Chromium Code Reviews| Index: gpu/command_buffer/tests/gl_apply_screen_space_antialiasing_CHROMIUM_unittest.cc |
| diff --git a/gpu/command_buffer/tests/gl_apply_screen_space_antialiasing_CHROMIUM_unittest.cc b/gpu/command_buffer/tests/gl_apply_screen_space_antialiasing_CHROMIUM_unittest.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..1e33b5f5df0afa53bc7ec1e855e9f1c8ef99661b |
| --- /dev/null |
| +++ b/gpu/command_buffer/tests/gl_apply_screen_space_antialiasing_CHROMIUM_unittest.cc |
| @@ -0,0 +1,441 @@ |
| +// Copyright (c) 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef GL_GLEXT_PROTOTYPES |
| +#define GL_GLEXT_PROTOTYPES |
| +#endif |
| + |
| +#include <GLES2/gl2.h> |
| +#include <GLES2/gl2ext.h> |
| +#include <GLES2/gl2extchromium.h> |
| +#include <stddef.h> |
| +#include <stdint.h> |
| + |
| +#include "base/command_line.h" |
| +#include "gpu/command_buffer/tests/gl_manager.h" |
| +#include "gpu/command_buffer/tests/gl_test_utils.h" |
| +#include "testing/gmock/include/gmock/gmock.h" |
| +#include "testing/gtest/include/gtest/gtest.h" |
| +#include "ui/gl/gl_switches.h" |
| + |
| +namespace gpu { |
| + |
| +// A collection of tests that exercise the GL_CHROMIUM_copy_texture extension. |
| +class GLApplyScreenSpaceAntialiasingCHROMIUMTest : public testing::Test { |
| + protected: |
| + void CreateAndBindDestinationTextureAndFBO(GLenum target) { |
| + glGenTextures(1, &textures_); |
| + glBindTexture(target, textures_); |
| + |
| + // Some drivers (NVidia/SGX) require texture settings to be a certain way or |
| + // they won't report FRAMEBUFFER_COMPLETE. |
| + glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| + glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| + glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| + glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| + |
| + glGenFramebuffers(1, &framebuffer_id_); |
| + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); |
| + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, |
| + textures_, 0); |
| + } |
| + |
| + void SetUp() override { |
| + base::CommandLine command_line(base::CommandLine::NO_PROGRAM); |
| + GLManager::Options options; |
| + gl_.InitializeWithCommandLine(options, command_line); |
| + DCHECK(!gl_.workarounds().disable_framebuffer_cmaa); |
| + |
| + available_ = |
| + GLTestHelper::HasExtension("GL_CHROMIUM_screen_space_antialiasing"); |
| + if (!available_) { |
| + LOG(INFO) << "GL_CHROMIUM_screen_space_antialiasing not supported. " |
| + "Skipping test..."; |
| + return; |
| + } |
| + |
| + CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| + nullptr); |
| + EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| + glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| + |
| + glClearColor(0, 1, 0, 1); |
| + glClear(GL_COLOR_BUFFER_BIT); |
| + } |
| + |
| + void TearDown() override { |
| + glDeleteTextures(1, &textures_); |
| + glDeleteFramebuffers(1, &framebuffer_id_); |
| + gl_.Destroy(); |
| + } |
| + |
| + void CreateBackingForTexture(GLenum target, GLsizei width, GLsizei height) { |
| + if (target == GL_TEXTURE_RECTANGLE_ARB) { |
| + GLuint image_id = glCreateGpuMemoryBufferImageCHROMIUM( |
| + width, height, GL_RGBA, GL_READ_WRITE_CHROMIUM); |
| + glBindTexImage2DCHROMIUM(target, image_id); |
| + } else { |
| + glTexImage2D(target, 0, GL_RGBA, width, height, 0, GL_RGBA, |
| + GL_UNSIGNED_BYTE, nullptr); |
| + } |
| + } |
| + |
| + GLenum ExtractFormatFrom(GLenum internalformat) { |
| + switch (internalformat) { |
| + case GL_RGBA8_OES: |
| + return GL_RGBA; |
| + case GL_RGB8_OES: |
| + return GL_RGB; |
| + case GL_BGRA8_EXT: |
| + return GL_BGRA_EXT; |
| + default: |
| + NOTREACHED(); |
| + return GL_NONE; |
| + } |
| + } |
| + |
| + GLManager gl_; |
| + GLuint textures_; |
|
piman
2016/10/19 19:10:43
nit: texture_ (singular)
Please initialize this
dshwang
2016/10/20 16:21:20
Done.
