Index: third_party/WebKit/Source/modules/webgl/WebGLFramebuffer.h |
diff --git a/third_party/WebKit/Source/modules/webgl/WebGLFramebuffer.h b/third_party/WebKit/Source/modules/webgl/WebGLFramebuffer.h |
index ccecbc2ddb119365c5b6aa7ea8cf156471f8083a..2ec0c971a3a94c0b9ace170912cbbe91a08ac44f 100644 |
--- a/third_party/WebKit/Source/modules/webgl/WebGLFramebuffer.h |
+++ b/third_party/WebKit/Source/modules/webgl/WebGLFramebuffer.h |
@@ -122,7 +122,8 @@ class WebGLFramebuffer final : public WebGLContextObject { |
// Check if the framebuffer is currently bound. |
bool isBound(GLenum target) const; |
- // Check if a new drawBuffers call should be issued. This is called when we add or remove an attachment. |
+ // Check if a new drawBuffers call should be issued. This is called when we |
+ // add or remove an attachment. |
void drawBuffersIfNecessary(bool force); |
void setAttachmentInternal(GLenum target, |
@@ -134,7 +135,8 @@ class WebGLFramebuffer final : public WebGLContextObject { |
void setAttachmentInternal(GLenum target, |
GLenum attachment, |
WebGLRenderbuffer*); |
- // If a given attachment point for the currently bound framebuffer is not null, remove the attached object. |
+ // If a given attachment point for the currently bound framebuffer is not |
+ // null, remove the attached object. |
void removeAttachmentInternal(GLenum target, GLenum attachment); |
void commitWebGL1DepthStencilIfConsistent(GLenum target); |