| Index: third_party/WebKit/Source/modules/webgl/WebGLFramebuffer.h
|
| diff --git a/third_party/WebKit/Source/modules/webgl/WebGLFramebuffer.h b/third_party/WebKit/Source/modules/webgl/WebGLFramebuffer.h
|
| index ccecbc2ddb119365c5b6aa7ea8cf156471f8083a..2ec0c971a3a94c0b9ace170912cbbe91a08ac44f 100644
|
| --- a/third_party/WebKit/Source/modules/webgl/WebGLFramebuffer.h
|
| +++ b/third_party/WebKit/Source/modules/webgl/WebGLFramebuffer.h
|
| @@ -122,7 +122,8 @@ class WebGLFramebuffer final : public WebGLContextObject {
|
| // Check if the framebuffer is currently bound.
|
| bool isBound(GLenum target) const;
|
|
|
| - // Check if a new drawBuffers call should be issued. This is called when we add or remove an attachment.
|
| + // Check if a new drawBuffers call should be issued. This is called when we
|
| + // add or remove an attachment.
|
| void drawBuffersIfNecessary(bool force);
|
|
|
| void setAttachmentInternal(GLenum target,
|
| @@ -134,7 +135,8 @@ class WebGLFramebuffer final : public WebGLContextObject {
|
| void setAttachmentInternal(GLenum target,
|
| GLenum attachment,
|
| WebGLRenderbuffer*);
|
| - // If a given attachment point for the currently bound framebuffer is not null, remove the attached object.
|
| + // If a given attachment point for the currently bound framebuffer is not
|
| + // null, remove the attached object.
|
| void removeAttachmentInternal(GLenum target, GLenum attachment);
|
|
|
| void commitWebGL1DepthStencilIfConsistent(GLenum target);
|
|
|