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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef THIRD_PARTY_WEBKIT_SOURCE_PLATFORM_SCHEDULER_BASE_INTRUSIVE_HEAP_H_ | |
| 6 #define THIRD_PARTY_WEBKIT_SOURCE_PLATFORM_SCHEDULER_BASE_INTRUSIVE_HEAP_H_ | |
| 7 | |
| 8 #include <vector> | |
| 9 | |
| 10 #include "base/logging.h" | |
| 11 #include "public/platform/WebCommon.h" | |
| 12 | |
| 13 namespace blink { | |
| 14 namespace scheduler { | |
| 15 | |
| 16 // A standard min-heap with the following assumptions: | |
| 17 // 1. T has operator <= | |
| 18 // 2. T has method void SetHeapIndex(size_t index) | |
|
altimin
2016/10/14 17:06:36
I'd like to suggest using a callback, passed to co
altimin
2016/10/14 17:06:36
3. T is moveable?
4. T is default-constructible? (
alex clarke (OOO till 29th)
2016/10/14 21:49:46
Please bear in mind this probably isn't going to b
alex clarke (OOO till 29th)
2016/10/14 21:49:46
That will be a performance regression. The method
| |
| 19 template <typename T> | |
| 20 class BLINK_PLATFORM_EXPORT IntrusiveHeap { | |
| 21 public: | |
| 22 IntrusiveHeap() : nodes_(kMinimumHeapSize), size_(0) {} | |
| 23 | |
| 24 bool empty() const { return size_ == 0; } | |
| 25 | |
| 26 size_t size() const { return size_; } | |
| 27 | |
| 28 void clear() { | |
| 29 nodes_.resize(kMinimumHeapSize); | |
| 30 size_ = 0; | |
| 31 } | |
| 32 | |
| 33 const T& min() const { | |
| 34 DCHECK_GE(size_, 1u); | |
| 35 return nodes_[1]; | |
| 36 } | |
| 37 | |
| 38 void pop() { | |
|
altimin
2016/10/14 17:06:36
It may be a good idea for pop and EraseHeapIndex t
alex clarke (OOO till 29th)
2016/10/14 21:49:46
Two points:
1. In general it's a good idea for co
| |
| 39 DCHECK_GE(size_, 1u); | |
| 40 size_t top_index = size_--; | |
|
altimin
2016/10/14 17:06:36
Do we want to shrink down the size of the underlyi
alex clarke (OOO till 29th)
2016/10/14 21:49:45
No. These never get very large anyway (perhaps 100
| |
| 41 MakeHole(1u); | |
| 42 if (!empty()) | |
| 43 MoveHoleDownAndFillWithLeafElement(1u, std::move(nodes_[top_index])); | |
|
altimin
2016/10/14 17:06:35
Should we report to SetHeapIndex about element bei
alex clarke (OOO till 29th)
2016/10/14 21:49:46
We know when that happens already since we call er
| |
| 44 } | |
| 45 | |
| 46 void insert(T&& element) { | |
| 47 size_++; | |
| 48 if (size_ >= nodes_.size()) | |
| 49 nodes_.resize(size_ * 2); | |
| 50 // Notionally we have a hole in the tree at index |size_|, move this up | |
| 51 // to find the right insertion point. | |
| 52 MoveHoleUpAndFillWithElement(size_, std::move(element)); | |
| 53 } | |
| 54 | |
| 55 void EraseHeapIndex(size_t index) { | |
| 56 DCHECK_GT(index, kInvalidIndex); | |
| 57 DCHECK_LE(index, size_); | |
| 58 size_t top_index = size_--; | |
| 59 if (empty() || top_index == index) | |
| 60 return; | |
| 61 MakeHole(index); | |
| 62 if (nodes_[index] <= nodes_[top_index]) { | |
| 63 MoveHoleDownAndFillWithLeafElement(index, std::move(nodes_[top_index])); | |
| 64 } else { | |
| 65 MoveHoleUpAndFillWithElement(index, std::move(nodes_[top_index])); | |
| 66 } | |
| 67 } | |
| 68 | |
| 69 void ReplaceMin(T&& element) { | |
| 70 // Note |element| might not be a leaf node so we can't use | |
| 71 // MoveHoleDownAndFillWithLeafElement. | |
| 72 MoveHoleDownAndFillWithElement(1u, std::move(element)); | |
| 73 } | |
| 74 | |
| 75 const std::vector<T>& GetNodesForTesting() const { return nodes_; } | |
|
altimin
2016/10/14 17:06:36
I believe that we can replace this method with:
1.
alex clarke (OOO till 29th)
2016/10/14 21:49:46
I'd rather not.
| |
| 76 | |
| 77 enum { kInvalidIndex = 0u }; | |
|
altimin
2016/10/14 17:06:35
For my curiosity — what's the advantage of using e
alex clarke (OOO till 29th)
2016/10/14 21:49:46
None. It's just the old school way of doing it.
