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| 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef GL_GLEXT_PROTOTYPES | |
| 6 #define GL_GLEXT_PROTOTYPES | |
| 7 #endif | |
| 8 | |
| 9 #include <GLES2/gl2.h> | |
| 10 #include <GLES2/gl2ext.h> | |
| 11 #include <GLES2/gl2extchromium.h> | |
| 12 #include <stddef.h> | |
| 13 #include <stdint.h> | |
| 14 | |
| 15 #include "base/command_line.h" | |
| 16 #include "gpu/command_buffer/tests/gl_manager.h" | |
| 17 #include "gpu/command_buffer/tests/gl_test_utils.h" | |
| 18 #include "testing/gmock/include/gmock/gmock.h" | |
| 19 #include "testing/gtest/include/gtest/gtest.h" | |
| 20 #include "ui/gl/gl_switches.h" | |
| 21 | |
| 22 namespace gpu { | |
| 23 | |
| 24 // A collection of tests that exercise the GL_CHROMIUM_copy_texture extension. | |
| 25 class GLApplyScreenSpaceAntialiasingCHROMIUMTest : public testing::Test { | |
| 26 protected: | |
| 27 void CreateAndBindDestinationTextureAndFBO(GLenum target) { | |
| 28 glGenTextures(1, &textures_); | |
| 29 glBindTexture(target, textures_); | |
| 30 | |
| 31 // Some drivers (NVidia/SGX) require texture settings to be a certain way or | |
| 32 // they won't report FRAMEBUFFER_COMPLETE. | |
| 33 glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| 34 glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| 35 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| 36 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| 37 | |
| 38 glGenFramebuffers(1, &framebuffer_id_); | |
| 39 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); | |
| 40 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, | |
| 41 textures_, 0); | |
| 42 } | |
| 43 | |
| 44 void SetUp() override { | |
| 45 base::CommandLine command_line(base::CommandLine::NO_PROGRAM); | |
| 46 GLManager::Options options; | |
| 47 gl_.InitializeWithCommandLine(options, command_line); | |
| 48 DCHECK(!gl_.workarounds().disable_framebuffer_cmaa); | |
| 49 | |
| 50 available_ = | |
| 51 GLTestHelper::HasExtension("GL_CHROMIUM_screen_space_antialiasing"); | |
| 52 if (!available_) { | |
| 53 LOG(INFO) << "GL_CHROMIUM_screen_space_antialiasing not supported. " | |
| 54 "Skipping test..."; | |
| 55 return; | |
| 56 } | |
| 57 | |
| 58 CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); | |
| 59 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
| 60 nullptr); | |
| 61 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | |
| 62 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| 63 | |
| 64 glClearColor(0, 1, 0, 1); | |
| 65 glClear(GL_COLOR_BUFFER_BIT); | |
| 66 } | |
| 67 | |
| 68 void TearDown() override { | |
| 69 glDeleteTextures(1, &textures_); | |
| 70 glDeleteFramebuffers(1, &framebuffer_id_); | |
| 71 gl_.Destroy(); | |
| 72 } | |
| 73 | |
| 74 void CreateBackingForTexture(GLenum target, GLsizei width, GLsizei height) { | |
| 75 if (target == GL_TEXTURE_RECTANGLE_ARB) { | |
| 76 GLuint image_id = glCreateGpuMemoryBufferImageCHROMIUM( | |
| 77 width, height, GL_RGBA, GL_READ_WRITE_CHROMIUM); | |
| 78 glBindTexImage2DCHROMIUM(target, image_id); | |
| 79 } else { | |
| 80 glTexImage2D(target, 0, GL_RGBA, width, height, 0, GL_RGBA, | |
| 81 GL_UNSIGNED_BYTE, nullptr); | |
| 82 } | |
| 83 } | |
| 84 | |
| 85 GLenum ExtractFormatFrom(GLenum internalformat) { | |
| 86 switch (internalformat) { | |
| 87 case GL_RGBA8_OES: | |
| 88 return GL_RGBA; | |
| 89 case GL_RGB8_OES: | |
| 90 return GL_RGB; | |
| 91 case GL_BGRA8_EXT: | |
| 92 return GL_BGRA_EXT; | |
| 93 default: | |
| 94 NOTREACHED(); | |
| 95 return GL_NONE; | |
| 96 } | |
| 97 } | |
| 98 | |
| 99 GLManager gl_; | |
| 100 GLuint textures_; | |
|
piman
2016/10/19 19:10:43
nit: texture_ (singular)
Please initialize this
dshwang
2016/10/20 16:21:20
Done.
