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Issue 2416953002: Improve gpu pixel tests for OffscreenCanvas 2d (Closed)
Patch Set: point to the correct bug Created 4 years, 2 months ago
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1 <!DOCTYPE HTML> 1 <!DOCTYPE HTML>
2 2
3 <!-- READ BEFORE UPDATING: 3 <!-- READ BEFORE UPDATING:
4 If this test is updated make sure to increment the "revision" value of the 4 If this test is updated make sure to increment the "revision" value of the
5 associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure 5 associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure
6 that the baseline images are regenerated on the next run. 6 that the baseline images are regenerated on the next run.
7 --> 7 -->
8 8
9 <html> 9 <html>
10 <head> 10 <head>
11 <title>OffscreenCanvas 2d commit flow on main thread: blue square on white backg round.</title> 11 <title>OffscreenCanvas 2d commit flow on main thread: Four-color squares on whit e background.</title>
12 <style type="text/css"> 12 <style type="text/css">
13 .nomargin { 13 .nomargin {
14 margin: 0px auto; 14 margin: 0px auto;
15 } 15 }
16 </style> 16 </style>
17 <script> 17 <script>
18 var g_swapsBeforeAck = 15; 18 var g_swapsBeforeAck = 15;
19 19
20 function main() 20 function main()
21 { 21 {
22 draw(); 22 draw();
23 waitForFinish(); 23 waitForFinish();
24 } 24 }
25 25
26 function draw() 26 function draw()
27 { 27 {
28 var canvas = document.getElementById("c"); 28 var canvas = document.getElementById("c");
29 var offscreenCanvas = canvas.transferControlToOffscreen(); 29 var offscreenCanvas = canvas.transferControlToOffscreen();
30 var ctx2d = offscreenCanvas.getContext("2d"); 30 var offscreen2d = offscreenCanvas.getContext("2d");
31 ctx2d.fillStyle = "blue"; 31 offscreen2d.fillStyle = "red";
32 ctx2d.fillRect(0, 0, offscreenCanvas.width, offscreenCanvas.height); 32 offscreen2d.fillRect(0, 0, 100, 100);
33 ctx2d.commit(); 33 offscreen2d.fillStyle = "green";
34 offscreen2d.fillRect(100, 0, 200, 100);
xidachen 2016/10/13 17:07:50 I think the last two parameters are width && heigh
xlai (Olivia) 2016/10/13 18:48:24 Done.
35 offscreen2d.fillStyle = "blue";
36 offscreen2d.fillRect(0, 100, 100, 200);
37 offscreen2d.fillStyle = "black";
38 offscreen2d.fillRect(100, 100, 200, 200);
39 offscreen2d.commit();
34 } 40 }
35 41
36 function waitForFinish() 42 function waitForFinish()
37 { 43 {
38 if (g_swapsBeforeAck == 0) { 44 if (g_swapsBeforeAck == 0) {
39 domAutomationController.setAutomationId(1); 45 domAutomationController.setAutomationId(1);
40 domAutomationController.send("SUCCESS"); 46 domAutomationController.send("SUCCESS");
41 } else { 47 } else {
42 g_swapsBeforeAck--; 48 g_swapsBeforeAck--;
43 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1; 49 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1;
44 window.webkitRequestAnimationFrame(waitForFinish); 50 window.webkitRequestAnimationFrame(waitForFinish);
45 } 51 }
46 } 52 }
47 </script> 53 </script>
48 </head> 54 </head>
49 <body onload="main()"> 55 <body onload="main()">
50 <div style="position:relative; width:350px; height:350px; background-color:white "> 56 <div style="position:relative; width:300px; height:300px; background-color:white ">
51 </div> 57 </div>
52 <div id="container" style="position:absolute; top:0px; left:0px"> 58 <div id="container" style="position:absolute; top:0px; left:0px">
53 <canvas id="c" width="320" height="320" class="nomargin"></canvas> 59 <canvas id="c" width="200" height="200" class="nomargin"></canvas>
54 </div> 60 </div>
55 </body> 61 </body>
56 </html> 62 </html>
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