|
| + GLuint framebuffer_id_; |
| + bool available_ = false; |
| +}; |
| + |
| +// Test to ensure that the basic functionality of the extension works. |
| +TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, Basic) { |
| + if (!available_) |
| + return; |
| + |
| + glApplyScreenSpaceAntialiasingCHROMIUM(); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + |
| + // Check the FB is still bound. |
| + GLint value = 0; |
| + glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
| + GLuint fb_id = value; |
| + EXPECT_EQ(framebuffer_id_, fb_id); |
| + |
| + // Check that FB is complete. |
| + EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| + glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| + |
| + uint8_t pixels[1 * 4] = {0u, 255u, 0u, 255u}; |
| + GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| +} |
| + |
| +TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, DefaultFBO) { |
| + if (!available_) |
| + return; |
| + |
| + glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| + glApplyScreenSpaceAntialiasingCHROMIUM(); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
| +} |
| + |
| +TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, InternalFormat) { |
| + if (!available_) |
| + return; |
| + |
| + GLint formats[] = {GL_RGB, GL_RGBA}; |
| + for (size_t index = 0; index < arraysize(formats); index++) { |
| + glTexImage2D(GL_TEXTURE_2D, 0, formats[index], 1, 1, 0, formats[index], |
| + GL_UNSIGNED_BYTE, nullptr); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + |
| + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| + textures_, 0); |
| + |
| + glClear(GL_COLOR_BUFFER_BIT); |
| + |
| + glApplyScreenSpaceAntialiasingCHROMIUM(); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()) << "index:" |
| + << index; |
| + |
| + uint8_t pixels[1 * 4] = {0u, 255u, 0u, 255u}; |
| + GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + } |
| +} |
| + |
| +TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, InternalFormatNotSupported) { |
| + if (!available_) |
| + return; |
| + |
| + // Check unsupported format reports error. |
| + GLint unsupported_formats[] = {GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA}; |
| + for (size_t index = 0; index < arraysize(unsupported_formats); index++) { |
| + glTexImage2D(GL_TEXTURE_2D, 0, unsupported_formats[index], 1, 1, 0, |
| + unsupported_formats[index], GL_UNSIGNED_BYTE, nullptr); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + |
| + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| + textures_, 0); |
| + |
| + glClear(GL_COLOR_BUFFER_BIT); |
| + |
| + glApplyScreenSpaceAntialiasingCHROMIUM(); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_FRAMEBUFFER_OPERATION), |
| + glGetError()) |
| + << "index:" << index; |
| + } |
| +} |
| + |
| +TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, ImmutableTexture) { |
| + if (!available_) |
| + return; |
| + |
| + if (!GLTestHelper::HasExtension("GL_EXT_texture_storage")) { |
| + LOG(INFO) << "GL_EXT_texture_storage not supported. Skipping test..."; |
| + return; |
| + } |
| + GLenum internal_formats[] = {GL_RGB8_OES, GL_RGBA8_OES, GL_BGRA8_EXT}; |
| + for (auto internal_format : internal_formats) { |
| + glDeleteTextures(1, &textures_); |
| + glDeleteFramebuffers(1, &framebuffer_id_); |
| + CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
| + glTexStorage2DEXT(GL_TEXTURE_2D, 1, internal_format, 1, 1); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| + glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| + |
| + glClear(GL_COLOR_BUFFER_BIT); |
| + |
| + glApplyScreenSpaceAntialiasingCHROMIUM(); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + |
| + uint8_t pixels[1 * 4] = {0u, 255u, 0u, 255u}; |
| + GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + } |
| +} |
| + |
| +// Similar to webgl conformance test 'testAntialias(true)' in |
