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Side by Side Diff: gpu/command_buffer/tests/gl_map_buffer_range_unittest.cc

Issue 2410343002: [Reland] Add gl tests to make sure when a buffer is unmapped, all access path generates an INVALID_… (Closed)
Patch Set: Skip the test if context creation fails. Created 4 years, 2 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <GLES2/gl2.h>
6 #include <GLES2/gl2ext.h>
7 #include <GLES2/gl2extchromium.h>
8 #include <GLES3/gl3.h>
9 #include <stdint.h>
10
11 #include "base/command_line.h"
12 #include "gpu/command_buffer/service/context_group.h"
13 #include "gpu/command_buffer/tests/gl_manager.h"
14 #include "gpu/command_buffer/tests/gl_test_utils.h"
15 #include "testing/gmock/include/gmock/gmock.h"
16 #include "testing/gtest/include/gtest/gtest.h"
17 #include "ui/gl/gl_switches.h"
18
19 #define SHADER(Src) #Src
20
21 namespace gpu {
22
23 class ES3MapBufferRangeTest : public testing::Test {
24 protected:
25 static const GLsizei kCanvasSize = 4;
26
27 void SetUp() override {
28 GLManager::Options options;
29 options.size = gfx::Size(kCanvasSize, kCanvasSize);
30 options.context_type = gles2::CONTEXT_TYPE_OPENGLES3;
31
32 base::CommandLine cmd_line(base::CommandLine::NO_PROGRAM);
33 cmd_line.AppendSwitch(switches::kEnableUnsafeES3APIs);
34 gl_.InitializeWithCommandLine(options, cmd_line);
35 }
36
37 bool ShouldSkipTest() const {
38 // If a driver isn't capable of supporting ES3 context, creating
39 // ContextGroup will fail.
40 // See crbug.com/654709.
41 return (!gl_.decoder() || !gl_.decoder()->GetContextGroup());
42 }
43
44 void TearDown() override { gl_.Destroy(); }
45
46 GLuint SetupSimpleProgram(GLint* ret_position_loc) {
47 static const char* v_shader_src =
48 SHADER(attribute vec2 a_position;
49 void main() { gl_Position = vec4(a_position, 0.0, 1.0); });
50 static const char* f_shader_src =
51 SHADER(precision mediump float;
52 void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); });
53 GLuint program = GLTestHelper::LoadProgram(v_shader_src, f_shader_src);
54 EXPECT_LT(0u, program);
55 glUseProgram(program);
56 *ret_position_loc = glGetAttribLocation(program, "a_position");
57 EXPECT_LE(0, *ret_position_loc);
58 return program;
59 }
60
61 GLuint SetupTransformFeedbackProgram(GLint* ret_position_loc) {
62 static const char* v_shader_src =
63 "#version 300 es\n"
64 "in vec2 a_position;\n"
65 "out vec3 var0;\n"
66 "out vec2 var1;\n"
67 "void main() {\n"
68 " var0 = vec3(a_position, 0.5);\n"
69 " var1 = a_position;\n"
70 " gl_Position = vec4(a_position, 0.0, 1.0);\n"
71 "}";
72 static const char* f_shader_src =
73 "#version 300 es\n"
74 "precision mediump float;\n"
75 "out vec4 color;\n"
76 "in vec3 var0;\n"
77 "in vec2 var1;\n"
78 "void main() {\n"
79 " color = vec4(0.0, 1.0, 0.0, 1.0);\n"
80 "}";
81 static const char* varyings[] = {"var0", "var1"};
82 GLuint program = GLTestHelper::LoadProgram(v_shader_src, f_shader_src);
83 EXPECT_LT(0u, program);
84 glTransformFeedbackVaryings(program, 2, varyings, GL_SEPARATE_ATTRIBS);
85 glLinkProgram(program);
86 GLint link_status = GL_FALSE;
87 glGetProgramiv(program, GL_LINK_STATUS, &link_status);
88 EXPECT_EQ(GL_TRUE, link_status);
89 glUseProgram(program);
90 *ret_position_loc = glGetAttribLocation(program, "a_position");
91 EXPECT_LE(0, *ret_position_loc);
92 return program;
93 }
94
95 GLManager gl_;
96 };
97
98 TEST_F(ES3MapBufferRangeTest, DrawArraysAndInstanced) {
99 if (ShouldSkipTest())
100 return;
101
102 const uint8_t kRedColor[] = {255, 0, 0, 255};
103 const uint8_t kBlackColor[] = {0, 0, 0, 255};
104 const GLsizei kPrimCount = 4;
105
106 GLint position_loc = 0;
107 SetupSimpleProgram(&position_loc);
108 GLTestHelper::CheckGLError("no errors", __LINE__);
109
110 GLuint buffer = GLTestHelper::SetupUnitQuad(position_loc);
111 GLTestHelper::CheckGLError("no errors", __LINE__);
112 EXPECT_LT(0u, buffer);
113
114 glClearColor(0.0, 0.0, 0.0, 1.0);
115 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
116 glDrawArrays(GL_TRIANGLES, 0, 6);
117 GLTestHelper::CheckGLError("no errors", __LINE__);
118 EXPECT_TRUE(
119 GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
120
