Index: content/renderer/gpu/frame_swap_message_queue.h |
diff --git a/content/renderer/gpu/frame_swap_message_queue.h b/content/renderer/gpu/frame_swap_message_queue.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..7ebb9905f46c641498fc5fa12fce461e547f90aa |
--- /dev/null |
+++ b/content/renderer/gpu/frame_swap_message_queue.h |
@@ -0,0 +1,75 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_RENDERER_GPU_FRAME_SWAP_MESSAGE_QUEUE_H_ |
+#define CONTENT_RENDERER_GPU_FRAME_SWAP_MESSAGE_QUEUE_H_ |
+ |
+#include <map> |
+#include <vector> |
+ |
+#include "base/memory/ref_counted.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "base/synchronization/lock.h" |
+#include "content/common/content_export.h" |
+ |
+namespace IPC { |
+class Message; |
+}; |
+ |
+namespace content { |
+ |
+// Queue used to keep track of which IPC::Messages should be sent along with a |
+// particular compositor frame swap. |
+class CONTENT_EXPORT FrameSwapMessageQueue : |
+ public base::RefCountedThreadSafe<FrameSwapMessageQueue> { |
+ public: |
+ typedef scoped_ptr<base::AutoLock> SendMessageScope; |
+ FrameSwapMessageQueue(); |
+ |
+ // Queues message to be sent on next drain. |
+ // |
+ // |msg| - message to queue. The method takes ownership of |msg|. |
+ void QueueMessage(IPC::Message* msg); |
+ |
+ // Queues message to take place on next drain coresponding to the given |
+ // source_frame_number. Takes ownership of |msg|. |
+ // |
+ // |source_frame_number| frame number to queue |msg| for. |
+ // |msg| - message to queue. The method takes ownership of |msg|. |
+ // Returns false if the given source frame number had already been drained at |
+ // least once. |
+ bool TryQueueMessage(int source_frame_number, IPC::Message* msg); |
+ |
+ // SendMessageScope must exist till after the messages are sent. The |
+ // SendMessageScope is used to make sure that messages sent directly from the |
+ // main thread can't overtake the message containing |messages|. |
+ // |
+ // |source_frame_number| frame number to get messages for |
+ // |messages| vector to store messages. it's not cleared, only appended to. |
+ // The method will append messages queued for frame numbers lower |
+ // or equal to |source_frame_number| |
+ // Returns an object that must be kept in scope till an IPC message containing |
+ // |messages| is sent. |
+ SendMessageScope DrainMessages(int source_frame_number, |
+ std::vector<IPC::Message>* messages); |
+ |
+ private: |
+ friend class base::RefCountedThreadSafe<FrameSwapMessageQueue>; |
+ typedef std::map<int, std::vector<IPC::Message*> > FrameQueueMap; |
+ |
+ static void TransferMessages(std::vector<IPC::Message*>& source, |
+ std::vector<IPC::Message>* dest); |
+ |
+ ~FrameSwapMessageQueue(); |
+ |
+ base::Lock lock_; |
+ int highest_swapped_source_frame_number_; |
+ FrameQueueMap queued_messages_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(FrameSwapMessageQueue); |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_RENDERER_GPU_FRAME_SWAP_MESSAGE_QUEUE_H_ |