Index: src/ia32/simulator-ia32.h |
diff --git a/src/ia32/simulator-ia32.h b/src/ia32/simulator-ia32.h |
index 3bed2681f8d785213991f148ceecc944130df413..8d225282864517dc2739966016a36d9703bdad3e 100644 |
--- a/src/ia32/simulator-ia32.h |
+++ b/src/ia32/simulator-ia32.h |
@@ -34,15 +34,11 @@ |
#define CALL_GENERATED_CODE(entry, p0, p1, p2, p3, p4) \ |
entry(p0, p1, p2, p3, p4); |
-// Calculated the stack limit beyond which we will throw stack overflow errors. |
-// This macro must be called from a C++ method. It relies on being able to take |
-// the address of "this" to get a value on the current execution stack and then |
-// calculates the stack limit based on that value. |
-// NOTE: The check for overflow is not safe as there is no guarantee that the |
-// running thread has its stack in all memory up to address 0x00000000. |
-#define GENERATED_CODE_STACK_LIMIT(limit) \ |
- (reinterpret_cast<uintptr_t>(this) >= limit ? \ |
- reinterpret_cast<uintptr_t>(this) - limit : 0) |
+// The stack limit beyond which we will throw stack overflow errors in |
+// generated code. Because generated code on ia32 uses the C stack, we |
+// just use the C stack limit. |
+#define GENERATED_CODE_STACK_LIMIT(c_limit) \ |
+ (c_limit) |
// Call the generated regexp code directly. The entry function pointer should |
// expect seven int/pointer sized arguments and return an int. |