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Side by Side Diff: Source/core/html/canvas/WebGLShader.h

Issue 24096029: Moved the majority of WebGL functionality into WebGLRenderingContextBase (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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29 #include "bindings/v8/ScriptWrappable.h" 29 #include "bindings/v8/ScriptWrappable.h"
30 #include "core/html/canvas/WebGLSharedObject.h" 30 #include "core/html/canvas/WebGLSharedObject.h"
31 #include "wtf/PassRefPtr.h" 31 #include "wtf/PassRefPtr.h"
32 32
33 namespace WebCore { 33 namespace WebCore {
34 34
35 class WebGLShader : public WebGLSharedObject, public ScriptWrappable { 35 class WebGLShader : public WebGLSharedObject, public ScriptWrappable {
36 public: 36 public:
37 virtual ~WebGLShader(); 37 virtual ~WebGLShader();
38 38
39 static PassRefPtr<WebGLShader> create(WebGLRenderingContext*, GC3Denum); 39 static PassRefPtr<WebGLShader> create(WebGLRenderingContextBase*, GC3Denum);
40 40
41 GC3Denum getType() const { return m_type; } 41 GC3Denum getType() const { return m_type; }
42 const String& getSource() const { return m_source; } 42 const String& getSource() const { return m_source; }
43 43
44 void setSource(const String& source) { m_source = source; } 44 void setSource(const String& source) { m_source = source; }
45 45
46 private: 46 private:
47 WebGLShader(WebGLRenderingContext*, GC3Denum); 47 WebGLShader(WebGLRenderingContextBase*, GC3Denum);
48 48
49 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject); 49 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject);
50 50
51 virtual bool isShader() const { return true; } 51 virtual bool isShader() const { return true; }
52 52
53 GC3Denum m_type; 53 GC3Denum m_type;
54 String m_source; 54 String m_source;
55 }; 55 };
56 56
57 } // namespace WebCore 57 } // namespace WebCore
58 58
59 #endif // WebGLShader_h 59 #endif // WebGLShader_h
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