| Index: third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.cpp
|
| diff --git a/third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.cpp b/third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.cpp
|
| index 402465f9f0eee7686aa5bfa9d6dbd236b809426e..41ca670fdbf197fd260b626b664b0632c3ac79af 100644
|
| --- a/third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.cpp
|
| +++ b/third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.cpp
|
| @@ -60,36 +60,13 @@ namespace {
|
|
|
| const float s_resourceAdjustedRatio = 0.5;
|
|
|
| -class ScopedTextureUnit0BindingRestorer {
|
| - STACK_ALLOCATED();
|
| - WTF_MAKE_NONCOPYABLE(ScopedTextureUnit0BindingRestorer);
|
| -
|
| - public:
|
| - ScopedTextureUnit0BindingRestorer(gpu::gles2::GLES2Interface* gl,
|
| - GLenum activeTextureUnit,
|
| - GLuint textureUnitZeroId)
|
| - : m_gl(gl),
|
| - m_oldActiveTextureUnit(activeTextureUnit),
|
| - m_oldTextureUnitZeroId(textureUnitZeroId) {
|
| - m_gl->ActiveTexture(GL_TEXTURE0);
|
| - }
|
| - ~ScopedTextureUnit0BindingRestorer() {
|
| - m_gl->BindTexture(GL_TEXTURE_2D, m_oldTextureUnitZeroId);
|
| - m_gl->ActiveTexture(m_oldActiveTextureUnit);
|
| - }
|
| -
|
| - private:
|
| - gpu::gles2::GLES2Interface* m_gl;
|
| - GLenum m_oldActiveTextureUnit;
|
| - GLuint m_oldTextureUnitZeroId;
|
| -};
|
| -
|
| static bool shouldFailDrawingBufferCreationForTesting = false;
|
|
|
| } // namespace
|
|
|
| PassRefPtr<DrawingBuffer> DrawingBuffer::create(
|
| std::unique_ptr<WebGraphicsContext3DProvider> contextProvider,
|
| + Client* client,
|
| const IntSize& size,
|
| bool premultipliedAlpha,
|
| bool wantAlphaChannel,
|
| @@ -136,7 +113,7 @@ PassRefPtr<DrawingBuffer> DrawingBuffer::create(
|
| extensionsUtil->ensureExtensionEnabled("GL_EXT_discard_framebuffer");
|
|
|
| RefPtr<DrawingBuffer> drawingBuffer = adoptRef(new DrawingBuffer(
|
| - std::move(contextProvider), std::move(extensionsUtil),
|
| + std::move(contextProvider), std::move(extensionsUtil), client,
|
| discardFramebufferSupported, wantAlphaChannel, premultipliedAlpha,
|
| preserve, webGLVersion, wantDepthBuffer, wantStencilBuffer,
|
| chromiumImageUsage));
|
| @@ -154,6 +131,7 @@ void DrawingBuffer::forceNextDrawingBufferCreationToFail() {
|
| DrawingBuffer::DrawingBuffer(
|
| std::unique_ptr<WebGraphicsContext3DProvider> contextProvider,
|
| std::unique_ptr<Extensions3DUtil> extensionsUtil,
|
| + Client* client,
|
| bool discardFramebufferSupported,
|
| bool wantAlphaChannel,
|
| bool premultipliedAlpha,
|
| @@ -162,7 +140,8 @@ DrawingBuffer::DrawingBuffer(
|
| bool wantDepth,
|
| bool wantStencil,
|
| ChromiumImageUsage chromiumImageUsage)
|
| - : m_preserveDrawingBuffer(preserve),
|
| + : m_client(client),
|
| + m_preserveDrawingBuffer(preserve),
|
| m_webGLVersion(webGLVersion),
|
| m_contextProvider(std::move(contextProvider)),
|
| m_gl(m_contextProvider->contextGL()),
|
| @@ -174,8 +153,6 @@ DrawingBuffer::DrawingBuffer(
|
| m_wantDepth(wantDepth),
|
| m_wantStencil(wantStencil),
|
| m_chromiumImageUsage(chromiumImageUsage) {
|
| - memset(m_colorMask, 0, 4 * sizeof(GLboolean));
|
| - memset(m_clearColor, 0, 4 * sizeof(GLfloat));
|
| // Used by browser tests to detect the use of a DrawingBuffer.
