Chromium Code Reviews| Index: gpu/command_buffer/tests/gl_map_buffer_range_unittest.cc |
| diff --git a/gpu/command_buffer/tests/gl_map_buffer_range_unittest.cc b/gpu/command_buffer/tests/gl_map_buffer_range_unittest.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..427d8acb74ae6357eea165b206ecace859f614a5 |
| --- /dev/null |
| +++ b/gpu/command_buffer/tests/gl_map_buffer_range_unittest.cc |
| @@ -0,0 +1,407 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include <GLES2/gl2.h> |
| +#include <GLES2/gl2ext.h> |
| +#include <GLES2/gl2extchromium.h> |
| +#include <GLES3/gl3.h> |
| +#include <stdint.h> |
| + |
| +#include "base/command_line.h" |
| +#include "gpu/command_buffer/service/context_group.h" |
| +#include "gpu/command_buffer/tests/gl_manager.h" |
| +#include "gpu/command_buffer/tests/gl_test_utils.h" |
| +#include "testing/gmock/include/gmock/gmock.h" |
| +#include "testing/gtest/include/gtest/gtest.h" |
| +#include "ui/gl/gl_switches.h" |
| + |
| +#define SHADER(Src) #Src |
| + |
| +namespace gpu { |
| + |
| +class ES3MapBufferRangeTest : public testing::Test { |
| + protected: |
| + static const GLsizei kCanvasSize = 4; |
| + |
| + void SetUp() override { |
| + GLManager::Options options; |
| + options.size = gfx::Size(kCanvasSize, kCanvasSize); |
| + options.context_type = gles2::CONTEXT_TYPE_OPENGLES3; |
| + |
| + base::CommandLine cmd_line(base::CommandLine::NO_PROGRAM); |
| + cmd_line.AppendSwitch(switches::kEnableUnsafeES3APIs); |
| + gl_.InitializeWithCommandLine(options, cmd_line); |
| + } |
| + |
| + void TearDown() override { gl_.Destroy(); } |
| + |
| + GLuint SetupSimpleProgram(GLint* ret_position_loc) { |
| + static const char* v_shader_src = |
| + SHADER(attribute vec2 a_position; |
| + void main() { gl_Position = vec4(a_position, 0.0, 1.0); }); |
| + static const char* f_shader_src = |
| + SHADER(precision mediump float; |
| + void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }); |
| + GLuint program = GLTestHelper::LoadProgram(v_shader_src, f_shader_src); |
| + EXPECT_LT(0u, program); |
| + glUseProgram(program); |
| + *ret_position_loc = glGetAttribLocation(program, "a_position"); |
| + EXPECT_LE(0, *ret_position_loc); |
| + return program; |
| + } |
| + |
| + GLuint SetupTransformFeedbackProgram(GLint* ret_position_loc) { |
| + static const char* v_shader_src = |
| + "#version 300 es\n" |
| + "in vec2 a_position;\n" |
| + "out vec3 var0;\n" |
| + "out vec2 var1;\n" |
| + "void main() {\n" |
| + " var0 = vec3(a_position, 0.5);\n" |
| + " var1 = a_position;\n" |
| + " gl_Position = vec4(a_position, 0.0, 1.0);\n" |
| + "}"; |
| + static const char* f_shader_src = |
| + "#version 300 es\n" |
| + "precision mediump float;\n" |
| + "out vec4 color;\n" |
| + "in vec3 var0;\n" |
| + "in vec2 var1;\n" |
| + "void main() {\n" |
| + " color = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| + "}"; |
| + static const char* varyings[] = {"var0", "var1"}; |
| + GLuint program = GLTestHelper::LoadProgram(v_shader_src, f_shader_src); |
| + EXPECT_LT(0u, program); |
| + glTransformFeedbackVaryings(program, 2, varyings, GL_SEPARATE_ATTRIBS); |
| + glLinkProgram(program); |
| + GLint link_status = GL_FALSE; |
| + glGetProgramiv(program, GL_LINK_STATUS, &link_status); |
| + EXPECT_EQ(GL_TRUE, link_status); |
| + glUseProgram(program); |
| + *ret_position_loc = glGetAttribLocation(program, "a_position"); |
| + EXPECT_LE(0, *ret_position_loc); |
| + return program; |
| + } |
| + |
| + GLManager gl_; |
| +}; |
| + |
| +TEST_F(ES3MapBufferRangeTest, DrawArraysAndInstanced) { |
| + const uint8_t kRedColor[] = {255, 0, 0, 255}; |
| + const uint8_t kBlackColor[] = {0, 0, 0, 255}; |
| + const GLsizei kPrimCount = 4; |
| + |
| + GLint position_loc = 0; |
| + SetupSimpleProgram(&position_loc); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + GLuint buffer = GLTestHelper::SetupUnitQuad(position_loc); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + EXPECT_LT(0u, buffer); |
| + |
| + glClearColor(0.0, 0.0, 0.0, 1.0); |
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| + glDrawArrays(GL_TRIANGLES, 0, 6); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + EXPECT_TRUE( |
| + GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor)); |
| + |
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| + glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + EXPECT_TRUE( |
| + GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor)); |
| + |
| + glMapBufferRange(GL_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| + glDrawArrays(GL_TRIANGLES, 0, 6); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
| + EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
| + kBlackColor)); |
| + |
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| + glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
| + EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
| + kBlackColor)); |
| + |
| + glUnmapBuffer(GL_ARRAY_BUFFER); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| + glDrawArrays(GL_TRIANGLES, 0, 6); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + EXPECT_TRUE( |
| + GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor)); |
| + |
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| + glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + EXPECT_TRUE( |
| + GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor)); |
| +} |
| + |
| +TEST_F(ES3MapBufferRangeTest, DrawElementsAndInstanced) { |
| + const uint8_t kRedColor[] = {255, 0, 0, 255}; |
| + const uint8_t kBlackColor[] = {0, 0, 0, 255}; |
| + const GLsizei kPrimCount = 4; |
| + |
| + GLint position_loc = 0; |
| + SetupSimpleProgram(&position_loc); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + std::vector<GLuint> buffers = |
| + GLTestHelper::SetupIndexedUnitQuad(position_loc); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + EXPECT_EQ(2u, buffers.size()); |
| + EXPECT_LT(0u, buffers[0]); |
| + EXPECT_LT(0u, buffers[1]); |
| + |
| + glClearColor(0.0, 0.0, 0.0, 1.0); |
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + EXPECT_TRUE( |
| + GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor)); |
| + |
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| + glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0, |
| + kPrimCount); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + EXPECT_TRUE( |
| + GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor)); |
| + |
| + glMapBufferRange(GL_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| + glDrawArrays(GL_TRIANGLES, 0, 6); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
| + EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
| + kBlackColor)); |
| + |
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| + glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0, |
| + kPrimCount); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
| + EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
| + kBlackColor)); |
| + |
| + glUnmapBuffer(GL_ARRAY_BUFFER); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + EXPECT_TRUE( |
| + GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor)); |
| + |
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| + glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0, |
| + kPrimCount); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + EXPECT_TRUE( |
| + GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor)); |
| + |
| + glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
| + EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
| + kBlackColor)); |
| + |
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| + glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0, |
| + kPrimCount); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
| + EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, |
| + kBlackColor)); |
| + |
| + glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + EXPECT_TRUE( |
| + GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor)); |
| + |
| + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| + glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0, |
| + kPrimCount); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + EXPECT_TRUE( |
| + GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor)); |
| +} |
| + |
| +TEST_F(ES3MapBufferRangeTest, ReadPixels) { |
| + GLuint buffer = 0; |
| + glGenBuffers(1, &buffer); |
| + EXPECT_LT(0u, buffer); |
| + glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer); |
| + glBufferData(GL_PIXEL_PACK_BUFFER, 4 * kCanvasSize * kCanvasSize, 0, |
| + GL_STATIC_READ); |
| + |
| + glReadPixels(0, 0, kCanvasSize, kCanvasSize, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + glReadPixels(0, 0, kCanvasSize, kCanvasSize, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
| + |
| + glUnmapBuffer(GL_PIXEL_PACK_BUFFER); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + glReadPixels(0, 0, kCanvasSize, kCanvasSize, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| +} |
| + |
| +TEST_F(ES3MapBufferRangeTest, TexImageAndSubImage2D) { |
| + const GLsizei kTextureSize = 4; |
| + GLuint buffer = 0; |