121 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
122 glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount);
123 GLTestHelper::CheckGLError("no errors", __LINE__);
124 EXPECT_TRUE(
125 GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
126
127 glMapBufferRange(GL_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT);
128 GLTestHelper::CheckGLError("no errors", __LINE__);
129
130 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
131 glDrawArrays(GL_TRIANGLES, 0, 6);
132 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
133 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
134 kBlackColor));
135
136 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
137 glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount);
138 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
139 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
140 kBlackColor));
141
142 glUnmapBuffer(GL_ARRAY_BUFFER);
143 GLTestHelper::CheckGLError("no errors", __LINE__);
144
145 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
146 glDrawArrays(GL_TRIANGLES, 0, 6);
147 GLTestHelper::CheckGLError("no errors", __LINE__);
148 EXPECT_TRUE(
149 GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
150
151 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
152 glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount);
153 GLTestHelper::CheckGLError("no errors", __LINE__);
154 EXPECT_TRUE(
155 GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
156 }
157
158 TEST_F(ES3MapBufferRangeTest, DrawElementsAndInstanced) {
159 if (ShouldSkipTest())
160 return;
161
162 const uint8_t kRedColor[] = {255, 0, 0, 255};
163 const uint8_t kBlackColor[] = {0, 0, 0, 255};
164 const GLsizei kPrimCount = 4;
165
166 GLint position_loc = 0;
167 SetupSimpleProgram(&position_loc);
168 GLTestHelper::CheckGLError("no errors", __LINE__);
169
170 std::vector<GLuint> buffers =
171 GLTestHelper::SetupIndexedUnitQuad(position_loc);
172 GLTestHelper::CheckGLError("no errors", __LINE__);
173 EXPECT_EQ(2u, buffers.size());
174 EXPECT_LT(0u, buffers[0]);
175 EXPECT_LT(0u, buffers[1]);
176
177 glClearColor(0.0, 0.0, 0.0, 1.0);
178 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
179 glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0);
180 GLTestHelper::CheckGLError("no errors", __LINE__);
181 EXPECT_TRUE(
182 GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
183
184 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
185 glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0,
186 kPrimCount);
187 GLTestHelper::CheckGLError("no errors", __LINE__);
188 EXPECT_TRUE(
189 GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
190
191 glMapBufferRange(GL_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT);
192 GLTestHelper::CheckGLError("no errors", __LINE__);
193
194 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
195 glDrawArrays(GL_TRIANGLES, 0, 6);
196 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
197 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
198 kBlackColor));
199
200 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
201 glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0,
202 kPrimCount);
203 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
204 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
205 kBlackColor));
206
207 glUnmapBuffer(GL_ARRAY_BUFFER);
208 GLTestHelper::CheckGLError("no errors", __LINE__);
209
210 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
211 glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0);
212 GLTestHelper::CheckGLError("no errors", __LINE__);
213 EXPECT_TRUE(
214 GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
215
216 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
217 glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0,
218 kPrimCount);
219 GLTestHelper::CheckGLError("no errors", __LINE__);
220 EXPECT_TRUE(
221 GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
222
223 glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT);
224 GLTestHelper::CheckGLError("no errors", __LINE__);
225
226 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
227 glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0);