|
| TRACE_EVENT_INSTANT0("test_gpu", "DrawingBufferCreation",
|
| TRACE_EVENT_SCOPE_GLOBAL);
|
| @@ -229,7 +206,7 @@ void DrawingBuffer::setFilterQuality(SkFilterQuality filterQuality) {
|
| }
|
|
|
| bool DrawingBuffer::requiresAlphaChannelToBePreserved() {
|
| - return !m_drawFramebufferBinding &&
|
| + return m_client->DrawingBufferClientIsBoundForDraw() &&
|
| defaultBufferRequiresAlphaChannelToBePreserved();
|
| }
|
|
|
| @@ -265,6 +242,7 @@ std::unique_ptr<cc::SharedBitmap> DrawingBuffer::createOrRecycleBitmap() {
|
| bool DrawingBuffer::PrepareTextureMailbox(
|
| cc::TextureMailbox* outMailbox,
|
| std::unique_ptr<cc::SingleReleaseCallback>* outReleaseCallback) {
|
| + ScopedStateRestorer scopedStateRestorer(this);
|
| bool forceGpuResult = false;
|
| return prepareTextureMailboxInternal(outMailbox, outReleaseCallback,
|
| forceGpuResult);
|
| @@ -299,7 +277,7 @@ bool DrawingBuffer::prepareTextureMailboxInternal(
|
|
|
| // Resolve the multisampled buffer into m_backColorBuffer texture.
|
| if (m_antiAliasingMode != None)
|
| - commit();
|
| + resolveMultisampleFramebufferInternal();
|
|
|
| if (m_softwareRendering && !forceGpuResult) {
|
| return finishPrepareTextureMailboxSoftware(outMailbox, outReleaseCallback);
|
| @@ -344,14 +322,10 @@ bool DrawingBuffer::finishPrepareTextureMailboxGpu(
|
| cc::TextureMailbox* outMailbox,
|
| std::unique_ptr<cc::SingleReleaseCallback>* outReleaseCallback) {
|
| if (m_webGLVersion > WebGL1) {
|
| + m_stateRestorer->setPixelUnpackBufferBindingDirty();
|
| m_gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
| }
|
|
|
| - // We must restore the texture binding since creating new textures,
|
| - // consuming and producing mailboxes changes it.
|
| - ScopedTextureUnit0BindingRestorer restorer(m_gl, m_activeTextureUnit,
|
| - m_texture2DBinding);
|
| -
|
| // Specify the buffer that we will put in the mailbox.
|
| RefPtr<ColorBuffer> colorBufferForMailbox;
|
| if (m_preserveDrawingBuffer == Discard) {
|
| @@ -367,6 +341,7 @@ bool DrawingBuffer::finishPrepareTextureMailboxGpu(
|
| if (m_discardFramebufferSupported) {
|
| const GLenum attachments[3] = {GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT,
|
| GL_STENCIL_ATTACHMENT};
|
| + m_stateRestorer->setFramebufferBindingDirty();
|
| m_gl->BindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
| m_gl->DiscardFramebufferEXT(GL_FRAMEBUFFER, 3, attachments);
|
| }
|
| @@ -414,9 +389,6 @@ bool DrawingBuffer::finishPrepareTextureMailboxGpu(
|
| // Point |m_frontColorBuffer| to the buffer that we are now presenting.
|
| m_frontColorBuffer = colorBufferForMailbox;
|
|
|
| - // Restore any state that we may have dirtied, and update dirty bits.
|
| - restoreFramebufferBindings();
|
| - restorePixelUnpackBufferBindings();
|
| m_contentsChanged = false;
|
| setBufferClearNeeded(true);
|
| return true;
|
| @@ -465,6 +437,8 @@ void DrawingBuffer::mailboxReleasedSoftware(
|
| }
|
|
|
| PassRefPtr<StaticBitmapImage> DrawingBuffer::transferToStaticBitmapImage() {
|
| + ScopedStateRestorer scopedStateRestorer(this);
|
| +
|
| // This can be null if the context is lost before the first call to
|
| // grContext().