| |
| 101 GLuint framebuffer_id_; | |
| 102 bool available_ = false; | |
| 103 }; | |
| 104 | |
| 105 // Test to ensure that the basic functionality of the extension works. | |
| 106 TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, Basic) { | |
| 107 if (!available_) | |
| 108 return; | |
| 109 | |
| 110 glApplyScreenSpaceAntialiasingCHROMIUM(); | |
| 111 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 112 | |
| 113 // Check the FB is still bound. | |
| 114 GLint value = 0; | |
| 115 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | |
| 116 GLuint fb_id = value; | |
| 117 EXPECT_EQ(framebuffer_id_, fb_id); | |
| 118 | |
| 119 // Check that FB is complete. | |
| 120 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | |
| 121 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| 122 | |
| 123 uint8_t pixels[1 * 4] = {0u, 255u, 0u, 255u}; | |
| 124 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); | |
| 125 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 126 } | |
| 127 | |
| 128 TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, DefaultFBO) { | |
| 129 if (!available_) | |
| 130 return; | |
| 131 | |
| 132 glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| 133 glApplyScreenSpaceAntialiasingCHROMIUM(); | |
| 134 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | |
| 135 } | |
| 136 | |
| 137 TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, InternalFormat) { | |
| 138 if (!available_) | |
| 139 return; | |
| 140 | |
| 141 GLint formats[] = {GL_RGB, GL_RGBA}; | |
| 142 for (size_t index = 0; index < arraysize(formats); index++) { | |
| 143 glTexImage2D(GL_TEXTURE_2D, 0, formats[index], 1, 1, 0, formats[index], | |
| 144 GL_UNSIGNED_BYTE, nullptr); | |
| 145 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 146 | |
| 147 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | |
| 148 textures_, 0); | |
| 149 | |
| 150 glClear(GL_COLOR_BUFFER_BIT); | |
| 151 | |
| 152 glApplyScreenSpaceAntialiasingCHROMIUM(); | |
| 153 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()) << "index:" | |
| 154 << index; | |
| 155 | |
| 156 uint8_t pixels[1 * 4] = {0u, 255u, 0u, 255u}; | |
| 157 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); | |
| 158 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 159 } | |
| 160 } | |
| 161 | |
| 162 TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, InternalFormatNotSupported) { | |
| 163 if (!available_) | |
| 164 return; | |
| 165 | |
| 166 // Check unsupported format reports error. | |
| 167 GLint unsupported_formats[] = {GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA}; | |
| 168 for (size_t index = 0; index < arraysize(unsupported_formats); index++) { | |
| 169 glTexImage2D(GL_TEXTURE_2D, 0, unsupported_formats[index], 1, 1, 0, | |
| 170 unsupported_formats[index], GL_UNSIGNED_BYTE, nullptr); | |
| 171 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 172 | |
| 173 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | |
| 174 textures_, 0); | |
| 175 | |
| 176 glClear(GL_COLOR_BUFFER_BIT); | |
| 177 | |
| 178 glApplyScreenSpaceAntialiasingCHROMIUM(); | |
| 179 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_FRAMEBUFFER_OPERATION), | |
| 180 glGetError()) | |
| 181 << "index:" << index; | |
| 182 } | |
| 183 } | |
| 184 | |
| 185 TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, ImmutableTexture) { | |
| 186 if (!available_) | |
| 187 return; | |
| 188 | |
| 189 if (!GLTestHelper::HasExtension("GL_EXT_texture_storage")) { | |
| 190 LOG(INFO) << "GL_EXT_texture_storage not supported. Skipping test..."; | |
| 191 return; | |
| 192 } | |
| 193 GLenum internal_formats[] = {GL_RGB8_OES, GL_RGBA8_OES, GL_BGRA8_EXT}; | |
| 194 for (auto internal_format : internal_formats) { | |
| 195 glDeleteTextures(1, &textures_); | |
| 196 glDeleteFramebuffers(1, &framebuffer_id_); | |
| 197 CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); | |
| 198 glTexStorage2DEXT(GL_TEXTURE_2D, 1, internal_format, 1, 1); | |
| 199 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 200 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | |
| 201 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| 202 | |
| 203 glClear(GL_COLOR_BUFFER_BIT); | |
| 204 | |
| 205 glApplyScreenSpaceAntialiasingCHROMIUM(); | |
| 206 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 207 | |
| 208 uint8_t pixels[1 * 4] = {0u, 255u, 0u, 255u}; | |
| 209 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); | |
