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Unified Diff: gpu/command_buffer/tests/gl_map_buffer_range_unittest.cc

Issue 2410343002: [Reland] Add gl tests to make sure when a buffer is unmapped, all access path generates an INVALID_… (Closed)
Patch Set: Skip the test if context creation fails. Created 4 years, 2 months ago
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Index: gpu/command_buffer/tests/gl_map_buffer_range_unittest.cc
diff --git a/gpu/command_buffer/tests/gl_map_buffer_range_unittest.cc b/gpu/command_buffer/tests/gl_map_buffer_range_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..2b92e170d358273c61fd3fc53d060c8e62b44cdc
--- /dev/null
+++ b/gpu/command_buffer/tests/gl_map_buffer_range_unittest.cc
@@ -0,0 +1,434 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <GLES2/gl2extchromium.h>
+#include <GLES3/gl3.h>
+#include <stdint.h>
+
+#include "base/command_line.h"
+#include "gpu/command_buffer/service/context_group.h"
+#include "gpu/command_buffer/tests/gl_manager.h"
+#include "gpu/command_buffer/tests/gl_test_utils.h"
+#include "testing/gmock/include/gmock/gmock.h"
+#include "testing/gtest/include/gtest/gtest.h"
+#include "ui/gl/gl_switches.h"
+
+#define SHADER(Src) #Src
+
+namespace gpu {
+
+class ES3MapBufferRangeTest : public testing::Test {
+ protected:
+ static const GLsizei kCanvasSize = 4;
+
+ void SetUp() override {
+ GLManager::Options options;
+ options.size = gfx::Size(kCanvasSize, kCanvasSize);
+ options.context_type = gles2::CONTEXT_TYPE_OPENGLES3;
+
+ base::CommandLine cmd_line(base::CommandLine::NO_PROGRAM);
+ cmd_line.AppendSwitch(switches::kEnableUnsafeES3APIs);
+ gl_.InitializeWithCommandLine(options, cmd_line);
+ }
+
+ bool ShouldSkipTest() const {
+ // If a driver isn't capable of supporting ES3 context, creating
+ // ContextGroup will fail.
+ // See crbug.com/654709.
+ return (!gl_.decoder() || !gl_.decoder()->GetContextGroup());
+ }
+
+ void TearDown() override { gl_.Destroy(); }
+
+ GLuint SetupSimpleProgram(GLint* ret_position_loc) {
+ static const char* v_shader_src =
+ SHADER(attribute vec2 a_position;
+ void main() { gl_Position = vec4(a_position, 0.0, 1.0); });
+ static const char* f_shader_src =
+ SHADER(precision mediump float;
+ void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); });
+ GLuint program = GLTestHelper::LoadProgram(v_shader_src, f_shader_src);
+ EXPECT_LT(0u, program);
+ glUseProgram(program);
+ *ret_position_loc = glGetAttribLocation(program, "a_position");
+ EXPECT_LE(0, *ret_position_loc);
+ return program;
+ }
+
+ GLuint SetupTransformFeedbackProgram(GLint* ret_position_loc) {
+ static const char* v_shader_src =
+ "#version 300 es\n"
+ "in vec2 a_position;\n"
+ "out vec3 var0;\n"
+ "out vec2 var1;\n"
+ "void main() {\n"
+ " var0 = vec3(a_position, 0.5);\n"
+ " var1 = a_position;\n"
+ " gl_Position = vec4(a_position, 0.0, 1.0);\n"
+ "}";
+ static const char* f_shader_src =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 color;\n"
+ "in vec3 var0;\n"
+ "in vec2 var1;\n"
+ "void main() {\n"
+ " color = vec4(0.0, 1.0, 0.0, 1.0);\n"
+ "}";
+ static const char* varyings[] = {"var0", "var1"};
+ GLuint program = GLTestHelper::LoadProgram(v_shader_src, f_shader_src);
+ EXPECT_LT(0u, program);
+ glTransformFeedbackVaryings(program, 2, varyings, GL_SEPARATE_ATTRIBS);
+ glLinkProgram(program);
+ GLint link_status = GL_FALSE;
+ glGetProgramiv(program, GL_LINK_STATUS, &link_status);
+ EXPECT_EQ(GL_TRUE, link_status);
+ glUseProgram(program);
+ *ret_position_loc = glGetAttribLocation(program, "a_position");
+ EXPECT_LE(0, *ret_position_loc);
+ return program;
+ }
+
+ GLManager gl_;
+};
+
+TEST_F(ES3MapBufferRangeTest, DrawArraysAndInstanced) {
+ if (ShouldSkipTest())
+ return;
+
+ const uint8_t kRedColor[] = {255, 0, 0, 255};
+ const uint8_t kBlackColor[] = {0, 0, 0, 255};
+ const GLsizei kPrimCount = 4;
+
+ GLint position_loc = 0;
+ SetupSimpleProgram(&position_loc);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ GLuint buffer = GLTestHelper::SetupUnitQuad(position_loc);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+ EXPECT_LT(0u, buffer);
+
+ glClearColor(0.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+ EXPECT_TRUE(
+ GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+ EXPECT_TRUE(
+ GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
+
+ glMapBufferRange(GL_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
+ EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
+ kBlackColor));
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
+ EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
+ kBlackColor));
+
+ glUnmapBuffer(GL_ARRAY_BUFFER);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+ EXPECT_TRUE(
+ GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+ EXPECT_TRUE(
+ GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
+}
+
+TEST_F(ES3MapBufferRangeTest, DrawElementsAndInstanced) {
+ if (ShouldSkipTest())
+ return;
+
+ const uint8_t kRedColor[] = {255, 0, 0, 255};
+ const uint8_t kBlackColor[] = {0, 0, 0, 255};
+ const GLsizei kPrimCount = 4;
+
+ GLint position_loc = 0;
+ SetupSimpleProgram(&position_loc);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ std::vector<GLuint> buffers =
+ GLTestHelper::SetupIndexedUnitQuad(position_loc);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+ EXPECT_EQ(2u, buffers.size());
+ EXPECT_LT(0u, buffers[0]);
+ EXPECT_LT(0u, buffers[1]);
+
+ glClearColor(0.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+ EXPECT_TRUE(
+ GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0,
+ kPrimCount);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+ EXPECT_TRUE(
+ GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
+
+ glMapBufferRange(GL_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
+ EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
+ kBlackColor));
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0,
+ kPrimCount);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
+ EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
+ kBlackColor));
+
+ glUnmapBuffer(GL_ARRAY_BUFFER);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+ EXPECT_TRUE(
+ GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0,
+ kPrimCount);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+ EXPECT_TRUE(
+ GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
+
+ glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
+ EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
+ kBlackColor));
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0,
+ kPrimCount);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
+ EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
+ kBlackColor));
+
+ glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+ EXPECT_TRUE(
+ GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0,
+ kPrimCount);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+ EXPECT_TRUE(
+ GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
+}
+
+TEST_F(ES3MapBufferRangeTest, ReadPixels) {
+ if (ShouldSkipTest())
+ return;
+
+ GLuint buffer = 0;
+ glGenBuffers(1, &buffer);
+ EXPECT_LT(0u, buffer);
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer);
+ glBufferData(GL_PIXEL_PACK_BUFFER, 4 * kCanvasSize * kCanvasSize, 0,
+ GL_STATIC_READ);
+
+ glReadPixels(0, 0, kCanvasSize, kCanvasSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ glReadPixels(0, 0, kCanvasSize, kCanvasSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
+
+ glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ glReadPixels(0, 0, kCanvasSize, kCanvasSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+}
+
+TEST_F(ES3MapBufferRangeTest, TexImageAndSubImage2D) {
+ if (ShouldSkipTest())
+ return;
+
+ const GLsizei kTextureSize = 4;
+ GLuint buffer = 0;
+ glGenBuffers(1, &buffer);
+ EXPECT_LT(0u, buffer);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
+ glBufferData(GL_PIXEL_UNPACK_BUFFER, 4 * kTextureSize * kTextureSize, 0,
+ GL_STATIC_READ);
+
+ GLuint tex = 0;
+ glGenTextures(1, &tex);
+ EXPECT_LT(0u, tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextureSize, kTextureSize, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextureSize, kTextureSize, GL_RGBA,
+ GL_UNSIGNED_BYTE, 0);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, 6, GL_MAP_READ_BIT);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextureSize, kTextureSize, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextureSize, kTextureSize, GL_RGBA,
+ GL_UNSIGNED_BYTE, 0);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
+
+ glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextureSize, kTextureSize, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextureSize, kTextureSize, GL_RGBA,
+ GL_UNSIGNED_BYTE, 0);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+}
+
+TEST_F(ES3MapBufferRangeTest, TexImageAndSubImage3D) {
+ if (ShouldSkipTest())
+ return;
+
+ const GLsizei kTextureSize = 4;
+ GLuint buffer = 0;
+ glGenBuffers(1, &buffer);
+ EXPECT_LT(0u, buffer);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
+ glBufferData(GL_PIXEL_UNPACK_BUFFER,
+ 4 * kTextureSize * kTextureSize * kTextureSize, 0,
+ GL_STATIC_READ);
+
+ GLuint tex = 0;
+ glGenTextures(1, &tex);
+ EXPECT_LT(0u, tex);
+ glBindTexture(GL_TEXTURE_3D, tex);
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTextureSize, kTextureSize,
+ kTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+ glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kTextureSize, kTextureSize,
+ kTextureSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, 6, GL_MAP_READ_BIT);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTextureSize, kTextureSize,
+ kTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
+ glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kTextureSize, kTextureSize,
+ kTextureSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
+
+ glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTextureSize, kTextureSize,
+ kTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+ glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kTextureSize, kTextureSize,
+ kTextureSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+}
+
+// TODO(zmo): Add tests for CompressedTex* functions.
+
+TEST_F(ES3MapBufferRangeTest, TransformFeedback) {
+ if (ShouldSkipTest())
+ return;
+
+ GLuint transform_feedback_buffer[2];
+ glGenBuffers(2, transform_feedback_buffer);
+ EXPECT_LT(0u, transform_feedback_buffer[0]);
+ EXPECT_LT(0u, transform_feedback_buffer[1]);
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0,
+ transform_feedback_buffer[0]);
+ glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 3 * 6 * sizeof(float), 0,
+ GL_STATIC_READ);
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1,
+ transform_feedback_buffer[1]);
+ glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 2 * 6 * sizeof(float), 0,
+ GL_STATIC_READ);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ GLint position_loc = 0;
+ SetupTransformFeedbackProgram(&position_loc);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ GLuint buffer = GLTestHelper::SetupUnitQuad(position_loc);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+ EXPECT_LT(0u, buffer);
+
+ GLuint transform_feedback = 0;
+ glGenTransformFeedbacks(1, &transform_feedback);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ glBeginTransformFeedback(GL_TRIANGLES);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
+
+ glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ glBeginTransformFeedback(GL_TRIANGLES);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
+
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+ glEndTransformFeedback();
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+
+ glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+}
+
+// TODO(zmo): add tests for uniform buffer mapping.
+
+// TODO(zmo): add tests for CopyBufferSubData case.
+
+} // namespace gpu
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