| +// context-attributes-alpha-depth-stencil-antialias.html |
| +TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, AntiAliasing) { |
| + if (!available_) |
| + return; |
| + |
| + // Fill colors in the FBO as follows |
| + // +-----+ |
| + // |R|R| | |
| + // +-----+ |
| + // |R| | | |
| + // +-----+ |
| + // | | | | |
| + // +-+-+-+ |
| + const int length = 3; |
| + uint8_t rgba_pixels[4 * length * length] = { |
| + 255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u, 0u, 0u, 0u, 0u, |
| + 255u, 0u, 0u, 255u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, |
| + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, |
| + }; |
| + glBindTexture(GL_TEXTURE_2D, textures_); |
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, length, length, 0, GL_RGBA, |
| + GL_UNSIGNED_BYTE, rgba_pixels); |
| + |
| + uint8_t transparent[4] = {0u, 0u, 0u, 0u}; |
| + uint8_t red[4] = {255u, 0u, 0u, 255u}; |
| + GLTestHelper::CheckPixels(0, 0, 1, 1, 0, red); |
| + GLTestHelper::CheckPixels(0, 1, 1, 1, 0, red); |
| + GLTestHelper::CheckPixels(0, 2, 1, 1, 0, transparent); |
| + GLTestHelper::CheckPixels(1, 0, 1, 1, 0, red); |
| + GLTestHelper::CheckPixels(1, 1, 1, 1, 0, transparent); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + |
| + glApplyScreenSpaceAntialiasingCHROMIUM(); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + |
| + GLTestHelper::CheckPixels(0, 0, 1, 1, 0, red); |
| + GLTestHelper::CheckPixels(2, 2, 1, 1, 0, transparent); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + |
| + // Check if middle pixel is anti-aliased. |
| + uint8_t pixels[4] = {0u}; |
| + glReadPixels(1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixels); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + EXPECT_NE(transparent, pixels); |
| + EXPECT_NE(red, pixels); |
| + EXPECT_TRUE(pixels[0] > transparent[0] && pixels[0] < red[0]); |
| + EXPECT_EQ(0u, pixels[1]); |
| + EXPECT_EQ(0u, pixels[2]); |
| + EXPECT_TRUE(pixels[3] > transparent[3] && pixels[3] < red[3]); |
| +} |
| + |
| +namespace { |
| + |
| +void glEnableDisable(GLint param, GLboolean value) { |
| + if (value) |
| + glEnable(param); |
| + else |
| + glDisable(param); |
| +} |
| + |
| +} // unnamed namespace |
| + |
| +// Validate that some basic GL state is not touched upon execution of |
| +// the extension. |
| +TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, BasicStatePreservation) { |
| + if (!available_) |
| + return; |
| + |
| + GLboolean reference_settings[2] = {GL_TRUE, GL_FALSE}; |
| + for (int x = 0; x < 2; ++x) { |
| + GLboolean setting = reference_settings[x]; |
| + glEnableDisable(GL_DEPTH_TEST, setting); |
| + glEnableDisable(GL_SCISSOR_TEST, setting); |
| + glEnableDisable(GL_STENCIL_TEST, setting); |
| + glEnableDisable(GL_CULL_FACE, setting); |
| + glEnableDisable(GL_BLEND, setting); |
| + glColorMask(setting, setting, setting, setting); |
| + glDepthMask(setting); |
| + |
| + glActiveTexture(GL_TEXTURE1 + x); |
| + |
| + glApplyScreenSpaceAntialiasingCHROMIUM(); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + |
| + EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST)); |
| + EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST)); |
| + EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST)); |
| + EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE)); |
| + EXPECT_EQ(setting, glIsEnabled(GL_BLEND)); |
| + |
| + GLboolean bool_array[4] = {GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE}; |
| + glGetBooleanv(GL_DEPTH_WRITEMASK, bool_array); |
| + EXPECT_EQ(setting, bool_array[0]); |
| + |
| + bool_array[0] = GL_FALSE; |
| + glGetBooleanv(GL_COLOR_WRITEMASK, bool_array); |
| + EXPECT_EQ(setting, bool_array[0]); |
| + EXPECT_EQ(setting, bool_array[1]); |
| + EXPECT_EQ(setting, bool_array[2]); |
| + EXPECT_EQ(setting, bool_array[3]); |
| + |
| + GLint active_texture = 0; |
| + glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); |