| + glGenBuffers(1, &buffer); |
| + EXPECT_LT(0u, buffer); |
| + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer); |
| + glBufferData(GL_PIXEL_UNPACK_BUFFER, 4 * kTextureSize * kTextureSize, 0, |
| + GL_STATIC_READ); |
| + |
| + GLuint tex = 0; |
| + glGenTextures(1, &tex); |
| + EXPECT_LT(0u, tex); |
| + glBindTexture(GL_TEXTURE_2D, tex); |
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextureSize, kTextureSize, 0, |
| + GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextureSize, kTextureSize, GL_RGBA, |
| + GL_UNSIGNED_BYTE, 0); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, 6, GL_MAP_READ_BIT); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextureSize, kTextureSize, 0, |
| + GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
| + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextureSize, kTextureSize, GL_RGBA, |
| + GL_UNSIGNED_BYTE, 0); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
| + |
| + glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextureSize, kTextureSize, 0, |
| + GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextureSize, kTextureSize, GL_RGBA, |
| + GL_UNSIGNED_BYTE, 0); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| +} |
| + |
| +TEST_F(ES3MapBufferRangeTest, TexImageAndSubImage3D) { |
| + const GLsizei kTextureSize = 4; |
| + GLuint buffer = 0; |
| + glGenBuffers(1, &buffer); |
| + EXPECT_LT(0u, buffer); |
| + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer); |
| + glBufferData(GL_PIXEL_UNPACK_BUFFER, |
| + 4 * kTextureSize * kTextureSize * kTextureSize, 0, |
| + GL_STATIC_READ); |
| + |
| + GLuint tex = 0; |
| + glGenTextures(1, &tex); |
| + EXPECT_LT(0u, tex); |
| + glBindTexture(GL_TEXTURE_3D, tex); |
| + glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTextureSize, kTextureSize, |
| + kTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kTextureSize, kTextureSize, |
| + kTextureSize, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, 6, GL_MAP_READ_BIT); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTextureSize, kTextureSize, |
| + kTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
| + glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kTextureSize, kTextureSize, |
| + kTextureSize, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
| + |
| + glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTextureSize, kTextureSize, |
| + kTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kTextureSize, kTextureSize, |
| + kTextureSize, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| +} |
| + |
| +// TODO(zmo): Add tests for CompressedTex* functions. |
| + |
| +TEST_F(ES3MapBufferRangeTest, TransformFeedback) { |
| + GLuint transform_feedback_buffer[2]; |
| + glGenBuffers(2, transform_feedback_buffer); |
| + EXPECT_LT(0u, transform_feedback_buffer[0]); |
| + EXPECT_LT(0u, transform_feedback_buffer[1]); |
| + glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, |
| + transform_feedback_buffer[0]); |
| + glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 3 * 6 * sizeof(float), 0, |
| + GL_STATIC_READ); |
| + glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1, |
| + transform_feedback_buffer[1]); |
| + glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 2 * 6 * sizeof(float), 0, |
| + GL_STATIC_READ); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + GLint position_loc = 0; |
| + SetupTransformFeedbackProgram(&position_loc); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + GLuint buffer = GLTestHelper::SetupUnitQuad(position_loc); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + EXPECT_LT(0u, buffer); |
| + |
| + GLuint transform_feedback = 0; |
| + glGenTransformFeedbacks(1, &transform_feedback); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + glBeginTransformFeedback(GL_TRIANGLES); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
| + |
| + glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + glBeginTransformFeedback(GL_TRIANGLES); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT); |
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
| + |
| + glDrawArrays(GL_TRIANGLES, 0, 6); |
| + glEndTransformFeedback(); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| + |
| + glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); |
| + GLTestHelper::CheckGLError("no errors", __LINE__); |
| +} |
| + |
| +// TODO(zmo): add tests for uniform buffer mapping. |
| + |
|
vmiura
2016/10/10 18:20:48
These look good. Could you also add a TODO for Co
Zhenyao Mo
2016/10/10 21:02:07
Done.
|
| +} // namespace gpu |