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Side by Side Diff: content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_worker.html

Issue 2417773003: Fix content upside down when call OffscreenCanvas's commit (Closed)
Patch Set: rebase Created 4 years, 2 months ago
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1 <!DOCTYPE HTML> 1 <!DOCTYPE HTML>
2 2
3 <!-- READ BEFORE UPDATING: 3 <!-- READ BEFORE UPDATING:
4 If this test is updated make sure to increment the "revision" value of the 4 If this test is updated make sure to increment the "revision" value of the
5 associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure 5 associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure
6 that the baseline images are regenerated on the next run. 6 that the baseline images are regenerated on the next run.
7 --> 7 -->
8 8
9 <html> 9 <html>
10 <head> 10 <head>
11 <title>OffscreenCanvas commit flow on worker thread: red square on white backgro und.</title> 11 <title>OffscreenCanvas commit flow on worker thread: red square on white backgro und.</title>
12 <style type="text/css"> 12 <style type="text/css">
13 .nomargin { 13 .nomargin {
14 margin: 0px auto; 14 margin: 0px auto;
15 } 15 }
16 </style> 16 </style>
17 <script id="myWorker" type="text/worker"> 17 <script id="myWorker" type="text/worker">
18 function drawTriangle(canvas)
19 {
20 var gl = canvas.getContext("webgl");
21 gl.clearColor(0, 1, 0, 1);
22 gl.clear(gl.COLOR_BUFFER_BIT);
23
24 var prog = gl.createProgram();
25 var vs = gl.createShader(gl.VERTEX_SHADER);
26 gl.shaderSource(vs, ['attribute vec2 pos;',
27 'void main() {',
28 ' gl_Position = vec4(pos, 0., 1.);',
29 '}'].join('\n'));
30 gl.compileShader(vs);
31 if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS)) {
32 throw 'failed to compiled shader';
33 }
34 gl.attachShader(prog, vs);
35
36 var fs = gl.createShader(gl.FRAGMENT_SHADER);
37 gl.shaderSource(fs, ['void main() {',
38 ' gl_FragColor = vec4(1.);',
39 '}'].join('\n'));
40 gl.compileShader(fs);
41 if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS)) {
42 throw 'failed to compiled shader';
43 }
44 gl.attachShader(prog, fs);
45
46 gl.linkProgram(prog);
47 if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) {
48 throw "Could not link the shader program!";
49 }
50 gl.useProgram(prog);
51
52 gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
53 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-.5,0, 0,.5, .5,0]), gl.STATI C_DRAW);
54 var attr = gl.getAttribLocation(prog, 'pos');
55 gl.enableVertexAttribArray(attr);
56 gl.vertexAttribPointer(attr, 2, gl.FLOAT, false, 0, 0);
57
58 gl.drawArrays(gl.TRIANGLE_STRIP, 0, 3);
59
60 gl.commit();
61 }
62
18 self.onmessage = function(e) { 63 self.onmessage = function(e) {
19 var transferredOffscreenCanvas = e.data; 64 var transferredOffscreenCanvas = e.data;
20 var gl = transferredOffscreenCanvas.getContext("webgl"); 65 drawTriangle(transferredOffscreenCanvas);
21 gl.clearColor(1.0, 0.0, 0.0, 1.0);
22 gl.clear(gl.COLOR_BUFFER_BIT);
23 gl.commit();
24 self.postMessage(""); 66 self.postMessage("");
25 }; 67 };
26 </script> 68 </script>
27 <script> 69 <script>
28 var g_swapsBeforeAck = 15; 70 var g_swapsBeforeAck = 15;
29 71
30 function makeWorker(script) { 72 function makeWorker(script) {
31 var blob = new Blob([script]); 73 var blob = new Blob([script]);
32 return new Worker(URL.createObjectURL(blob)); 74 return new Worker(URL.createObjectURL(blob));
33 } 75 }
(...skipping 21 matching lines...) Expand all
55 domAutomationController.send("SUCCESS"); 97 domAutomationController.send("SUCCESS");
56 } else { 98 } else {
57 g_swapsBeforeAck--; 99 g_swapsBeforeAck--;
58 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1; 100 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1;
59 window.webkitRequestAnimationFrame(waitForFinish); 101 window.webkitRequestAnimationFrame(waitForFinish);
60 } 102 }
61 } 103 }
62 </script> 104 </script>
63 </head> 105 </head>
64 <body onload="main()"> 106 <body onload="main()">
65 <div style="position:relative; width:200px; height:200px; background-color:white "> 107 <div style="position:relative; width:300px; height:300px; background-color:white ">
66 </div> 108 </div>
67 <div id="container" style="position:absolute; top:0px; left:0px"> 109 <div id="container" style="position:absolute; top:0px; left:0px">
68 <canvas id="c" width="200" height="200" class="nomargin"></canvas> 110 <canvas id="c" width="300" height="300" class="nomargin"></canvas>
69 </div> 111 </div>
70 </body> 112 </body>
71 </html> 113 </html>
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