| + EXPECT_EQ(GL_TEXTURE1 + x, active_texture); |
| + } |
| + |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| +}; |
| + |
| +// Verify that invocation of the extension does not modify the bound |
| +// texture state. |
| +TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, TextureStatePreserved) { |
| + if (!available_) |
| + return; |
| + |
| + GLuint texture_ids[2]; |
| + glGenTextures(2, texture_ids); |
| + |
| + glActiveTexture(GL_TEXTURE0); |
| + glBindTexture(GL_TEXTURE_2D, texture_ids[0]); |
| + |
| + glActiveTexture(GL_TEXTURE1); |
| + glBindTexture(GL_TEXTURE_2D, texture_ids[1]); |
| + |
| + glApplyScreenSpaceAntialiasingCHROMIUM(); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + |
| + GLint active_texture = 0; |
| + glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); |
| + EXPECT_EQ(GL_TEXTURE1, active_texture); |
| + |
| + GLint bound_texture = 0; |
| + glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); |
| + EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture)); |
| + glBindTexture(GL_TEXTURE_2D, 0); |
| + |
| + bound_texture = 0; |
| + glActiveTexture(GL_TEXTURE0); |
| + glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); |
| + EXPECT_EQ(texture_ids[0], static_cast<GLuint>(bound_texture)); |
| + glBindTexture(GL_TEXTURE_2D, 0); |
| + |
| + glDeleteTextures(2, texture_ids); |
| + |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| +} |
| + |
| +TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, ProgramStatePreservation) { |
| + if (!available_) |
| + return; |
| + |
| + // unbind the one created in setup. |
| + glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| + glBindTexture(GL_TEXTURE_2D, 0); |
| + |
| + GLManager gl2; |
| + GLManager::Options options; |
| + options.size = gfx::Size(16, 16); |
| + options.share_group_manager = &gl_; |
| + gl2.Initialize(options); |
| + gl_.MakeCurrent(); |
| + |
| + static const char* v_shader_str = |
| + "attribute vec4 g_Position;\n" |
| + "void main()\n" |
| + "{\n" |
| + " gl_Position = g_Position;\n" |
| + "}\n"; |
| + static const char* f_shader_str = |
| + "precision mediump float;\n" |
| + "void main()\n" |
| + "{\n" |
| + " gl_FragColor = vec4(0,1,0,1);\n" |
| + "}\n"; |
| + |
| + GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); |
| + glUseProgram(program); |
| + GLuint position_loc = glGetAttribLocation(program, "g_Position"); |
| + glFlush(); |
| + |
| + // Delete program from other context. |
| + gl2.MakeCurrent(); |
| + glDeleteProgram(program); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + glFlush(); |
| + |
| + // Program should still be usable on this context. |
| + gl_.MakeCurrent(); |
| + |
| + GLTestHelper::SetupUnitQuad(position_loc); |
| + |
| + // test using program before |
| + uint8_t expected[] = { |
| + 0, 255, 0, 255, |
| + }; |
| + uint8_t zero[] = { |
| + 0, 0, 0, 0, |
| + }; |
| + glClearColor(0, 0, 0, 0); |
| + glClear(GL_COLOR_BUFFER_BIT); |
| + EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); |
| + glDrawArrays(GL_TRIANGLES, 0, 6); |
| + EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); |
| + |
| + // Call copyTextureCHROMIUM |
| + uint8_t pixels[1 * 4] = {255u, 0u, 0u, 255u}; |
| + glBindTexture(GL_TEXTURE_2D, textures_); |
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| + pixels); |
| + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); |
| + glApplyScreenSpaceAntialiasingCHROMIUM(); |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + |
| + // test using program after |
| + glClear(GL_COLOR_BUFFER_BIT); |
| + EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); |
| + glDrawArrays(GL_TRIANGLES, 0, 6); |
| + EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); |
| + |
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| + |
| + gl2.MakeCurrent(); |
| + gl2.Destroy(); |
| + gl_.MakeCurrent(); |
| +} |
| + |
| +} // namespace gpu |