228 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
229 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
230 kBlackColor));
231
232 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
233 glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0,
234 kPrimCount);
235 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
236 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
237 kBlackColor));
238
239 glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
240 GLTestHelper::CheckGLError("no errors", __LINE__);
241
242 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
243 glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0);
244 GLTestHelper::CheckGLError("no errors", __LINE__);
245 EXPECT_TRUE(
246 GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
247
248 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
249 glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0,
250 kPrimCount);
251 GLTestHelper::CheckGLError("no errors", __LINE__);
252 EXPECT_TRUE(
253 GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
254 }
255
256 TEST_F(ES3MapBufferRangeTest, ReadPixels) {
257 if (ShouldSkipTest())
258 return;
259
260 GLuint buffer = 0;
261 glGenBuffers(1, &buffer);
262 EXPECT_LT(0u, buffer);
263 glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer);
264 glBufferData(GL_PIXEL_PACK_BUFFER, 4 * kCanvasSize * kCanvasSize, 0,
265 GL_STATIC_READ);
266
267 glReadPixels(0, 0, kCanvasSize, kCanvasSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
268 GLTestHelper::CheckGLError("no errors", __LINE__);
269
270 glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT);
271 GLTestHelper::CheckGLError("no errors", __LINE__);
272
273 glReadPixels(0, 0, kCanvasSize, kCanvasSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
274 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
275
276 glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
277 GLTestHelper::CheckGLError("no errors", __LINE__);
278
279 glReadPixels(0, 0, kCanvasSize, kCanvasSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
280 GLTestHelper::CheckGLError("no errors", __LINE__);
281 }
282
283 TEST_F(ES3MapBufferRangeTest, TexImageAndSubImage2D) {
284 if (ShouldSkipTest())
285 return;
286
287 const GLsizei kTextureSize = 4;
288 GLuint buffer = 0;
289 glGenBuffers(1, &buffer);
290 EXPECT_LT(0u, buffer);
291 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
292 glBufferData(GL_PIXEL_UNPACK_BUFFER, 4 * kTextureSize * kTextureSize, 0,
293 GL_STATIC_READ);
294
295 GLuint tex = 0;
296 glGenTextures(1, &tex);
297 EXPECT_LT(0u, tex);
298 glBindTexture(GL_TEXTURE_2D, tex);
299 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextureSize, kTextureSize, 0,
300 GL_RGBA, GL_UNSIGNED_BYTE, 0);
301 GLTestHelper::CheckGLError("no errors", __LINE__);
302 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextureSize, kTextureSize, GL_RGBA,
303 GL_UNSIGNED_BYTE, 0);
304 GLTestHelper::CheckGLError("no errors", __LINE__);
305
306 glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, 6, GL_MAP_READ_BIT);
307 GLTestHelper::CheckGLError("no errors", __LINE__);
308
309 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextureSize, kTextureSize, 0,
310 GL_RGBA, GL_UNSIGNED_BYTE, 0);
311 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
312 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextureSize, kTextureSize, GL_RGBA,
313 GL_UNSIGNED_BYTE, 0);
314 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
315
316 glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
317 GLTestHelper::CheckGLError("no errors", __LINE__);
318
319 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextureSize, kTextureSize, 0,
320 GL_RGBA, GL_UNSIGNED_BYTE, 0);
321 GLTestHelper::CheckGLError("no errors", __LINE__);
322 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextureSize, kTextureSize, GL_RGBA,
323 GL_UNSIGNED_BYTE, 0);
324 GLTestHelper::CheckGLError("no errors", __LINE__);
325 }
326
327 TEST_F(ES3MapBufferRangeTest, TexImageAndSubImage3D) {
328 if (ShouldSkipTest())
329 return;
330
331 const GLsizei kTextureSize = 4;
332 GLuint buffer = 0;
333 glGenBuffers(1, &buffer);
334 EXPECT_LT(0u, buffer);
