| Index: third_party/WebKit/Source/core/layout/ImageQualityController.cpp | 
| diff --git a/third_party/WebKit/Source/core/layout/ImageQualityController.cpp b/third_party/WebKit/Source/core/layout/ImageQualityController.cpp | 
| index 9b94c5b3dce38332e39b1a298833c80002b59db7..68c9d92ddc32333239d9efe514fefd2e57a9bc0e 100644 | 
| --- a/third_party/WebKit/Source/core/layout/ImageQualityController.cpp | 
| +++ b/third_party/WebKit/Source/core/layout/ImageQualityController.cpp | 
| @@ -91,7 +91,8 @@ InterpolationQuality ImageQualityController::chooseInterpolationQuality( | 
| } | 
|  | 
| ImageQualityController::~ImageQualityController() { | 
| -  // This will catch users of ImageQualityController that forget to call cleanUp. | 
| +  // This will catch users of ImageQualityController that forget to call | 
| +  // cleanUp. | 
| ASSERT(!gImageQualityController || gImageQualityController->isEmpty()); | 
| } | 
|  | 
| @@ -167,8 +168,8 @@ bool ImageQualityController::shouldPaintAtLowQuality( | 
| const void* layer, | 
| const LayoutSize& layoutSize, | 
| double lastFrameTimeMonotonic) { | 
| -  // If the image is not a bitmap image, then none of this is relevant and we just paint at high | 
| -  // quality. | 
| +  // If the image is not a bitmap image, then none of this is relevant and we | 
| +  // just paint at high quality. | 
| if (!image || !image->isBitmapImage()) | 
| return false; | 
|  | 
| @@ -203,12 +204,14 @@ bool ImageQualityController::shouldPaintAtLowQuality( | 
| } | 
|  | 
| if (layoutSize == image->size()) { | 
| -    // There is no scale in effect. If we had a scale in effect before, we can just remove this object from the list. | 
| +    // There is no scale in effect. If we had a scale in effect before, we can | 
| +    // just remove this object from the list. | 
| removeLayer(object, innerMap, layer); | 
| return false; | 
| } | 
|  | 
| -  // If an animated resize is active for this object, paint in low quality and kick the timer ahead. | 
| +  // If an animated resize is active for this object, paint in low quality and | 
| +  // kick the timer ahead. | 
| if (objectIsResizing) { | 
| bool sizesChanged = oldSize != layoutSize; | 
| set(object, innerMap, layer, layoutSize, sizesChanged); | 
|  |