Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(162)

Unified Diff: content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_worker.html

Issue 2417773003: Fix content upside down when call OffscreenCanvas's commit (Closed)
Patch Set: rebase Created 4 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_worker.html
diff --git a/content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_worker.html b/content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_worker.html
index 2af3576125e3730a6d81b72c04324963504518f1..292500ea9b39392e52a27e2ab9aa960d5fb866c0 100644
--- a/content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_worker.html
+++ b/content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_worker.html
@@ -15,12 +15,54 @@ that the baseline images are regenerated on the next run.
}
</style>
<script id="myWorker" type="text/worker">
-self.onmessage = function(e) {
- var transferredOffscreenCanvas = e.data;
- var gl = transferredOffscreenCanvas.getContext("webgl");
- gl.clearColor(1.0, 0.0, 0.0, 1.0);
+function drawTriangle(canvas)
+{
+ var gl = canvas.getContext("webgl");
+ gl.clearColor(0, 1, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
+
+ var prog = gl.createProgram();
+ var vs = gl.createShader(gl.VERTEX_SHADER);
+ gl.shaderSource(vs, ['attribute vec2 pos;',
+ 'void main() {',
+ ' gl_Position = vec4(pos, 0., 1.);',
+ '}'].join('\n'));
+ gl.compileShader(vs);
+ if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS)) {
+ throw 'failed to compiled shader';
+ }
+ gl.attachShader(prog, vs);
+
+ var fs = gl.createShader(gl.FRAGMENT_SHADER);
+ gl.shaderSource(fs, ['void main() {',
+ ' gl_FragColor = vec4(1.);',
+ '}'].join('\n'));
+ gl.compileShader(fs);
+ if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS)) {
+ throw 'failed to compiled shader';
+ }
+ gl.attachShader(prog, fs);
+
+ gl.linkProgram(prog);
+ if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) {
+ throw "Could not link the shader program!";
+ }
+ gl.useProgram(prog);
+
+ gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-.5,0, 0,.5, .5,0]), gl.STATIC_DRAW);
+ var attr = gl.getAttribLocation(prog, 'pos');
+ gl.enableVertexAttribArray(attr);
+ gl.vertexAttribPointer(attr, 2, gl.FLOAT, false, 0, 0);
+
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 3);
+
gl.commit();
+}
+
+self.onmessage = function(e) {
+ var transferredOffscreenCanvas = e.data;
+ drawTriangle(transferredOffscreenCanvas);
self.postMessage("");
};
</script>
@@ -62,10 +104,10 @@ function waitForFinish()
</script>
</head>
<body onload="main()">
-<div style="position:relative; width:200px; height:200px; background-color:white">
+<div style="position:relative; width:300px; height:300px; background-color:white">
</div>
<div id="container" style="position:absolute; top:0px; left:0px">
-<canvas id="c" width="200" height="200" class="nomargin"></canvas>
+<canvas id="c" width="300" height="300" class="nomargin"></canvas>
</div>
</body>
</html>
« no previous file with comments | « content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_main.html ('k') | content/test/gpu/gpu_tests/pixel_expectations.py » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698