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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef THIRD_PARTY_WEBKIT_SOURCE_PLATFORM_SCHEDULER_BASE_INTRUSIVE_HEAP_H_ | |
6 #define THIRD_PARTY_WEBKIT_SOURCE_PLATFORM_SCHEDULER_BASE_INTRUSIVE_HEAP_H_ | |
7 | |
8 #include <vector> | |
9 | |
10 #include "base/logging.h" | |
11 #include "public/platform/WebCommon.h" | |
12 | |
13 namespace blink { | |
14 namespace scheduler { | |
15 | |
16 // A standard min-heap with the following assumptions: | |
17 // 1. T has operator <= | |
18 // 2. T has method void SetHeapIndex(size_t index) | |
altimin
2016/10/14 17:06:36
I'd like to suggest using a callback, passed to co
altimin
2016/10/14 17:06:36
3. T is moveable?
4. T is default-constructible? (
alex clarke (OOO till 29th)
2016/10/14 21:49:46
Please bear in mind this probably isn't going to b
alex clarke (OOO till 29th)
2016/10/14 21:49:46
That will be a performance regression. The method
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19 template <typename T> | |
20 class BLINK_PLATFORM_EXPORT IntrusiveHeap { | |
21 public: | |
22 IntrusiveHeap() : nodes_(kMinimumHeapSize), size_(0) {} | |
23 | |
24 bool empty() const { return size_ == 0; } | |
25 | |
26 size_t size() const { return size_; } | |
27 | |
28 void clear() { | |
29 nodes_.resize(kMinimumHeapSize); | |
30 size_ = 0; | |
31 } | |
32 | |
33 const T& min() const { | |
34 DCHECK_GE(size_, 1u); | |
35 return nodes_[1]; | |
36 } | |
37 | |
38 void pop() { | |
altimin
2016/10/14 17:06:36
It may be a good idea for pop and EraseHeapIndex t
alex clarke (OOO till 29th)
2016/10/14 21:49:46
Two points:
1. In general it's a good idea for co
| |
39 DCHECK_GE(size_, 1u); | |
40 size_t top_index = size_--; | |
altimin
2016/10/14 17:06:36
Do we want to shrink down the size of the underlyi
alex clarke (OOO till 29th)
2016/10/14 21:49:45
No. These never get very large anyway (perhaps 100
| |
41 MakeHole(1u); | |
42 if (!empty()) | |
43 MoveHoleDownAndFillWithLeafElement(1u, std::move(nodes_[top_index])); | |
altimin
2016/10/14 17:06:35
Should we report to SetHeapIndex about element bei
alex clarke (OOO till 29th)
2016/10/14 21:49:46
We know when that happens already since we call er
| |
44 } | |
45 | |
46 void insert(T&& element) { | |
47 size_++; | |
48 if (size_ >= nodes_.size()) | |
49 nodes_.resize(size_ * 2); | |
50 // Notionally we have a hole in the tree at index |size_|, move this up | |
51 // to find the right insertion point. | |
52 MoveHoleUpAndFillWithElement(size_, std::move(element)); | |
53 } | |
54 | |
55 void EraseHeapIndex(size_t index) { | |
56 DCHECK_GT(index, kInvalidIndex); | |
57 DCHECK_LE(index, size_); | |
58 size_t top_index = size_--; | |
59 if (empty() || top_index == index) | |
60 return; | |
61 MakeHole(index); | |
62 if (nodes_[index] <= nodes_[top_index]) { | |
63 MoveHoleDownAndFillWithLeafElement(index, std::move(nodes_[top_index])); | |
64 } else { | |
65 MoveHoleUpAndFillWithElement(index, std::move(nodes_[top_index])); | |
66 } | |
67 } | |
68 | |
69 void ReplaceMin(T&& element) { | |
70 // Note |element| might not be a leaf node so we can't use | |
71 // MoveHoleDownAndFillWithLeafElement. | |
72 MoveHoleDownAndFillWithElement(1u, std::move(element)); | |
73 } | |
74 | |
75 const std::vector<T>& GetNodesForTesting() const { return nodes_; } | |
altimin
2016/10/14 17:06:36
I believe that we can replace this method with:
1.
alex clarke (OOO till 29th)
2016/10/14 21:49:46
I'd rather not.
| |
76 | |
77 enum { kInvalidIndex = 0u }; | |
altimin
2016/10/14 17:06:35
For my curiosity — what's the advantage of using e
alex clarke (OOO till 29th)
2016/10/14 21:49:46
None. It's just the old school way of doing it.