|
| GrContext* grContext = m_contextProvider->grContext();
|
| @@ -618,18 +592,35 @@ DrawingBuffer::ColorBuffer::ColorBuffer(DrawingBuffer* drawingBuffer,
|
| }
|
|
|
| DrawingBuffer::ColorBuffer::~ColorBuffer() {
|
| - gpu::gles2::GLES2Interface* gl = drawingBuffer->contextGL();
|
| + gpu::gles2::GLES2Interface* gl = drawingBuffer->m_gl;
|
| if (receiveSyncToken.HasData())
|
| gl->WaitSyncTokenCHROMIUM(receiveSyncToken.GetConstData());
|
| if (imageId) {
|
| gl->BindTexture(parameters.target, textureId);
|
| gl->ReleaseTexImage2DCHROMIUM(parameters.target, imageId);
|
| gl->DestroyImageCHROMIUM(imageId);
|
| + switch (parameters.target) {
|
| + case GL_TEXTURE_2D:
|
| + // Restore the texture binding for GL_TEXTURE_2D, since the client will
|
| + // expect the previous state.
|
| + if (drawingBuffer->m_client)
|
| + drawingBuffer->m_client->DrawingBufferClientRestoreTexture2DBinding();
|
| + break;
|
| + case GC3D_TEXTURE_RECTANGLE_ARB:
|
| + // Rectangle textures aren't exposed to WebGL, so don't bother
|
| + // restoring this state (there is no meaningful way to restore it).
|
| + break;
|
| + default:
|
| + NOTREACHED();
|
| + break;
|
| + }
|
| }
|
| gl->DeleteTextures(1, &textureId);
|
| }
|
|
|
| bool DrawingBuffer::initialize(const IntSize& size, bool useMultisampling) {
|
| + ScopedStateRestorer scopedStateRestorer(this);
|
| +
|
| if (m_gl->GetGraphicsResetStatusKHR() != GL_NO_ERROR) {
|
| // Need to try to restore the context again later.
|
| return false;
|
| @@ -661,6 +652,7 @@ bool DrawingBuffer::initialize(const IntSize& size, bool useMultisampling) {
|
| m_antiAliasingMode == ScreenSpaceAntialiasing;
|
| m_sampleCount = std::min(4, maxSampleCount);
|
|
|
| + m_stateRestorer->setFramebufferBindingDirty();
|
| m_gl->GenFramebuffers(1, &m_fbo);
|
| m_gl->BindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
| if (wantExplicitResolve()) {
|
| @@ -668,7 +660,7 @@ bool DrawingBuffer::initialize(const IntSize& size, bool useMultisampling) {
|
| m_gl->BindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO);
|
| m_gl->GenRenderbuffers(1, &m_multisampleRenderbuffer);
|
| }
|
| - if (!reset(size))
|
| + if (!resizeFramebufferInternal(size))
|
| return false;
|
|
|
| if (m_depthStencilBuffer) {
|
| @@ -693,11 +685,11 @@ bool DrawingBuffer::copyToPlatformTexture(gpu::gles2::GLES2Interface* gl,
|
| bool premultiplyAlpha,
|
| bool flipY,
|
| SourceDrawingBuffer sourceBuffer) {
|
| + ScopedStateRestorer scopedStateRestorer(this);
|
| +
|
| if (m_contentsChanged) {
|
| - if (m_antiAliasingMode != None) {