| 210 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 211 } | |
| 212 } | |
| 213 | |
| 214 // Similar to webgl conformance test 'testAntialias(true)' in | |
| 215 // context-attributes-alpha-depth-stencil-antialias.html | |
| 216 TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, AntiAliasing) { | |
| 217 if (!available_) | |
| 218 return; | |
| 219 | |
| 220 // Fill colors in the FBO as follows | |
| 221 // +-----+ | |
| 222 // |R|R| | | |
| 223 // +-----+ | |
| 224 // |R| | | | |
| 225 // +-----+ | |
| 226 // | | | | | |
| 227 // +-+-+-+ | |
| 228 const int length = 3; | |
| 229 uint8_t rgba_pixels[4 * length * length] = { | |
| 230 255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u, 0u, 0u, 0u, 0u, | |
| 231 255u, 0u, 0u, 255u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, | |
| 232 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, | |
| 233 }; | |
| 234 glBindTexture(GL_TEXTURE_2D, textures_); | |
| 235 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, length, length, 0, GL_RGBA, | |
| 236 GL_UNSIGNED_BYTE, rgba_pixels); | |
| 237 | |
| 238 uint8_t transparent[4] = {0u, 0u, 0u, 0u}; | |
| 239 uint8_t red[4] = {255u, 0u, 0u, 255u}; | |
| 240 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, red); | |
| 241 GLTestHelper::CheckPixels(0, 1, 1, 1, 0, red); | |
| 242 GLTestHelper::CheckPixels(0, 2, 1, 1, 0, transparent); | |
| 243 GLTestHelper::CheckPixels(1, 0, 1, 1, 0, red); | |
| 244 GLTestHelper::CheckPixels(1, 1, 1, 1, 0, transparent); | |
| 245 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 246 | |
| 247 glApplyScreenSpaceAntialiasingCHROMIUM(); | |
| 248 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 249 | |
| 250 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, red); | |
| 251 GLTestHelper::CheckPixels(2, 2, 1, 1, 0, transparent); | |
| 252 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 253 | |
| 254 // Check if middle pixel is anti-aliased. | |
| 255 uint8_t pixels[4] = {0u}; | |
| 256 glReadPixels(1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixels); | |
| 257 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 258 EXPECT_NE(transparent, pixels); | |
| 259 EXPECT_NE(red, pixels); | |
| 260 EXPECT_TRUE(pixels[0] > transparent[0] && pixels[0] < red[0]); | |
| 261 EXPECT_EQ(0u, pixels[1]); | |
| 262 EXPECT_EQ(0u, pixels[2]); | |
| 263 EXPECT_TRUE(pixels[3] > transparent[3] && pixels[3] < red[3]); | |
| 264 } | |
| 265 | |
| 266 namespace { | |
| 267 | |
| 268 void glEnableDisable(GLint param, GLboolean value) { | |
| 269 if (value) | |
| 270 glEnable(param); | |
| 271 else | |
| 272 glDisable(param); | |
| 273 } | |
| 274 | |
| 275 } // unnamed namespace | |
| 276 | |
| 277 // Validate that some basic GL state is not touched upon execution of | |
| 278 // the extension. | |
| 279 TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, BasicStatePreservation) { | |
| 280 if (!available_) | |
| 281 return; | |
| 282 | |
| 283 GLboolean reference_settings[2] = {GL_TRUE, GL_FALSE}; | |
| 284 for (int x = 0; x < 2; ++x) { | |
| 285 GLboolean setting = reference_settings[x]; | |
| 286 glEnableDisable(GL_DEPTH_TEST, setting); | |
| 287 glEnableDisable(GL_SCISSOR_TEST, setting); | |
| 288 glEnableDisable(GL_STENCIL_TEST, setting); | |
| 289 glEnableDisable(GL_CULL_FACE, setting); | |
| 290 glEnableDisable(GL_BLEND, setting); | |
| 291 glColorMask(setting, setting, setting, setting); | |
| 292 glDepthMask(setting); | |
| 293 | |
| 294 glActiveTexture(GL_TEXTURE1 + x); | |
| 295 | |
| 296 glApplyScreenSpaceAntialiasingCHROMIUM(); | |
| 297 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 298 | |
| 299 EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST)); | |
| 300 EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST)); | |
| 301 EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST)); | |
| 302 EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE)); | |
| 303 EXPECT_EQ(setting, glIsEnabled(GL_BLEND)); | |
| 304 | |
| 305 GLboolean bool_array[4] = {GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE}; | |
| 306 glGetBooleanv(GL_DEPTH_WRITEMASK, bool_array); | |
| 307 EXPECT_EQ(setting, bool_array[0]); | |
| 308 | |
| 309 bool_array[0] = GL_FALSE; | |
| 310 glGetBooleanv(GL_COLOR_WRITEMASK, bool_array); | |
| 311 EXPECT_EQ(setting, bool_array[0]); | |
| 312 EXPECT_EQ(setting, bool_array[1]); | |
| 313 EXPECT_EQ(setting, bool_array[2]); | |
| 314 EXPECT_EQ(setting, bool_array[3]); | |
| 315 | |
| 316 GLint active_texture = 0; | |
