| OLD | NEW |
| 1 <!DOCTYPE HTML> | 1 <!DOCTYPE HTML> |
| 2 | 2 |
| 3 <!-- READ BEFORE UPDATING: | 3 <!-- READ BEFORE UPDATING: |
| 4 If this test is updated make sure to increment the "revision" value of the | 4 If this test is updated make sure to increment the "revision" value of the |
| 5 associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure | 5 associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure |
| 6 that the baseline images are regenerated on the next run. | 6 that the baseline images are regenerated on the next run. |
| 7 --> | 7 --> |
| 8 | 8 |
| 9 <html> | 9 <html> |
| 10 <head> | 10 <head> |
| 11 <title>OffscreenCanvas commit flow on worker thread: red square on white backgro
und.</title> | 11 <title>OffscreenCanvas commit flow on worker thread: red square on white backgro
und.</title> |
| 12 <style type="text/css"> | 12 <style type="text/css"> |
| 13 .nomargin { | 13 .nomargin { |
| 14 margin: 0px auto; | 14 margin: 0px auto; |
| 15 } | 15 } |
| 16 </style> | 16 </style> |
| 17 <script id="myWorker" type="text/worker"> | 17 <script id="myWorker" type="text/worker"> |
| 18 function drawTriangle(canvas) |
| 19 { |
| 20 var gl = canvas.getContext("webgl"); |
| 21 gl.clearColor(0, 1, 0, 1); |
| 22 gl.clear(gl.COLOR_BUFFER_BIT); |
| 23 |
| 24 var prog = gl.createProgram(); |
| 25 var vs = gl.createShader(gl.VERTEX_SHADER); |
| 26 gl.shaderSource(vs, ['attribute vec2 pos;', |
| 27 'void main() {', |
| 28 ' gl_Position = vec4(pos, 0., 1.);', |
| 29 '}'].join('\n')); |
| 30 gl.compileShader(vs); |
| 31 if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS)) { |
| 32 throw 'failed to compiled shader'; |
| 33 } |
| 34 gl.attachShader(prog, vs); |
| 35 |
| 36 var fs = gl.createShader(gl.FRAGMENT_SHADER); |
| 37 gl.shaderSource(fs, ['void main() {', |
| 38 ' gl_FragColor = vec4(1.);', |
| 39 '}'].join('\n')); |
| 40 gl.compileShader(fs); |
| 41 if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS)) { |
| 42 throw 'failed to compiled shader'; |
| 43 } |
| 44 gl.attachShader(prog, fs); |
| 45 |
| 46 gl.linkProgram(prog); |
| 47 if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) { |
| 48 throw "Could not link the shader program!"; |
| 49 } |
| 50 gl.useProgram(prog); |
| 51 |
| 52 gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer()); |
| 53 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-.5,0, 0,.5, .5,0]), gl.STATI
C_DRAW); |
| 54 var attr = gl.getAttribLocation(prog, 'pos'); |
| 55 gl.enableVertexAttribArray(attr); |
| 56 gl.vertexAttribPointer(attr, 2, gl.FLOAT, false, 0, 0); |
| 57 |
| 58 gl.drawArrays(gl.TRIANGLE_STRIP, 0, 3); |
| 59 |
| 60 gl.commit(); |
| 61 } |
| 62 |
| 18 self.onmessage = function(e) { | 63 self.onmessage = function(e) { |
| 19 var transferredOffscreenCanvas = e.data; | 64 var transferredOffscreenCanvas = e.data; |
| 20 var gl = transferredOffscreenCanvas.getContext("webgl"); | 65 drawTriangle(transferredOffscreenCanvas); |
| 21 gl.clearColor(1.0, 0.0, 0.0, 1.0); | |
| 22 gl.clear(gl.COLOR_BUFFER_BIT); | |
| 23 gl.commit(); | |
| 24 self.postMessage(""); | 66 self.postMessage(""); |
| 25 }; | 67 }; |
| 26 </script> | 68 </script> |
| 27 <script> | 69 <script> |
| 28 var g_swapsBeforeAck = 15; | 70 var g_swapsBeforeAck = 15; |
| 29 | 71 |
| 30 function makeWorker(script) { | 72 function makeWorker(script) { |
| 31 var blob = new Blob([script]); | 73 var blob = new Blob([script]); |
| 32 return new Worker(URL.createObjectURL(blob)); | 74 return new Worker(URL.createObjectURL(blob)); |
| 33 } | 75 } |
| (...skipping 21 matching lines...) Expand all Loading... |
| 55 domAutomationController.send("SUCCESS"); | 97 domAutomationController.send("SUCCESS"); |
| 56 } else { | 98 } else { |
| 57 g_swapsBeforeAck--; | 99 g_swapsBeforeAck--; |
| 58 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1; | 100 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1; |
| 59 window.webkitRequestAnimationFrame(waitForFinish); | 101 window.webkitRequestAnimationFrame(waitForFinish); |
| 60 } | 102 } |
| 61 } | 103 } |
| 62 </script> | 104 </script> |
| 63 </head> | 105 </head> |
| 64 <body onload="main()"> | 106 <body onload="main()"> |
| 65 <div style="position:relative; width:200px; height:200px; background-color:white
"> | 107 <div style="position:relative; width:300px; height:300px; background-color:white
"> |
| 66 </div> | 108 </div> |
| 67 <div id="container" style="position:absolute; top:0px; left:0px"> | 109 <div id="container" style="position:absolute; top:0px; left:0px"> |
| 68 <canvas id="c" width="200" height="200" class="nomargin"></canvas> | 110 <canvas id="c" width="300" height="300" class="nomargin"></canvas> |
| 69 </div> | 111 </div> |
| 70 </body> | 112 </body> |
| 71 </html> | 113 </html> |
| OLD | NEW |