| |
| 78 | |
| 79 private: | |
| 80 enum { | |
| 81 // The majority of sets in the scheduler have 0-3 items in them (a few will | |
| 82 // have perhaps up to 100), so this means we usually only have to allocate | |
| 83 // memory once. | |
| 84 kMinimumHeapSize = 4u | |
| 85 }; | |
| 86 | |
| 87 size_t MoveHole(size_t new_hole_pos, size_t old_hole_pos) { | |
| 88 DCHECK_GT(new_hole_pos, kInvalidIndex); | |
| 89 DCHECK_LE(new_hole_pos, size_); | |
| 90 DCHECK_GT(new_hole_pos, kInvalidIndex); | |
| 91 DCHECK_LE(new_hole_pos, size_); | |
| 92 DCHECK_NE(old_hole_pos, new_hole_pos); | |
| 93 nodes_[old_hole_pos] = std::move(nodes_[new_hole_pos]); | |
| 94 nodes_[old_hole_pos].SetHeapIndex(old_hole_pos); | |
| 95 return new_hole_pos; | |
| 96 } | |
| 97 | |
| 98 // Notionally creates a hole in the tree at |index|. | |
| 99 void MakeHole(size_t index) { nodes_[index].SetHeapIndex(kInvalidIndex); } | |
| 100 | |
| 101 void FillHole(size_t hole, T&& element) { | |
| 102 nodes_[hole] = std::move(element); | |
| 103 nodes_[hole].SetHeapIndex(hole); | |
| 104 } | |
| 105 | |
| 106 // Moves the |hole| up the tree and when the right position has been found | |
| 107 // |element| is moved in. | |
| 108 void MoveHoleUpAndFillWithElement(size_t hole, T&& element) { | |
| 109 DCHECK_GT(hole, kInvalidIndex); | |
| 110 DCHECK_LE(hole, size_); | |
| 111 while (hole >= 2u) { | |
| 112 size_t parent_pos = hole / 2; | |
| 113 if (nodes_[parent_pos] <= element) | |
| 114 break; | |
| 115 | |
| 116 hole = MoveHole(parent_pos, hole); | |
| 117 } | |
| 118 FillHole(hole, std::move(element)); | |
| 119 } | |
| 120 | |
| 121 // Moves the |hole| down the tree and when the right position has been found | |
| 122 // |element| is moved in. | |
| 123 void MoveHoleDownAndFillWithElement(size_t hole, T&& element) { | |
| 124 DCHECK_GT(hole, kInvalidIndex); | |
| 125 DCHECK_LE(hole, size_); | |
| 126 size_t child_pos = hole * 2; | |
| 127 while (child_pos < size_) { | |
| 128 if (nodes_[child_pos + 1] <= nodes_[child_pos]) | |
| 129 child_pos++; | |
| 130 | |
| 131 if (element <= nodes_[child_pos]) | |
| 132 break; | |
| 133 | |
| 134 hole = MoveHole(child_pos, hole); | |
| 135 child_pos *= 2; | |
| 136 } | |
| 137 if (child_pos == size_ && !(element <= nodes_[child_pos])) | |
| 138 hole = MoveHole(child_pos, hole); | |
| 139 FillHole(hole, std::move(element)); | |
| 140 } | |
| 141 | |
| 142 // Moves the |hole| down the tree and when the right position has been found | |
| 143 // |leaf_element| is moved in. Faster than MoveHoleDownAndFillWithElement | |
| 144 // (it does one key comparison per level instead of two) but only valid for | |
| 145 // leaf elements (i.e. one of the max values). | |
| 146 void MoveHoleDownAndFillWithLeafElement(size_t hole, T&& leaf_element) { | |
| 147 DCHECK_GT(hole, kInvalidIndex); | |
| 148 DCHECK_LE(hole, size_); | |
| 149 size_t child_pos = hole * 2; | |
| 150 while (child_pos < size_) { | |
| 151 size_t second_child = child_pos + 1; | |
| 152 if (nodes_[second_child] <= nodes_[child_pos]) | |
| 153 child_pos = second_child; | |
| 154 hole = MoveHole(child_pos, hole); | |
| 155 child_pos *= 2; | |
| 156 } | |
| 157 if (child_pos == size_) | |
| 158 hole = MoveHole(child_pos, hole); | |
| 159 MoveHoleUpAndFillWithElement(hole, std::move(leaf_element)); | |
| 160 } | |
| 161 | |
| 162 std::vector<T> nodes_; // NOTE we use 1-based indexing | |
| 163 size_t size_; | |
| 164 }; | |
| 165 | |
| 166 } // namespace scheduler | |
| 167 } // namespace blink | |
| 168 | |
| 169 #endif // THIRD_PARTY_WEBKIT_SOURCE_PLATFORM_SCHEDULER_BASE_INTRUSIVE_HEAP_H_ | |
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