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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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699 void vertexAttrib3fv(GLuint indx, Float32Array values); | 699 void vertexAttrib3fv(GLuint indx, Float32Array values); |
700 void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values); | 700 void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values); |
701 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ; | 701 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ; |
702 void vertexAttrib4fv(GLuint indx, Float32Array values); | 702 void vertexAttrib4fv(GLuint indx, Float32Array values); |
703 void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values); | 703 void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values); |
704 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean nor malized, | 704 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean nor malized, |
705 GLsizei stride, GLintptr off set); | 705 GLsizei stride, GLintptr off set); |
706 | 706 |
707 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); | 707 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); |
708 | 708 |
709 [RuntimeEnabled=ExperimentalCanvasFeatures, RaisesException] void commit(); | 709 [RuntimeEnabled=ExperimentalCanvasFeatures, RaisesException, MeasureAs=Offsc reenCanvasCommit] void commit(); |
Justin Novosad
2016/10/13 00:33:46
I think you should use separate counters for 2D an
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710 }; | 710 }; |
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