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Unified Diff: Source/core/html/canvas/WebGLShader.h

Issue 24096029: Moved the majority of WebGL functionality into WebGLRenderingContextBase (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 3 months ago
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Index: Source/core/html/canvas/WebGLShader.h
diff --git a/Source/core/html/canvas/WebGLShader.h b/Source/core/html/canvas/WebGLShader.h
index e5864a7897bb028ce056ebf3fc731158cc21fe14..55a9fe0be881d27bfe4ddaa0c019e429e70faaed 100644
--- a/Source/core/html/canvas/WebGLShader.h
+++ b/Source/core/html/canvas/WebGLShader.h
@@ -36,7 +36,7 @@ class WebGLShader : public WebGLSharedObject, public ScriptWrappable {
public:
virtual ~WebGLShader();
- static PassRefPtr<WebGLShader> create(WebGLRenderingContext*, GC3Denum);
+ static PassRefPtr<WebGLShader> create(WebGLRenderingContextBase*, GC3Denum);
GC3Denum getType() const { return m_type; }
const String& getSource() const { return m_source; }
@@ -44,7 +44,7 @@ public:
void setSource(const String& source) { m_source = source; }
private:
- WebGLShader(WebGLRenderingContext*, GC3Denum);
+ WebGLShader(WebGLRenderingContextBase*, GC3Denum);
virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject);

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