Index: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.idl |
diff --git a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.idl b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.idl |
index 2e4f8866569e74542622a727c559f496a7790c77..142de7f365dfe434b6b402dc2dabe0337a9c2ce7 100644 |
--- a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.idl |
+++ b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.idl |
@@ -706,5 +706,5 @@ typedef unrestricted float GLclampf; |
void viewport(GLint x, GLint y, GLsizei width, GLsizei height); |
- [RuntimeEnabled=ExperimentalCanvasFeatures, RaisesException] void commit(); |
+ [RuntimeEnabled=ExperimentalCanvasFeatures, RaisesException, MeasureAs=OffscreenCanvasCommit] void commit(); |
Justin Novosad
2016/10/13 00:33:46
I think you should use separate counters for 2D an
|
}; |