|
| - commit();
|
| - restoreFramebufferBindings();
|
| - }
|
| + if (m_antiAliasingMode != None)
|
| + resolveMultisampleFramebufferInternal();
|
| m_gl->Flush();
|
| }
|
|
|
| @@ -753,10 +745,6 @@ bool DrawingBuffer::copyToPlatformTexture(gpu::gles2::GLES2Interface* gl,
|
| return true;
|
| }
|
|
|
| -GLuint DrawingBuffer::framebuffer() const {
|
| - return m_fbo;
|
| -}
|
| -
|
| WebLayer* DrawingBuffer::platformLayer() {
|
| if (!m_layer) {
|
| m_layer = wrapUnique(
|
| @@ -810,6 +798,8 @@ void DrawingBuffer::beginDestruction() {
|
|
|
| if (m_layer)
|
| GraphicsLayer::unregisterContentsLayer(m_layer->layer());
|
| +
|
| + m_client = nullptr;
|
| }
|
|
|
| bool DrawingBuffer::resizeDefaultFramebuffer(const IntSize& size) {
|
| @@ -819,6 +809,8 @@ bool DrawingBuffer::resizeDefaultFramebuffer(const IntSize& size) {
|
| attachColorBufferToReadFramebuffer();
|
|
|
| if (wantExplicitResolve()) {
|
| + m_stateRestorer->setFramebufferBindingDirty();
|
| + m_stateRestorer->setRenderbufferBindingDirty();
|
| m_gl->BindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO);
|
| m_gl->BindRenderbuffer(GL_RENDERBUFFER, m_multisampleRenderbuffer);
|
| m_gl->RenderbufferStorageMultisampleCHROMIUM(
|
| @@ -833,6 +825,8 @@ bool DrawingBuffer::resizeDefaultFramebuffer(const IntSize& size) {
|
| }
|
|
|
| if (wantDepthOrStencil()) {
|
| + m_stateRestorer->setFramebufferBindingDirty();
|
| + m_stateRestorer->setRenderbufferBindingDirty();
|
| m_gl->BindFramebuffer(GL_FRAMEBUFFER,
|
| m_multisampleFBO ? m_multisampleFBO : m_fbo);
|
| if (!m_depthStencilBuffer)
|
| @@ -859,17 +853,25 @@ bool DrawingBuffer::resizeDefaultFramebuffer(const IntSize& size) {
|
| }
|
|
|
| if (wantExplicitResolve()) {
|
| + m_stateRestorer->setFramebufferBindingDirty();
|
| m_gl->BindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO);
|
| if (m_gl->CheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
| return false;
|
| }
|
|
|
| + m_stateRestorer->setFramebufferBindingDirty();
|
| m_gl->BindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
| return m_gl->CheckFramebufferStatus(GL_FRAMEBUFFER) ==
|
| GL_FRAMEBUFFER_COMPLETE;
|
| }
|
|
|
| void DrawingBuffer::clearFramebuffers(GLbitfield clearMask) {
|
| + ScopedStateRestorer scopedStateRestorer(this);
|
| + clearFramebuffersInternal(clearMask);
|
| +}
|
| +
|
| +void DrawingBuffer::clearFramebuffersInternal(GLbitfield clearMask) {
|
| + m_stateRestorer->setFramebufferBindingDirty();
|
| // We will clear the multisample FBO, but we also need to clear the
|
| // non-multisampled buffer.
