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Unified Diff: third_party/WebKit/Source/platform/scheduler/base/intrusive_heap.h

Issue 2419793002: [Reland] Optimize blink scheduler with an intrusive heap (Closed)
Patch Set: Tiny optimization of MoveHoleDownAndFillWithLeafElement Created 4 years, 2 months ago
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Index: third_party/WebKit/Source/platform/scheduler/base/intrusive_heap.h
diff --git a/third_party/WebKit/Source/platform/scheduler/base/intrusive_heap.h b/third_party/WebKit/Source/platform/scheduler/base/intrusive_heap.h
new file mode 100644
index 0000000000000000000000000000000000000000..aee3c3a5ce3ec6e3136c049c8756164a0d59b1f2
--- /dev/null
+++ b/third_party/WebKit/Source/platform/scheduler/base/intrusive_heap.h
@@ -0,0 +1,169 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef THIRD_PARTY_WEBKIT_SOURCE_PLATFORM_SCHEDULER_BASE_INTRUSIVE_HEAP_H_
+#define THIRD_PARTY_WEBKIT_SOURCE_PLATFORM_SCHEDULER_BASE_INTRUSIVE_HEAP_H_
+
+#include <vector>
+
+#include "base/logging.h"
+#include "public/platform/WebCommon.h"
+
+namespace blink {
+namespace scheduler {
+
+// A standard min-heap with the following assumptions:
+// 1. T has operator <=
+// 2. T has method void SetHeapIndex(size_t index)
altimin 2016/10/14 17:06:36 I'd like to suggest using a callback, passed to co
altimin 2016/10/14 17:06:36 3. T is moveable? 4. T is default-constructible? (
alex clarke (OOO till 29th) 2016/10/14 21:49:46 Please bear in mind this probably isn't going to b
alex clarke (OOO till 29th) 2016/10/14 21:49:46 That will be a performance regression. The method
+template <typename T>
+class BLINK_PLATFORM_EXPORT IntrusiveHeap {
+ public:
+ IntrusiveHeap() : nodes_(kMinimumHeapSize), size_(0) {}
+
+ bool empty() const { return size_ == 0; }
+
+ size_t size() const { return size_; }
+
+ void clear() {
+ nodes_.resize(kMinimumHeapSize);
+ size_ = 0;
+ }
+
+ const T& min() const {
+ DCHECK_GE(size_, 1u);
+ return nodes_[1];
+ }
+
+ void pop() {
altimin 2016/10/14 17:06:36 It may be a good idea for pop and EraseHeapIndex t
alex clarke (OOO till 29th) 2016/10/14 21:49:46 Two points: 1. In general it's a good idea for co
+ DCHECK_GE(size_, 1u);
+ size_t top_index = size_--;
altimin 2016/10/14 17:06:36 Do we want to shrink down the size of the underlyi
alex clarke (OOO till 29th) 2016/10/14 21:49:45 No. These never get very large anyway (perhaps 100
+ MakeHole(1u);
+ if (!empty())
+ MoveHoleDownAndFillWithLeafElement(1u, std::move(nodes_[top_index]));
altimin 2016/10/14 17:06:35 Should we report to SetHeapIndex about element bei
alex clarke (OOO till 29th) 2016/10/14 21:49:46 We know when that happens already since we call er
+ }
+
+ void insert(T&& element) {
+ size_++;
+ if (size_ >= nodes_.size())
+ nodes_.resize(size_ * 2);
+ // Notionally we have a hole in the tree at index |size_|, move this up
+ // to find the right insertion point.
+ MoveHoleUpAndFillWithElement(size_, std::move(element));
+ }
+
+ void EraseHeapIndex(size_t index) {
+ DCHECK_GT(index, kInvalidIndex);
+ DCHECK_LE(index, size_);
+ size_t top_index = size_--;
+ if (empty() || top_index == index)
+ return;
+ MakeHole(index);
+ if (nodes_[index] <= nodes_[top_index]) {
+ MoveHoleDownAndFillWithLeafElement(index, std::move(nodes_[top_index]));
+ } else {
+ MoveHoleUpAndFillWithElement(index, std::move(nodes_[top_index]));
+ }
+ }
+
+ void ReplaceMin(T&& element) {
+ // Note |element| might not be a leaf node so we can't use
+ // MoveHoleDownAndFillWithLeafElement.
