| Index: third_party/WebKit/Source/core/layout/svg/LayoutSVGResourcePattern.h
|
| diff --git a/third_party/WebKit/Source/core/layout/svg/LayoutSVGResourcePattern.h b/third_party/WebKit/Source/core/layout/svg/LayoutSVGResourcePattern.h
|
| index 1c86b240854ff10f63707f74962ac7ec7e0d5a5f..788b7b4754c2bd6587a2df89961689a75a47348e 100644
|
| --- a/third_party/WebKit/Source/core/layout/svg/LayoutSVGResourcePattern.h
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| +++ b/third_party/WebKit/Source/core/layout/svg/LayoutSVGResourcePattern.h
|
| @@ -71,12 +71,13 @@ class LayoutSVGResourcePattern final : public LayoutSVGResourcePaintServer {
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| return m_attributesWrapper->attributes();
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| }
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|
|
| - // FIXME: we can almost do away with this per-object map, but not quite: the tile size can be
|
| - // relative to the client bounding box, and it gets captured in the cached Pattern shader.
|
| - // Hence, we need one Pattern shader per client. The display list OTOH is the same => we
|
| - // should be able to cache a single display list per LayoutSVGResourcePattern + one
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| - // Pattern(shader) for each client -- this would avoid re-recording when multiple clients
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| - // share the same pattern.
|
| + // FIXME: we can almost do away with this per-object map, but not quite: the
|
| + // tile size can be relative to the client bounding box, and it gets captured
|
| + // in the cached Pattern shader.
|
| + // Hence, we need one Pattern shader per client. The display list OTOH is the
|
| + // same => we should be able to cache a single display list per
|
| + // LayoutSVGResourcePattern + one Pattern(shader) for each client -- this
|
| + // would avoid re-recording when multiple clients share the same pattern.
|
| HashMap<const LayoutObject*, std::unique_ptr<PatternData>> m_patternMap;
|
| };
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|