335 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
336 glBufferData(GL_PIXEL_UNPACK_BUFFER,
337 4 * kTextureSize * kTextureSize * kTextureSize, 0,
338 GL_STATIC_READ);
339
340 GLuint tex = 0;
341 glGenTextures(1, &tex);
342 EXPECT_LT(0u, tex);
343 glBindTexture(GL_TEXTURE_3D, tex);
344 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTextureSize, kTextureSize,
345 kTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
346 GLTestHelper::CheckGLError("no errors", __LINE__);
347 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kTextureSize, kTextureSize,
348 kTextureSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
349 GLTestHelper::CheckGLError("no errors", __LINE__);
350
351 glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, 6, GL_MAP_READ_BIT);
352 GLTestHelper::CheckGLError("no errors", __LINE__);
353
354 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTextureSize, kTextureSize,
355 kTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
356 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
357 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kTextureSize, kTextureSize,
358 kTextureSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
359 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
360
361 glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
362 GLTestHelper::CheckGLError("no errors", __LINE__);
363
364 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTextureSize, kTextureSize,
365 kTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
366 GLTestHelper::CheckGLError("no errors", __LINE__);
367 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kTextureSize, kTextureSize,
368 kTextureSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
369 GLTestHelper::CheckGLError("no errors", __LINE__);
370 }
371
372 // TODO(zmo): Add tests for CompressedTex* functions.
373
374 TEST_F(ES3MapBufferRangeTest, TransformFeedback) {
375 if (ShouldSkipTest())
376 return;
377
378 GLuint transform_feedback_buffer[2];
379 glGenBuffers(2, transform_feedback_buffer);
380 EXPECT_LT(0u, transform_feedback_buffer[0]);
381 EXPECT_LT(0u, transform_feedback_buffer[1]);
382 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0,
383 transform_feedback_buffer[0]);
384 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 3 * 6 * sizeof(float), 0,
385 GL_STATIC_READ);
386 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1,
387 transform_feedback_buffer[1]);
388 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 2 * 6 * sizeof(float), 0,
389 GL_STATIC_READ);
390 GLTestHelper::CheckGLError("no errors", __LINE__);
391
392 GLint position_loc = 0;
393 SetupTransformFeedbackProgram(&position_loc);
394 GLTestHelper::CheckGLError("no errors", __LINE__);
395
396 GLuint buffer = GLTestHelper::SetupUnitQuad(position_loc);
397 GLTestHelper::CheckGLError("no errors", __LINE__);
398 EXPECT_LT(0u, buffer);
399
400 GLuint transform_feedback = 0;
401 glGenTransformFeedbacks(1, &transform_feedback);
402 GLTestHelper::CheckGLError("no errors", __LINE__);
403
404 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT);
405 GLTestHelper::CheckGLError("no errors", __LINE__);
406
407 glBeginTransformFeedback(GL_TRIANGLES);
408 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
409
410 glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
411 GLTestHelper::CheckGLError("no errors", __LINE__);
412
413 glBeginTransformFeedback(GL_TRIANGLES);
414 GLTestHelper::CheckGLError("no errors", __LINE__);
415
416 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT);
417 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
418
419 glDrawArrays(GL_TRIANGLES, 0, 6);
420 glEndTransformFeedback();
421 GLTestHelper::CheckGLError("no errors", __LINE__);
422
423 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT);
424 GLTestHelper::CheckGLError("no errors", __LINE__);
425
426 glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
427 GLTestHelper::CheckGLError("no errors", __LINE__);
428 }
429
430 // TODO(zmo): add tests for uniform buffer mapping.
431
432 // TODO(zmo): add tests for CopyBufferSubData case.
433
434 } // namespace gpu
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