| Index: gpu/command_buffer/tests/gl_map_buffer_range_unittest.cc
|
| diff --git a/gpu/command_buffer/tests/gl_map_buffer_range_unittest.cc b/gpu/command_buffer/tests/gl_map_buffer_range_unittest.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..2b92e170d358273c61fd3fc53d060c8e62b44cdc
|
| --- /dev/null
|
| +++ b/gpu/command_buffer/tests/gl_map_buffer_range_unittest.cc
|
| @@ -0,0 +1,434 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include <GLES2/gl2.h>
|
| +#include <GLES2/gl2ext.h>
|
| +#include <GLES2/gl2extchromium.h>
|
| +#include <GLES3/gl3.h>
|
| +#include <stdint.h>
|
| +
|
| +#include "base/command_line.h"
|
| +#include "gpu/command_buffer/service/context_group.h"
|
| +#include "gpu/command_buffer/tests/gl_manager.h"
|
| +#include "gpu/command_buffer/tests/gl_test_utils.h"
|
| +#include "testing/gmock/include/gmock/gmock.h"
|
| +#include "testing/gtest/include/gtest/gtest.h"
|
| +#include "ui/gl/gl_switches.h"
|
| +
|
| +#define SHADER(Src) #Src
|
| +
|
| +namespace gpu {
|
| +
|
| +class ES3MapBufferRangeTest : public testing::Test {
|
| + protected:
|
| + static const GLsizei kCanvasSize = 4;
|
| +
|
| + void SetUp() override {
|
| + GLManager::Options options;
|
| + options.size = gfx::Size(kCanvasSize, kCanvasSize);
|
| + options.context_type = gles2::CONTEXT_TYPE_OPENGLES3;
|
| +
|
| + base::CommandLine cmd_line(base::CommandLine::NO_PROGRAM);
|
| + cmd_line.AppendSwitch(switches::kEnableUnsafeES3APIs);
|
| + gl_.InitializeWithCommandLine(options, cmd_line);
|
| + }
|
| +
|
| + bool ShouldSkipTest() const {
|
| + // If a driver isn't capable of supporting ES3 context, creating
|
| + // ContextGroup will fail.
|
| + // See crbug.com/654709.
|
| + return (!gl_.decoder() || !gl_.decoder()->GetContextGroup());
|
| + }
|
| +
|
| + void TearDown() override { gl_.Destroy(); }
|
| +
|
| + GLuint SetupSimpleProgram(GLint* ret_position_loc) {
|
| + static const char* v_shader_src =
|
| + SHADER(attribute vec2 a_position;
|
| + void main() { gl_Position = vec4(a_position, 0.0, 1.0); });
|
| + static const char* f_shader_src =
|
| + SHADER(precision mediump float;
|
| + void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); });
|
| + GLuint program = GLTestHelper::LoadProgram(v_shader_src, f_shader_src);
|
| + EXPECT_LT(0u, program);
|
| + glUseProgram(program);
|
| + *ret_position_loc = glGetAttribLocation(program, "a_position");
|
| + EXPECT_LE(0, *ret_position_loc);
|
| + return program;
|
| + }
|
| +
|
| + GLuint SetupTransformFeedbackProgram(GLint* ret_position_loc) {
|
| + static const char* v_shader_src =
|
| + "#version 300 es\n"
|
| + "in vec2 a_position;\n"
|
| + "out vec3 var0;\n"
|
| + "out vec2 var1;\n"
|
| + "void main() {\n"
|
| + " var0 = vec3(a_position, 0.5);\n"
|
| + " var1 = a_position;\n"
|
| + " gl_Position = vec4(a_position, 0.0, 1.0);\n"
|
| + "}";
|
| + static const char* f_shader_src =
|
| + "#version 300 es\n"
|
| + "precision mediump float;\n"
|
| + "out vec4 color;\n"
|
| + "in vec3 var0;\n"
|
| + "in vec2 var1;\n"
|
| + "void main() {\n"
|
| + " color = vec4(0.0, 1.0, 0.0, 1.0);\n"
|
| + "}";
|
| + static const char* varyings[] = {"var0", "var1"};
|
| + GLuint program = GLTestHelper::LoadProgram(v_shader_src, f_shader_src);
|
| + EXPECT_LT(0u, program);
|
| + glTransformFeedbackVaryings(program, 2, varyings, GL_SEPARATE_ATTRIBS);
|
| + glLinkProgram(program);
|
| + GLint link_status = GL_FALSE;
|
| + glGetProgramiv(program, GL_LINK_STATUS, &link_status);
|
| + EXPECT_EQ(GL_TRUE, link_status);
|
| + glUseProgram(program);
|
| + *ret_position_loc = glGetAttribLocation(program, "a_position");
|
| + EXPECT_LE(0, *ret_position_loc);
|
| + return program;
|
| + }
|
| +
|
| + GLManager gl_;
|
| +};
|
| +
|
| +TEST_F(ES3MapBufferRangeTest, DrawArraysAndInstanced) {
|
| + if (ShouldSkipTest())
|
| + return;
|
| +
|
| + const uint8_t kRedColor[] = {255, 0, 0, 255};
|
| + const uint8_t kBlackColor[] = {0, 0, 0, 255};
|
| + const GLsizei kPrimCount = 4;
|
| +
|
| + GLint position_loc = 0;
|
| + SetupSimpleProgram(&position_loc);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + GLuint buffer = GLTestHelper::SetupUnitQuad(position_loc);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| + EXPECT_LT(0u, buffer);
|
| +
|
| + glClearColor(0.0, 0.0, 0.0, 1.0);
|
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
| + glDrawArrays(GL_TRIANGLES, 0, 6);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| + EXPECT_TRUE(
|
| + GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
|
| +
|
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
| + glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| + EXPECT_TRUE(
|
| + GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
|
| +
|
| + glMapBufferRange(GL_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