|
| if (m_multisampleFBO) {
|
| @@ -898,7 +900,12 @@ IntSize DrawingBuffer::adjustSize(const IntSize& desiredSize,
|
| return adjustedSize;
|
| }
|
|
|
| -bool DrawingBuffer::reset(const IntSize& newSize) {
|
| +bool DrawingBuffer::resize(const IntSize& newSize) {
|
| + ScopedStateRestorer scopedStateRestorer(this);
|
| + return resizeFramebufferInternal(newSize);
|
| +}
|
| +
|
| +bool DrawingBuffer::resizeFramebufferInternal(const IntSize& newSize) {
|
| CHECK(!newSize.isEmpty());
|
| IntSize adjustedSize = adjustSize(newSize, m_size, m_maxTextureSize);
|
| if (adjustedSize.isEmpty())
|
| @@ -923,6 +930,7 @@ bool DrawingBuffer::reset(const IntSize& newSize) {
|
| return false;
|
| }
|
|
|
| + m_stateRestorer->setClearStateDirty();
|
| m_gl->Disable(GL_SCISSOR_TEST);
|
| m_gl->ClearColor(0, 0, 0,
|
| defaultBufferRequiresAlphaChannelToBePreserved() ? 1 : 0);
|
| @@ -940,17 +948,25 @@ bool DrawingBuffer::reset(const IntSize& newSize) {
|
| m_gl->StencilMaskSeparate(GL_FRONT, 0xFFFFFFFF);
|
| }
|
|
|
| - clearFramebuffers(clearMask);
|
| + clearFramebuffersInternal(clearMask);
|
| return true;
|
| }
|
|
|
| -void DrawingBuffer::commit() {
|
| +void DrawingBuffer::resolveAndBindForReadAndDraw() {
|
| + {
|
| + ScopedStateRestorer scopedStateRestorer(this);
|
| + resolveMultisampleFramebufferInternal();
|
| + }
|
| + m_gl->BindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
| +}
|
| +
|
| +void DrawingBuffer::resolveMultisampleFramebufferInternal() {
|
| + m_stateRestorer->setFramebufferBindingDirty();
|
| if (wantExplicitResolve() && !m_contentsChangeCommitted) {
|
| + m_stateRestorer->setClearStateDirty();
|
| m_gl->BindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, m_multisampleFBO);
|
| m_gl->BindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, m_fbo);
|
| -
|
| - if (m_scissorEnabled)
|
| - m_gl->Disable(GL_SCISSOR_TEST);
|
| + m_gl->Disable(GL_SCISSOR_TEST);
|
|
|
| int width = m_size.width();
|
| int height = m_size.height();
|
| @@ -969,52 +985,17 @@ void DrawingBuffer::commit() {
|
| .disable_multisampling_color_mask_usage) {
|
| m_gl->ClearColor(0, 0, 0, 1);
|
| m_gl->ColorMask(false, false, false, true);
|
| - m_gl->Clear(GL_COLOR_BUFFER_BIT);
|
| -
|
| - m_gl->ClearColor(m_clearColor[0], m_clearColor[1], m_clearColor[2],
|
| - m_clearColor[3]);
|
| - m_gl->ColorMask(m_colorMask[0], m_colorMask[1], m_colorMask[2],
|
| - m_colorMask[3]);
|
| }
|
| -
|
| - if (m_scissorEnabled)
|
| - m_gl->Enable(GL_SCISSOR_TEST);
|
| }
|
|
|
| m_gl->BindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
| - if (m_antiAliasingMode == ScreenSpaceAntialiasing) {
|
| + if (m_antiAliasingMode == ScreenSpaceAntialiasing)
|
| m_gl->ApplyScreenSpaceAntialiasingCHROMIUM();
|
| - }
|
| m_contentsChangeCommitted = true;
|
| }
|
|
|
| -void DrawingBuffer::restorePixelUnpackBufferBindings() {
|
| - if (m_webGLVersion > WebGL1) {
|
| - m_gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, m_pixelUnpackBufferBinding);
|
| - }
|
| -}
|
| -
|
| void DrawingBuffer::restoreFramebufferBindings() {
|
| - if (m_drawFramebufferBinding && m_readFramebufferBinding) {
|
| - if (m_drawFramebufferBinding == m_readFramebufferBinding) {
|
| - m_gl->BindFramebuffer(GL_FRAMEBUFFER, m_readFramebufferBinding);
