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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLFramebuffer.h

Issue 2394883002: Enforce comment formatting in modules/ (Closed)
Patch Set: Created 4 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 104 matching lines...) Expand 10 before | Expand all | Expand 10 after
115 115
116 bool hasObject() const override { return m_object != 0; } 116 bool hasObject() const override { return m_object != 0; }
117 void deleteObjectImpl(gpu::gles2::GLES2Interface*) override; 117 void deleteObjectImpl(gpu::gles2::GLES2Interface*) override;
118 118
119 private: 119 private:
120 WebGLAttachment* getAttachment(GLenum attachment) const; 120 WebGLAttachment* getAttachment(GLenum attachment) const;
121 121
122 // Check if the framebuffer is currently bound. 122 // Check if the framebuffer is currently bound.
123 bool isBound(GLenum target) const; 123 bool isBound(GLenum target) const;
124 124
125 // Check if a new drawBuffers call should be issued. This is called when we ad d or remove an attachment. 125 // Check if a new drawBuffers call should be issued. This is called when we
126 // add or remove an attachment.
126 void drawBuffersIfNecessary(bool force); 127 void drawBuffersIfNecessary(bool force);
127 128
128 void setAttachmentInternal(GLenum target, 129 void setAttachmentInternal(GLenum target,
129 GLenum attachment, 130 GLenum attachment,
130 GLenum texTarget, 131 GLenum texTarget,
131 WebGLTexture*, 132 WebGLTexture*,
132 GLint level, 133 GLint level,
133 GLint layer); 134 GLint layer);
134 void setAttachmentInternal(GLenum target, 135 void setAttachmentInternal(GLenum target,
135 GLenum attachment, 136 GLenum attachment,
136 WebGLRenderbuffer*); 137 WebGLRenderbuffer*);
137 // If a given attachment point for the currently bound framebuffer is not null , remove the attached object. 138 // If a given attachment point for the currently bound framebuffer is not
139 // null, remove the attached object.
138 void removeAttachmentInternal(GLenum target, GLenum attachment); 140 void removeAttachmentInternal(GLenum target, GLenum attachment);
139 141
140 void commitWebGL1DepthStencilIfConsistent(GLenum target); 142 void commitWebGL1DepthStencilIfConsistent(GLenum target);
141 143
142 GLuint m_object; 144 GLuint m_object;
143 145
144 typedef HeapHashMap<GLenum, Member<WebGLAttachment>> AttachmentMap; 146 typedef HeapHashMap<GLenum, Member<WebGLAttachment>> AttachmentMap;
145 147
146 AttachmentMap m_attachments; 148 AttachmentMap m_attachments;
147 bool m_destructionInProgress; 149 bool m_destructionInProgress;
148 150
149 bool m_hasEverBeenBound; 151 bool m_hasEverBeenBound;
150 bool m_webGL1DepthStencilConsistent; 152 bool m_webGL1DepthStencilConsistent;
151 153
152 Vector<GLenum> m_drawBuffers; 154 Vector<GLenum> m_drawBuffers;
153 Vector<GLenum> m_filteredDrawBuffers; 155 Vector<GLenum> m_filteredDrawBuffers;
154 156
155 GLenum m_readBuffer; 157 GLenum m_readBuffer;
156 }; 158 };
157 159
158 } // namespace blink 160 } // namespace blink
159 161
160 #endif // WebGLFramebuffer_h 162 #endif // WebGLFramebuffer_h
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