Index: third_party/WebKit/Source/platform/graphics/filters/FEDropShadow.h |
diff --git a/third_party/WebKit/Source/platform/graphics/filters/FEDropShadow.h b/third_party/WebKit/Source/platform/graphics/filters/FEDropShadow.h |
index cf4bd7abb6100ded98aa9594fa6ddee85573dec0..5cc47519e2c1550bbbf7c6b9e941223e220d2e3f 100644 |
--- a/third_party/WebKit/Source/platform/graphics/filters/FEDropShadow.h |
+++ b/third_party/WebKit/Source/platform/graphics/filters/FEDropShadow.h |
@@ -31,6 +31,12 @@ class PLATFORM_EXPORT FEDropShadow final : public FilterEffect { |
static FEDropShadow* |
create(Filter*, float, float, float, float, const Color&, float); |
+ // Compute which destination area will be affected when applying a drop |
+ // shadow effect with |stdDeviation| and |offset| to an area |rect|. |
+ static FloatRect mapEffect(const FloatSize& stdDeviation, |
+ const FloatPoint& offset, |
+ const FloatRect&); |
+ |
void setShadowColor(const Color& color) { m_shadowColor = color; } |
void setShadowOpacity(float opacity) { m_shadowOpacity = opacity; } |