|
| - } else {
|
| - m_gl->BindFramebuffer(GL_READ_FRAMEBUFFER, m_readFramebufferBinding);
|
| - m_gl->BindFramebuffer(GL_DRAW_FRAMEBUFFER, m_drawFramebufferBinding);
|
| - }
|
| - return;
|
| - }
|
| - if (!m_drawFramebufferBinding && !m_readFramebufferBinding) {
|
| - bind(GL_FRAMEBUFFER);
|
| - return;
|
| - }
|
| - if (!m_drawFramebufferBinding) {
|
| - bind(GL_DRAW_FRAMEBUFFER);
|
| - m_gl->BindFramebuffer(GL_READ_FRAMEBUFFER, m_readFramebufferBinding);
|
| - } else {
|
| - bind(GL_READ_FRAMEBUFFER);
|
| - m_gl->BindFramebuffer(GL_DRAW_FRAMEBUFFER, m_drawFramebufferBinding);
|
| - }
|
| + m_client->DrawingBufferClientRestoreFramebufferBinding();
|
| }
|
|
|
| bool DrawingBuffer::multisample() const {
|
| @@ -1026,15 +1007,13 @@ void DrawingBuffer::bind(GLenum target) {
|
| wantExplicitResolve() ? m_multisampleFBO : m_fbo);
|
| }
|
|
|
| -void DrawingBuffer::setPackAlignment(GLint param) {
|
| - m_packAlignment = param;
|
| -}
|
| -
|
| bool DrawingBuffer::paintRenderingResultsToImageData(
|
| int& width,
|
| int& height,
|
| SourceDrawingBuffer sourceBuffer,
|
| WTF::ArrayBufferContents& contents) {
|
| + ScopedStateRestorer scopedStateRestorer(this);
|
| +
|
| ASSERT(!m_premultipliedAlpha);
|
| width = size().width();
|
| height = size().height();
|
| @@ -1050,6 +1029,7 @@ bool DrawingBuffer::paintRenderingResultsToImageData(
|
| WTF::ArrayBufferContents::DontInitialize);
|
|
|
| GLuint fbo = 0;
|
| + m_stateRestorer->setFramebufferBindingDirty();
|
| if (sourceBuffer == FrontBuffer && m_frontColorBuffer) {
|
| m_gl->GenFramebuffers(1, &fbo);
|
| m_gl->BindFramebuffer(GL_FRAMEBUFFER, fbo);
|
| @@ -1057,7 +1037,7 @@ bool DrawingBuffer::paintRenderingResultsToImageData(
|
| m_frontColorBuffer->parameters.target,
|
| m_frontColorBuffer->textureId, 0);
|
| } else {
|
| - m_gl->BindFramebuffer(GL_FRAMEBUFFER, framebuffer());
|
| + m_gl->BindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
| }
|
|
|
| readBackFramebuffer(static_cast<unsigned char*>(pixels.data()), width, height,
|
| @@ -1070,8 +1050,6 @@ bool DrawingBuffer::paintRenderingResultsToImageData(
|
| m_gl->DeleteFramebuffers(1, &fbo);
|
| }
|
|
|
| - restoreFramebufferBindings();
|
| -
|
| pixels.transfer(contents);
|
| return true;
|
| }
|
| @@ -1081,11 +1059,9 @@ void DrawingBuffer::readBackFramebuffer(unsigned char* pixels,
|
| int height,
|
| ReadbackOrder readbackOrder,
|
| WebGLImageConversion::AlphaOp op) {
|
| - if (m_packAlignment > 4)
|
| - m_gl->PixelStorei(GL_PACK_ALIGNMENT, 1);
|
| + m_stateRestorer->setPixelPackAlignmentDirty();
|
| + m_gl->PixelStorei(GL_PACK_ALIGNMENT, 1);
|
| m_gl->ReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
| - if (m_packAlignment > 4)
|
| - m_gl->PixelStorei(GL_PACK_ALIGNMENT, m_packAlignment);
|
|
|
| size_t bufferSize = 4 * width * height;
|
|
|
| @@ -1127,6 +1103,9 @@ void DrawingBuffer::flipVertically(uint8_t* framebuffer,
|
|
|
| RefPtr<DrawingBuffer::ColorBuffer> DrawingBuffer::createColorBuffer(
|
| const IntSize& size) {
|
| + m_stateRestorer->setFramebufferBindingDirty();
|
| + m_stateRestorer->setTextureBindingDirty();
|
| +
|
| // Select the Parameters for the texture object. Allocate the backing
|
| // GpuMemoryBuffer and GLImage, if one is going to be used.
