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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_VERTEX_ATTRIB_MANAGER_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_VERTEX_ATTRIB_MANAGER_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_VERTEX_ATTRIB_MANAGER_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_VERTEX_ATTRIB_MANAGER_H_ |
| 7 | 7 |
| 8 #include <stddef.h> | 8 #include <stddef.h> |
| 9 #include <stdint.h> | 9 #include <stdint.h> |
| 10 | 10 |
| 11 #include <list> | 11 #include <list> |
| 12 #include <vector> | 12 #include <vector> |
| 13 #include "base/logging.h" | 13 #include "base/logging.h" |
| 14 #include "base/memory/ref_counted.h" | 14 #include "base/memory/ref_counted.h" |
| 15 #include "build/build_config.h" | 15 #include "build/build_config.h" |
| 16 #include "gpu/command_buffer/service/buffer_manager.h" | 16 #include "gpu/command_buffer/service/buffer_manager.h" |
| 17 #include "gpu/command_buffer/service/gl_utils.h" | 17 #include "gpu/command_buffer/service/gl_utils.h" |
| 18 #include "gpu/gpu_export.h" | 18 #include "gpu/gpu_export.h" |
| 19 | 19 |
| 20 namespace gpu { | 20 namespace gpu { |
| 21 namespace gles2 { | 21 namespace gles2 { |
| 22 | 22 |
| 23 class BufferManager; |
| 23 class FeatureInfo; | 24 class FeatureInfo; |
| 24 class GLES2Decoder; | 25 class GLES2Decoder; |
| 25 class Program; | 26 class Program; |
| 26 class VertexArrayManager; | 27 class VertexArrayManager; |
| 27 | 28 |
| 28 // Info about a Vertex Attribute. This is used to track what the user currently | 29 // Info about a Vertex Attribute. This is used to track what the user currently |
| 29 // has bound on each Vertex Attribute so that checking can be done at | 30 // has bound on each Vertex Attribute so that checking can be done at |
| 30 // glDrawXXX time. | 31 // glDrawXXX time. |
| 31 class GPU_EXPORT VertexAttrib { | 32 class GPU_EXPORT VertexAttrib { |
| 32 public: | 33 public: |
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| 264 } | 265 } |
| 265 | 266 |
| 266 size_t num_attribs() const { | 267 size_t num_attribs() const { |
| 267 return vertex_attribs_.size(); | 268 return vertex_attribs_.size(); |
| 268 } | 269 } |
| 269 | 270 |
| 270 bool ValidateBindings( | 271 bool ValidateBindings( |
| 271 const char* function_name, | 272 const char* function_name, |
| 272 GLES2Decoder* decoder, | 273 GLES2Decoder* decoder, |
| 273 FeatureInfo* feature_info, | 274 FeatureInfo* feature_info, |
| 275 BufferManager* buffer_manager, |
| 274 Program* current_program, | 276 Program* current_program, |
| 275 GLuint max_vertex_accessed, | 277 GLuint max_vertex_accessed, |
| 276 bool instanced, | 278 bool instanced, |
| 277 GLsizei primcount); | 279 GLsizei primcount); |
| 278 | 280 |
| 279 private: | 281 private: |
| 280 friend class VertexArrayManager; | 282 friend class VertexArrayManager; |
| 281 friend class VertexArrayManagerTest; | 283 friend class VertexArrayManagerTest; |
| 282 friend class base::RefCounted<VertexAttribManager>; | 284 friend class base::RefCounted<VertexAttribManager>; |
| 283 | 285 |
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| 323 bool deleted_; | 325 bool deleted_; |
| 324 | 326 |
| 325 // Service side vertex array object id. | 327 // Service side vertex array object id. |
| 326 GLuint service_id_; | 328 GLuint service_id_; |
| 327 }; | 329 }; |
| 328 | 330 |
| 329 } // namespace gles2 | 331 } // namespace gles2 |
| 330 } // namespace gpu | 332 } // namespace gpu |
| 331 | 333 |
| 332 #endif // GPU_COMMAND_BUFFER_SERVICE_VERTEX_ATTRIB_MANAGER_H_ | 334 #endif // GPU_COMMAND_BUFFER_SERVICE_VERTEX_ATTRIB_MANAGER_H_ |
| 333 | |
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