| + glDrawArrays(GL_TRIANGLES, 0, 6);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
|
| + EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
|
| + kBlackColor));
|
| +
|
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
| + glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
|
| + EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
|
| + kBlackColor));
|
| +
|
| + glUnmapBuffer(GL_ARRAY_BUFFER);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
| + glDrawArrays(GL_TRIANGLES, 0, 6);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| + EXPECT_TRUE(
|
| + GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
|
| +
|
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
| + glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| + EXPECT_TRUE(
|
| + GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
|
| +}
|
| +
|
| +TEST_F(ES3MapBufferRangeTest, DrawElementsAndInstanced) {
|
| + if (ShouldSkipTest())
|
| + return;
|
| +
|
| + const uint8_t kRedColor[] = {255, 0, 0, 255};
|
| + const uint8_t kBlackColor[] = {0, 0, 0, 255};
|
| + const GLsizei kPrimCount = 4;
|
| +
|
| + GLint position_loc = 0;
|
| + SetupSimpleProgram(&position_loc);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + std::vector<GLuint> buffers =
|
| + GLTestHelper::SetupIndexedUnitQuad(position_loc);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| + EXPECT_EQ(2u, buffers.size());
|
| + EXPECT_LT(0u, buffers[0]);
|
| + EXPECT_LT(0u, buffers[1]);
|
| +
|
| + glClearColor(0.0, 0.0, 0.0, 1.0);
|
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
| + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| + EXPECT_TRUE(
|
| + GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
|
| +
|
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
| + glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0,
|
| + kPrimCount);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| + EXPECT_TRUE(
|
| + GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
|
| +
|
| + glMapBufferRange(GL_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
| + glDrawArrays(GL_TRIANGLES, 0, 6);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
|
| + EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
|
| + kBlackColor));
|
| +
|
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
| + glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0,
|
| + kPrimCount);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
|
| + EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
|
| + kBlackColor));
|
| +
|
| + glUnmapBuffer(GL_ARRAY_BUFFER);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
| + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| + EXPECT_TRUE(
|
| + GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
|
| +
|
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
| + glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0,
|
| + kPrimCount);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| + EXPECT_TRUE(
|
| + GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
|
| +
|
| + glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
| + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
|
| + EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
|
| + kBlackColor));
|
| +
|
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
| + glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0,
|
| + kPrimCount);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
|
| + EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
|
| + kBlackColor));
|
| +
|
| + glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
| + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| + EXPECT_TRUE(
|
| + GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
|
| +
|
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
| + glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0,
|
| + kPrimCount);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| + EXPECT_TRUE(
|
| + GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
|
| +}
|
| +
|
| +TEST_F(ES3MapBufferRangeTest, ReadPixels) {
|
| + if (ShouldSkipTest())
|
| + return;
|
| +
|
| + GLuint buffer = 0;
|
| + glGenBuffers(1, &buffer);
|
| + EXPECT_LT(0u, buffer);
|
| + glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer);
|
| + glBufferData(GL_PIXEL_PACK_BUFFER, 4 * kCanvasSize * kCanvasSize, 0,
|
| + GL_STATIC_READ);
|
| +
|
| + glReadPixels(0, 0, kCanvasSize, kCanvasSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + glReadPixels(0, 0, kCanvasSize, kCanvasSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
|
| +
|
| + glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + glReadPixels(0, 0, kCanvasSize, kCanvasSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +}
|
| +
|
| +TEST_F(ES3MapBufferRangeTest, TexImageAndSubImage2D) {