|
| ColorBufferParameters parameters;
|
| @@ -1179,6 +1158,8 @@ RefPtr<DrawingBuffer::ColorBuffer> DrawingBuffer::createColorBuffer(
|
| if (imageId && !m_wantAlphaChannel &&
|
| contextProvider()->getCapabilities().chromium_image_rgb_emulation) {
|
| GLuint fbo = 0;
|
| +
|
| + m_stateRestorer->setClearStateDirty();
|
| m_gl->GenFramebuffers(1, &fbo);
|
| m_gl->BindFramebuffer(GL_FRAMEBUFFER, fbo);
|
| m_gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
| @@ -1189,17 +1170,15 @@ RefPtr<DrawingBuffer::ColorBuffer> DrawingBuffer::createColorBuffer(
|
| m_gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
| parameters.target, 0, 0);
|
| m_gl->DeleteFramebuffers(1, &fbo);
|
| - restoreFramebufferBindings();
|
| - m_gl->ClearColor(m_clearColor[0], m_clearColor[1], m_clearColor[2],
|
| - m_clearColor[3]);
|
| - m_gl->ColorMask(m_colorMask[0], m_colorMask[1], m_colorMask[2],
|
| - m_colorMask[3]);
|
| }
|
|
|
| return adoptRef(new ColorBuffer(this, parameters, size, textureId, imageId));
|
| }
|
|
|
| void DrawingBuffer::attachColorBufferToReadFramebuffer() {
|
| + m_stateRestorer->setFramebufferBindingDirty();
|
| + m_stateRestorer->setTextureBindingDirty();
|
| +
|
| m_gl->BindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
|
|
| GLenum target = m_backColorBuffer->parameters.target;
|
| @@ -1213,9 +1192,6 @@ void DrawingBuffer::attachColorBufferToReadFramebuffer() {
|
| else
|
| m_gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, id,
|
| 0);
|
| -
|
| - restoreTextureBindings();
|
| - restoreFramebufferBindings();
|
| }
|
|
|
| bool DrawingBuffer::wantExplicitResolve() {
|
| @@ -1240,11 +1216,33 @@ GLenum DrawingBuffer::getMultisampledRenderbufferFormat() {
|
| return GL_RGB8_OES;
|
| }
|
|
|
| -void DrawingBuffer::restoreTextureBindings() {
|
| - // This class potentially modifies the bindings for GL_TEXTURE_2D and
|
| - // GL_TEXTURE_RECTANGLE. Only GL_TEXTURE_2D needs to be restored since
|
| - // the public interface for WebGL does not support GL_TEXTURE_RECTANGLE.
|
| - m_gl->BindTexture(GL_TEXTURE_2D, m_texture2DBinding);
|
| +DrawingBuffer::ScopedStateRestorer::ScopedStateRestorer(
|
| + DrawingBuffer* drawingBuffer)
|
| + : m_drawingBuffer(drawingBuffer) {
|
| + DCHECK(!m_drawingBuffer->m_stateRestorer);
|
| + m_drawingBuffer->m_stateRestorer = this;
|
| +}
|
| +
|
| +DrawingBuffer::ScopedStateRestorer::~ScopedStateRestorer() {
|
| + m_drawingBuffer->m_stateRestorer = nullptr;
|
| + Client* client = m_drawingBuffer->m_client;
|
| + if (!client)
|
| + return;
|
| +
|
| + if (m_clearStateDirty) {
|
| + client->DrawingBufferClientRestoreScissorTest();
|
| + client->DrawingBufferClientRestoreMaskAndClearValues();
|
| + }
|
| + if (m_pixelPackAlignmentDirty)
|
| + client->DrawingBufferClientRestorePixelPackAlignment();
|
| + if (m_textureBindingDirty)
|
| + client->DrawingBufferClientRestoreTexture2DBinding();
|
| + if (m_renderbufferBindingDirty)
|
| + client->DrawingBufferClientRestoreRenderbufferBinding();
|
| + if (m_framebufferBindingDirty)
|
| + client->DrawingBufferClientRestoreFramebufferBinding();
|
| + if (m_pixelUnpackBufferBindingDirty)
|
| + client->DrawingBufferClientRestorePixelUnpackBufferBinding();
|
| }
|
|
|
| bool DrawingBuffer::shouldUseChromiumImage() {
|
|
|