+ MoveHoleDownAndFillWithElement(1u, std::move(element));
+ }
+
+ const std::vector<T>& GetNodesForTesting() const { return nodes_; }
altimin 2016/10/14 17:06:36 I believe that we can replace this method with: 1.
alex clarke (OOO till 29th) 2016/10/14 21:49:46 I'd rather not.
+
+ enum { kInvalidIndex = 0u };
altimin 2016/10/14 17:06:35 For my curiosity — what's the advantage of using e
alex clarke (OOO till 29th) 2016/10/14 21:49:46 None. It's just the old school way of doing it.
+
+ private:
+ enum {
+ // The majority of sets in the scheduler have 0-3 items in them (a few will
+ // have perhaps up to 100), so this means we usually only have to allocate
+ // memory once.
+ kMinimumHeapSize = 4u
+ };
+
+ size_t MoveHole(size_t new_hole_pos, size_t old_hole_pos) {
+ DCHECK_GT(new_hole_pos, kInvalidIndex);
+ DCHECK_LE(new_hole_pos, size_);
+ DCHECK_GT(new_hole_pos, kInvalidIndex);
+ DCHECK_LE(new_hole_pos, size_);
+ DCHECK_NE(old_hole_pos, new_hole_pos);
+ nodes_[old_hole_pos] = std::move(nodes_[new_hole_pos]);
+ nodes_[old_hole_pos].SetHeapIndex(old_hole_pos);
+ return new_hole_pos;
+ }
+
+ // Notionally creates a hole in the tree at |index|.
+ void MakeHole(size_t index) { nodes_[index].SetHeapIndex(kInvalidIndex); }
+
+ void FillHole(size_t hole, T&& element) {
+ nodes_[hole] = std::move(element);
+ nodes_[hole].SetHeapIndex(hole);
+ }
+
+ // Moves the |hole| up the tree and when the right position has been found
+ // |element| is moved in.
+ void MoveHoleUpAndFillWithElement(size_t hole, T&& element) {
+ DCHECK_GT(hole, kInvalidIndex);
+ DCHECK_LE(hole, size_);
+ while (hole >= 2u) {
+ size_t parent_pos = hole / 2;
+ if (nodes_[parent_pos] <= element)
+ break;
+
+ hole = MoveHole(parent_pos, hole);
+ }
+ FillHole(hole, std::move(element));
+ }
+
+ // Moves the |hole| down the tree and when the right position has been found
+ // |element| is moved in.
+ void MoveHoleDownAndFillWithElement(size_t hole, T&& element) {
+ DCHECK_GT(hole, kInvalidIndex);
+ DCHECK_LE(hole, size_);
+ size_t child_pos = hole * 2;
+ while (child_pos < size_) {
+ if (nodes_[child_pos + 1] <= nodes_[child_pos])
+ child_pos++;
+
+ if (element <= nodes_[child_pos])
+ break;
+
+ hole = MoveHole(child_pos, hole);
+ child_pos *= 2;
+ }
+ if (child_pos == size_ && !(element <= nodes_[child_pos]))
+ hole = MoveHole(child_pos, hole);
+ FillHole(hole, std::move(element));
+ }
+
+ // Moves the |hole| down the tree and when the right position has been found
+ // |leaf_element| is moved in. Faster than MoveHoleDownAndFillWithElement
+ // (it does one key comparison per level instead of two) but only valid for
+ // leaf elements (i.e. one of the max values).
+ void MoveHoleDownAndFillWithLeafElement(size_t hole, T&& leaf_element) {
+ DCHECK_GT(hole, kInvalidIndex);
+ DCHECK_LE(hole, size_);
+ size_t child_pos = hole * 2;
+ while (child_pos < size_) {
+ size_t second_child = child_pos + 1;
+ if (nodes_[second_child] <= nodes_[child_pos])
+ child_pos = second_child;
+ hole = MoveHole(child_pos, hole);
+ child_pos *= 2;
+ }
+ if (child_pos == size_)
+ hole = MoveHole(child_pos, hole);
+ MoveHoleUpAndFillWithElement(hole, std::move(leaf_element));
+ }
+
+ std::vector<T> nodes_; // NOTE we use 1-based indexing
+ size_t size_;
+};
+
+} // namespace scheduler
+} // namespace blink
+
+#endif // THIRD_PARTY_WEBKIT_SOURCE_PLATFORM_SCHEDULER_BASE_INTRUSIVE_HEAP_H_

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