| |
78 | |
79 private: | |
80 enum { | |
81 // The majority of sets in the scheduler have 0-3 items in them (a few will | |
82 // have perhaps up to 100), so this means we usually only have to allocate | |
83 // memory once. | |
84 kMinimumHeapSize = 4u | |
85 }; | |
86 | |
87 size_t MoveHole(size_t new_hole_pos, size_t old_hole_pos) { | |
88 DCHECK_GT(new_hole_pos, kInvalidIndex); | |
89 DCHECK_LE(new_hole_pos, size_); | |
90 DCHECK_GT(new_hole_pos, kInvalidIndex); | |
91 DCHECK_LE(new_hole_pos, size_); | |
92 DCHECK_NE(old_hole_pos, new_hole_pos); | |
93 nodes_[old_hole_pos] = std::move(nodes_[new_hole_pos]); | |
94 nodes_[old_hole_pos].SetHeapIndex(old_hole_pos); | |
95 return new_hole_pos; | |
96 } | |
97 | |
98 // Notionally creates a hole in the tree at |index|. | |
99 void MakeHole(size_t index) { nodes_[index].SetHeapIndex(kInvalidIndex); } | |
100 | |
101 void FillHole(size_t hole, T&& element) { | |
102 nodes_[hole] = std::move(element); | |
103 nodes_[hole].SetHeapIndex(hole); | |
104 } | |
105 | |
106 // Moves the |hole| up the tree and when the right position has been found | |
107 // |element| is moved in. | |
108 void MoveHoleUpAndFillWithElement(size_t hole, T&& element) { | |
109 DCHECK_GT(hole, kInvalidIndex); | |
110 DCHECK_LE(hole, size_); | |
111 while (hole >= 2u) { | |
112 size_t parent_pos = hole / 2; | |
113 if (nodes_[parent_pos] <= element) | |
114 break; | |
115 | |
116 hole = MoveHole(parent_pos, hole); | |
117 } | |
118 FillHole(hole, std::move(element)); | |
119 } | |
120 | |
121 // Moves the |hole| down the tree and when the right position has been found | |
122 // |element| is moved in. | |
123 void MoveHoleDownAndFillWithElement(size_t hole, T&& element) { | |
124 DCHECK_GT(hole, kInvalidIndex); | |
125 DCHECK_LE(hole, size_); | |
126 size_t child_pos = hole * 2; | |
127 while (child_pos < size_) { | |
128 if (nodes_[child_pos + 1] <= nodes_[child_pos]) | |
129 child_pos++; | |
130 | |
131 if (element <= nodes_[child_pos]) | |
132 break; | |
133 | |
134 hole = MoveHole(child_pos, hole); | |
135 child_pos *= 2; | |
136 } | |
137 if (child_pos == size_ && !(element <= nodes_[child_pos])) | |
138 hole = MoveHole(child_pos, hole); | |
139 FillHole(hole, std::move(element)); | |
140 } | |
141 | |
142 // Moves the |hole| down the tree and when the right position has been found | |
143 // |leaf_element| is moved in. Faster than MoveHoleDownAndFillWithElement | |
144 // (it does one key comparison per level instead of two) but only valid for | |
145 // leaf elements (i.e. one of the max values). | |
146 void MoveHoleDownAndFillWithLeafElement(size_t hole, T&& leaf_element) { | |
147 DCHECK_GT(hole, kInvalidIndex); | |
148 DCHECK_LE(hole, size_); | |
149 size_t child_pos = hole * 2; | |
150 while (child_pos < size_) { | |
151 size_t second_child = child_pos + 1; | |
152 if (nodes_[second_child] <= nodes_[child_pos]) | |
153 child_pos = second_child; | |
154 hole = MoveHole(child_pos, hole); | |
155 child_pos *= 2; | |
156 } | |
157 if (child_pos == size_) | |
158 hole = MoveHole(child_pos, hole); | |
159 MoveHoleUpAndFillWithElement(hole, std::move(leaf_element)); | |
160 } | |
161 | |
162 std::vector<T> nodes_; // NOTE we use 1-based indexing | |
163 size_t size_; | |
164 }; | |
165 | |
166 } // namespace scheduler | |
167 } // namespace blink | |
168 | |
169 #endif // THIRD_PARTY_WEBKIT_SOURCE_PLATFORM_SCHEDULER_BASE_INTRUSIVE_HEAP_H_ | |
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