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Side by Side Diff: third_party/WebKit/Source/core/layout/svg/LayoutSVGResourcePattern.h

Issue 2400783002: Reformat comments in core/layout/svg (Closed)
Patch Set: Created 4 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
4 * Copyright 2014 The Chromium Authors. All rights reserved. 4 * Copyright 2014 The Chromium Authors. All rights reserved.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
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64 bool m_shouldCollectPatternAttributes : 1; 64 bool m_shouldCollectPatternAttributes : 1;
65 Persistent<PatternAttributesWrapper> m_attributesWrapper; 65 Persistent<PatternAttributesWrapper> m_attributesWrapper;
66 66
67 PatternAttributes& mutableAttributes() { 67 PatternAttributes& mutableAttributes() {
68 return m_attributesWrapper->attributes(); 68 return m_attributesWrapper->attributes();
69 } 69 }
70 const PatternAttributes& attributes() const { 70 const PatternAttributes& attributes() const {
71 return m_attributesWrapper->attributes(); 71 return m_attributesWrapper->attributes();
72 } 72 }
73 73
74 // FIXME: we can almost do away with this per-object map, but not quite: the t ile size can be 74 // FIXME: we can almost do away with this per-object map, but not quite: the
75 // relative to the client bounding box, and it gets captured in the cached Pat tern shader. 75 // tile size can be relative to the client bounding box, and it gets captured
76 // Hence, we need one Pattern shader per client. The display list OTOH is the same => we 76 // in the cached Pattern shader.
77 // should be able to cache a single display list per LayoutSVGResourcePattern + one 77 // Hence, we need one Pattern shader per client. The display list OTOH is the
78 // Pattern(shader) for each client -- this would avoid re-recording when multi ple clients 78 // same => we should be able to cache a single display list per
79 // share the same pattern. 79 // LayoutSVGResourcePattern + one Pattern(shader) for each client -- this
80 // would avoid re-recording when multiple clients share the same pattern.
80 HashMap<const LayoutObject*, std::unique_ptr<PatternData>> m_patternMap; 81 HashMap<const LayoutObject*, std::unique_ptr<PatternData>> m_patternMap;
81 }; 82 };
82 83
83 } // namespace blink 84 } // namespace blink
84 85
85 #endif 86 #endif
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