureReady()) { | |
| 672 // If the UI texture hasn't been initialized yet, we can't draw the overlay. | |
| 673 return; | |
| 674 } | |
| 675 | |
| 676 // Show IDS_WEBSITE_SETTINGS_INSECURE_WEBVR_CONTENT_PERMANENT text. | |
| 677 gvr::Mat4f icon_pos; | |
| 678 SetIdentityM(icon_pos); | |
| 679 // The UI is designed in pixels with the assumption that 1px = 1mm at 1m | |
| 680 // distance. Scale mm-to-m and adjust to keep the same angular size if the | |
| 681 // distance changes. | |
| 682 const float small_icon_width = | |
| 683 kWebVrWarningPermanentRect.width / 1000.f * kWebVrWarningDistance; | |
| 684 const float small_icon_height = | |
| 685 kWebVrWarningPermanentRect.height / 1000.f * kWebVrWarningDistance; | |
| 686 const float small_icon_angle = | |
| 687 kWebVrWarningPermanentAngle * M_PI / 180.f; // Degrees to radians. | |
| 688 ScaleM(icon_pos, icon_pos, small_icon_width, small_icon_height, 1.0f); | |
| 689 TranslateM(icon_pos, icon_pos, 0.0f, 0.0f, -kWebVrWarningDistance); | |
| 690 icon_pos = MatrixMul( | |
| 691 QuatToMatrix(QuatFromAxisAngle({1.f, 0.f, 0.f}, small_icon_angle)), | |
| 692 icon_pos); | |
| 693 gvr::Mat4f combined = MatrixMul(projection_matrix, | |
| 694 MatrixMul(view_matrix, icon_pos)); | |
| 695 vr_shell_renderer_->GetTexturedQuadRenderer()->Draw( | |
| 696 ui_texture_id_, combined, MakeUiGlCopyRect(kWebVrWarningPermanentRect)); | |
| 697 | |
| 698 // Check if we also need to show the transient warning. | |
| 699 if (present_time_nanos > webvr_warning_end_nanos_) { | |
| 700 return; | |
| 701 } | |
| 702 | |
| 703 // Show IDS_WEBSITE_SETTINGS_INSECURE_WEBVR_CONTENT_TRANSIENT text. | |
| 704 SetIdentityM(icon_pos); | |
| 705 const float large_icon_width = | |
| 706 kWebVrWarningTransientRect.width / 1000.f * kWebVrWarningDistance; | |
| 707 const float large_icon_height = | |
| 708 kWebVrWarningTransientRect.height / 1000.f * kWebVrWarningDistance; | |
| 709 ScaleM(icon_pos, icon_pos, large_icon_width, large_icon_height, 1.0f); | |
| 710 TranslateM(icon_pos, icon_pos, 0.0f, 0.0f, -kWebVrWarningDistance); | |
| 711 combined = MatrixMul(projection_matrix, | |
| 712 MatrixMul(view_matrix, icon_pos)); | |
| 713 vr_shell_renderer_->GetTexturedQuadRenderer()->Draw( | |
| 714 ui_texture_id_, combined, MakeUiGlCopyRect(kWebVrWarningTransientRect)); | |
| 715 | |
| 716 } | |
| 717 | |
| 718 void VrShell::OnTriggerEvent(JNIEnv* env, const JavaParamRef<jobject>& obj) { | 607 void VrShell::OnTriggerEvent(JNIEnv* env, const JavaParamRef<jobject>& obj) { |
| 719 // Set a flag to handle this on the render thread at the next frame. | 608 // Set a flag to handle this on the render thread at the next frame. |
| 720 touch_pending_ = true; | 609 touch_pending_ = true; |
| 721 } | 610 } |
| 722 | 611 |
| 723 void VrShell::OnPause(JNIEnv* env, const JavaParamRef<jobject>& obj) { | 612 void VrShell::OnPause(JNIEnv* env, const JavaParamRef<jobject>& obj) { |
| 724 if (gvr_api_ == nullptr) | 613 if (gvr_api_ == nullptr) |
| 725 return; | 614 return; |
| 726 controller_->OnPause(); | 615 controller_->OnPause(); |
| 727 gvr_api_->PauseTracking(); | 616 gvr_api_->PauseTracking(); |
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| 767 constexpr int64_t seconds_to_nanos = 1000 * 1000 * 1000; | 656 constexpr int64_t seconds_to_nanos = 1000 * 1000 * 1000; |
| 768 webvr_warning_end_nanos_ = now + kWebVrWarningSeconds * seconds_to_nanos; | 657 webvr_warning_end_nanos_ = now + kWebVrWarningSeconds * seconds_to_nanos; |
| 769 html_interface_->SetMode(UiInterface::Mode::WEB_VR); | 658 html_interface_->SetMode(UiInterface::Mode::WEB_VR); |
| 770 } else { | 659 } else { |
| 771 webvr_warning_end_nanos_ = 0; | 660 webvr_warning_end_nanos_ = 0; |
| 772 html_interface_->SetMode(UiInterface::Mode::STANDARD); | 661 html_interface_->SetMode(UiInterface::Mode::STANDARD); |
| 773 } | 662 } |
| 774 } | 663 } |
| 775 | 664 |
| 776 void VrShell::SetWebVRSecureOrigin(bool secure_origin) { | 665 void VrShell::SetWebVRSecureOrigin(bool secure_origin) { |
| 777 webvr_secure_origin_ = secure_origin; | 666 html_interface_->SetSecureOrigin(secure_origin); |
| 778 } | 667 } |
| 779 | 668 |
| 780 void VrShell::SubmitWebVRFrame() { | 669 void VrShell::SubmitWebVRFrame() { |
| 781 } | 670 } |
| 782 | 671 |
| 783 void VrShell::UpdateWebVRTextureBounds( | 672 void VrShell::UpdateWebVRTextureBounds( |
| 784 int eye, float left, float top, float width, float height) { | 673 int eye, float left, float top, float width, float height) { |
| 785 gvr::Rectf bounds = { left, top, width, height }; | 674 gvr::Rectf bounds = { left, top, width, height }; |
| 786 vr_shell_renderer_->GetWebVrRenderer()->UpdateTextureBounds(eye, bounds); | 675 vr_shell_renderer_->GetWebVrRenderer()->UpdateTextureBounds(eye, bounds); |
| 787 } | 676 } |
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| 880 const JavaParamRef<jobject>& ui_web_contents, | 769 const JavaParamRef<jobject>& ui_web_contents, |
| 881 jlong ui_window_android) { | 770 jlong ui_window_android) { |
| 882 return reinterpret_cast<intptr_t>(new VrShell( | 771 return reinterpret_cast<intptr_t>(new VrShell( |
| 883 env, obj, content::WebContents::FromJavaWebContents(content_web_contents), | 772 env, obj, content::WebContents::FromJavaWebContents(content_web_contents), |
| 884 reinterpret_cast<ui::WindowAndroid*>(content_window_android), | 773 reinterpret_cast<ui::WindowAndroid*>(content_window_android), |
| 885 content::WebContents::FromJavaWebContents(ui_web_contents), | 774 content::WebContents::FromJavaWebContents(ui_web_contents), |
| 886 reinterpret_cast<ui::WindowAndroid*>(ui_window_android))); | 775 reinterpret_cast<ui::WindowAndroid*>(ui_window_android))); |
| 887 } | 776 } |
| 888 | 777 |
| 889 } // namespace vr_shell | 778 } // namespace vr_shell |
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