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Unified Diff: content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html

Issue 2416953002: Improve gpu pixel tests for OffscreenCanvas 2d (Closed)
Patch Set: point to the correct bug Created 4 years, 2 months ago
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Index: content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html
diff --git a/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html b/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html
index 23871373537c421aa6486b830f709be23665aab4..4159ebccf7deffb0cac58a69b59f5145ff473a29 100644
--- a/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html
+++ b/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html
@@ -8,7 +8,7 @@ that the baseline images are regenerated on the next run.
<html>
<head>
-<title>OffscreenCanvas 2d commit flow on main thread: blue square on white background.</title>
+<title>OffscreenCanvas 2d commit flow on main thread: Four-color squares on white background.</title>
<style type="text/css">
.nomargin {
margin: 0px auto;
@@ -27,10 +27,16 @@ function draw()
{
var canvas = document.getElementById("c");
var offscreenCanvas = canvas.transferControlToOffscreen();
- var ctx2d = offscreenCanvas.getContext("2d");
- ctx2d.fillStyle = "blue";
- ctx2d.fillRect(0, 0, offscreenCanvas.width, offscreenCanvas.height);
- ctx2d.commit();
+ var offscreen2d = offscreenCanvas.getContext("2d");
+ offscreen2d.fillStyle = "red";
+ offscreen2d.fillRect(0, 0, 100, 100);
+ offscreen2d.fillStyle = "green";
+ offscreen2d.fillRect(100, 0, 200, 100);
xidachen 2016/10/13 17:07:50 I think the last two parameters are width && heigh
xlai (Olivia) 2016/10/13 18:48:24 Done.
+ offscreen2d.fillStyle = "blue";
+ offscreen2d.fillRect(0, 100, 100, 200);
+ offscreen2d.fillStyle = "black";
+ offscreen2d.fillRect(100, 100, 200, 200);
+ offscreen2d.commit();
}
function waitForFinish()
@@ -47,10 +53,10 @@ function waitForFinish()
</script>
</head>
<body onload="main()">
-<div style="position:relative; width:350px; height:350px; background-color:white">
+<div style="position:relative; width:300px; height:300px; background-color:white">
</div>
<div id="container" style="position:absolute; top:0px; left:0px">
-<canvas id="c" width="320" height="320" class="nomargin"></canvas>
+<canvas id="c" width="200" height="200" class="nomargin"></canvas>
</div>
</body>
</html>

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