Index: cc/trees/layer_tree_host_impl.h |
diff --git a/cc/trees/layer_tree_host_impl.h b/cc/trees/layer_tree_host_impl.h |
index ccbd9e7393ee42373e8fea65dfebf6b39727e481..b947de444eba81b07ac536c37c2308da2526cf64 100644 |
--- a/cc/trees/layer_tree_host_impl.h |
+++ b/cc/trees/layer_tree_host_impl.h |
@@ -99,7 +99,7 @@ class LayerTreeHostImplClient { |
public: |
virtual void DidLoseCompositorFrameSinkOnImplThread() = 0; |
virtual void SetBeginFrameSource(BeginFrameSource* source) = 0; |
- virtual void DidSwapBuffersCompleteOnImplThread() = 0; |
+ virtual void DidReceiveCompositorFrameAckOnImplThread() = 0; |
virtual void OnCanDrawStateChanged(bool can_draw) = 0; |
virtual void NotifyReadyToActivate() = 0; |
virtual void NotifyReadyToDraw() = 0; |
@@ -302,6 +302,7 @@ class CC_EXPORT LayerTreeHostImpl |
// DidDrawAllLayers must also be called, regardless of whether DrawLayers is |
// called between the two. |
virtual DrawResult PrepareToDraw(FrameData* frame); |
+ // TODO(danakj): This isn't "drawing" it's "generating a frame". |
sunnyps
2016/10/11 18:32:48
aside: I think it's OK for this to be called drawi
danakj
2016/10/13 23:50:22
Done.
|
virtual bool DrawLayers(FrameData* frame); |
// Must be called if and only if PrepareToDraw was called. |
void DidDrawAllLayers(const FrameData& frame); |
@@ -365,7 +366,7 @@ class CC_EXPORT LayerTreeHostImpl |
const gfx::Rect& viewport_rect, |
const gfx::Transform& transform) override; |
void DidLoseCompositorFrameSink() override; |
- void DidSwapBuffersComplete() override; |
+ void DidReceiveCompositorFrameAck() override; |
void ReclaimResources(const ReturnedResourceArray& resources) override; |
void SetMemoryPolicy(const ManagedMemoryPolicy& policy) override; |
void SetTreeActivationCallback(const base::Closure& callback) override; |