| 317 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); | |
| 318 EXPECT_EQ(GL_TEXTURE1 + x, active_texture); | |
| 319 } | |
| 320 | |
| 321 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 322 }; | |
| 323 | |
| 324 // Verify that invocation of the extension does not modify the bound | |
| 325 // texture state. | |
| 326 TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, TextureStatePreserved) { | |
| 327 if (!available_) | |
| 328 return; | |
| 329 | |
| 330 GLuint texture_ids[2]; | |
| 331 glGenTextures(2, texture_ids); | |
| 332 | |
| 333 glActiveTexture(GL_TEXTURE0); | |
| 334 glBindTexture(GL_TEXTURE_2D, texture_ids[0]); | |
| 335 | |
| 336 glActiveTexture(GL_TEXTURE1); | |
| 337 glBindTexture(GL_TEXTURE_2D, texture_ids[1]); | |
| 338 | |
| 339 glApplyScreenSpaceAntialiasingCHROMIUM(); | |
| 340 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 341 | |
| 342 GLint active_texture = 0; | |
| 343 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); | |
| 344 EXPECT_EQ(GL_TEXTURE1, active_texture); | |
| 345 | |
| 346 GLint bound_texture = 0; | |
| 347 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); | |
| 348 EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture)); | |
| 349 glBindTexture(GL_TEXTURE_2D, 0); | |
| 350 | |
| 351 bound_texture = 0; | |
| 352 glActiveTexture(GL_TEXTURE0); | |
| 353 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); | |
| 354 EXPECT_EQ(texture_ids[0], static_cast<GLuint>(bound_texture)); | |
| 355 glBindTexture(GL_TEXTURE_2D, 0); | |
| 356 | |
| 357 glDeleteTextures(2, texture_ids); | |
| 358 | |
| 359 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 360 } | |
| 361 | |
| 362 TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, ProgramStatePreservation) { | |
| 363 if (!available_) | |
| 364 return; | |
| 365 | |
| 366 // unbind the one created in setup. | |
| 367 glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| 368 glBindTexture(GL_TEXTURE_2D, 0); | |
| 369 | |
| 370 GLManager gl2; | |
| 371 GLManager::Options options; | |
| 372 options.size = gfx::Size(16, 16); | |
| 373 options.share_group_manager = &gl_; | |
| 374 gl2.Initialize(options); | |
| 375 gl_.MakeCurrent(); | |
| 376 | |
| 377 static const char* v_shader_str = | |
| 378 "attribute vec4 g_Position;\n" | |
| 379 "void main()\n" | |
| 380 "{\n" | |
| 381 " gl_Position = g_Position;\n" | |
| 382 "}\n"; | |
| 383 static const char* f_shader_str = | |
| 384 "precision mediump float;\n" | |
| 385 "void main()\n" | |
| 386 "{\n" | |
| 387 " gl_FragColor = vec4(0,1,0,1);\n" | |
| 388 "}\n"; | |
| 389 | |
| 390 GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); | |
| 391 glUseProgram(program); | |
| 392 GLuint position_loc = glGetAttribLocation(program, "g_Position"); | |
| 393 glFlush(); | |
| 394 | |
| 395 // Delete program from other context. | |
| 396 gl2.MakeCurrent(); | |
| 397 glDeleteProgram(program); | |
| 398 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 399 glFlush(); | |
| 400 | |
| 401 // Program should still be usable on this context. | |
| 402 gl_.MakeCurrent(); | |
| 403 | |
| 404 GLTestHelper::SetupUnitQuad(position_loc); | |
| 405 | |
| 406 // test using program before | |
| 407 uint8_t expected[] = { | |
| 408 0, 255, 0, 255, | |
| 409 }; | |
| 410 uint8_t zero[] = { | |
| 411 0, 0, 0, 0, | |
| 412 }; | |
| 413 glClearColor(0, 0, 0, 0); | |
| 414 glClear(GL_COLOR_BUFFER_BIT); | |
| 415 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); | |
| 416 glDrawArrays(GL_TRIANGLES, 0, 6); | |
| 417 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); | |
| 418 | |
| 419 // Call copyTextureCHROMIUM | |
| 420 uint8_t pixels[1 * 4] = {255u, 0u, 0u, 255u}; | |
| 421 glBindTexture(GL_TEXTURE_2D, textures_); | |
| 422 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
| 423 pixels); | |
| 424 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); | |
| 425 glApplyScreenSpaceAntialiasingCHROMIUM(); | |
| 426 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 427 | |
| 428 // test using program after | |
| 429 glClear(GL_COLOR_BUFFER_BIT); | |
| 430 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); | |
| 431 glDrawArrays(GL_TRIANGLES, 0, 6); | |
| 432 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); | |
| 433 | |
| 434 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 435 | |
| 436 gl2.MakeCurrent(); | |
| 437 gl2.Destroy(); | |
| 438 gl_.MakeCurrent(); | |
| 439 } | |
| 440 | |
| 441 } // namespace gpu | |
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