|
| + if (ShouldSkipTest())
|
| + return;
|
| +
|
| + const GLsizei kTextureSize = 4;
|
| + GLuint buffer = 0;
|
| + glGenBuffers(1, &buffer);
|
| + EXPECT_LT(0u, buffer);
|
| + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
|
| + glBufferData(GL_PIXEL_UNPACK_BUFFER, 4 * kTextureSize * kTextureSize, 0,
|
| + GL_STATIC_READ);
|
| +
|
| + GLuint tex = 0;
|
| + glGenTextures(1, &tex);
|
| + EXPECT_LT(0u, tex);
|
| + glBindTexture(GL_TEXTURE_2D, tex);
|
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextureSize, kTextureSize, 0,
|
| + GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextureSize, kTextureSize, GL_RGBA,
|
| + GL_UNSIGNED_BYTE, 0);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, 6, GL_MAP_READ_BIT);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextureSize, kTextureSize, 0,
|
| + GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
|
| + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextureSize, kTextureSize, GL_RGBA,
|
| + GL_UNSIGNED_BYTE, 0);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
|
| +
|
| + glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextureSize, kTextureSize, 0,
|
| + GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextureSize, kTextureSize, GL_RGBA,
|
| + GL_UNSIGNED_BYTE, 0);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +}
|
| +
|
| +TEST_F(ES3MapBufferRangeTest, TexImageAndSubImage3D) {
|
| + if (ShouldSkipTest())
|
| + return;
|
| +
|
| + const GLsizei kTextureSize = 4;
|
| + GLuint buffer = 0;
|
| + glGenBuffers(1, &buffer);
|
| + EXPECT_LT(0u, buffer);
|
| + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
|
| + glBufferData(GL_PIXEL_UNPACK_BUFFER,
|
| + 4 * kTextureSize * kTextureSize * kTextureSize, 0,
|
| + GL_STATIC_READ);
|
| +
|
| + GLuint tex = 0;
|
| + glGenTextures(1, &tex);
|
| + EXPECT_LT(0u, tex);
|
| + glBindTexture(GL_TEXTURE_3D, tex);
|
| + glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTextureSize, kTextureSize,
|
| + kTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| + glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kTextureSize, kTextureSize,
|
| + kTextureSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, 6, GL_MAP_READ_BIT);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTextureSize, kTextureSize,
|
| + kTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
|
| + glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kTextureSize, kTextureSize,
|
| + kTextureSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
|
| +
|
| + glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTextureSize, kTextureSize,
|
| + kTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| + glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kTextureSize, kTextureSize,
|
| + kTextureSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +}
|
| +
|
| +// TODO(zmo): Add tests for CompressedTex* functions.
|
| +
|
| +TEST_F(ES3MapBufferRangeTest, TransformFeedback) {
|
| + if (ShouldSkipTest())
|
| + return;
|
| +
|
| + GLuint transform_feedback_buffer[2];
|
| + glGenBuffers(2, transform_feedback_buffer);
|
| + EXPECT_LT(0u, transform_feedback_buffer[0]);
|
| + EXPECT_LT(0u, transform_feedback_buffer[1]);
|
| + glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0,
|
| + transform_feedback_buffer[0]);
|
| + glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 3 * 6 * sizeof(float), 0,
|
| + GL_STATIC_READ);
|
| + glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1,
|
| + transform_feedback_buffer[1]);
|
| + glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 2 * 6 * sizeof(float), 0,
|
| + GL_STATIC_READ);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + GLint position_loc = 0;
|
| + SetupTransformFeedbackProgram(&position_loc);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + GLuint buffer = GLTestHelper::SetupUnitQuad(position_loc);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| + EXPECT_LT(0u, buffer);
|
| +
|
| + GLuint transform_feedback = 0;
|
| + glGenTransformFeedbacks(1, &transform_feedback);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + glBeginTransformFeedback(GL_TRIANGLES);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
|
| +
|
| + glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + glBeginTransformFeedback(GL_TRIANGLES);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
|
| +
|
| + glDrawArrays(GL_TRIANGLES, 0, 6);
|
| + glEndTransformFeedback();
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +
|
| + glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
|
| + GLTestHelper::CheckGLError("no errors", __LINE__);
|
| +}
|
| +
|
| +// TODO(zmo): add tests for uniform buffer mapping.
|
| +
|
| +// TODO(zmo): add tests for CopyBufferSubData case.
|
| +
|
| +} // namespace gpu
|
|
|