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| 1 /* | 1 /* |
| 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| 3 * Copyright (C) 2013 Google Inc. All rights reserved. | 3 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 4 * | 4 * |
| 5 * This library is free software; you can redistribute it and/or | 5 * This library is free software; you can redistribute it and/or |
| 6 * modify it under the terms of the GNU Library General Public | 6 * modify it under the terms of the GNU Library General Public |
| 7 * License as published by the Free Software Foundation; either | 7 * License as published by the Free Software Foundation; either |
| 8 * version 2 of the License, or (at your option) any later version. | 8 * version 2 of the License, or (at your option) any later version. |
| 9 * | 9 * |
| 10 * This library is distributed in the hope that it will be useful, | 10 * This library is distributed in the hope that it will be useful, |
| (...skipping 13 matching lines...) Expand all Loading... |
| 24 #include "platform/graphics/Color.h" | 24 #include "platform/graphics/Color.h" |
| 25 #include "platform/graphics/filters/FilterEffect.h" | 25 #include "platform/graphics/filters/FilterEffect.h" |
| 26 | 26 |
| 27 namespace blink { | 27 namespace blink { |
| 28 | 28 |
| 29 class PLATFORM_EXPORT FEDropShadow final : public FilterEffect { | 29 class PLATFORM_EXPORT FEDropShadow final : public FilterEffect { |
| 30 public: | 30 public: |
| 31 static FEDropShadow* | 31 static FEDropShadow* |
| 32 create(Filter*, float, float, float, float, const Color&, float); | 32 create(Filter*, float, float, float, float, const Color&, float); |
| 33 | 33 |
| 34 // Compute which destination area will be affected when applying a drop |
| 35 // shadow effect with |stdDeviation| and |offset| to an area |rect|. |
| 36 static FloatRect mapEffect(const FloatSize& stdDeviation, |
| 37 const FloatPoint& offset, |
| 38 const FloatRect&); |
| 39 |
| 34 void setShadowColor(const Color& color) { m_shadowColor = color; } | 40 void setShadowColor(const Color& color) { m_shadowColor = color; } |
| 35 void setShadowOpacity(float opacity) { m_shadowOpacity = opacity; } | 41 void setShadowOpacity(float opacity) { m_shadowOpacity = opacity; } |
| 36 | 42 |
| 37 TextStream& externalRepresentation(TextStream&, int indention) const override; | 43 TextStream& externalRepresentation(TextStream&, int indention) const override; |
| 38 | 44 |
| 39 private: | 45 private: |
| 40 FEDropShadow(Filter*, float, float, float, float, const Color&, float); | 46 FEDropShadow(Filter*, float, float, float, float, const Color&, float); |
| 41 | 47 |
| 42 FloatRect mapEffect(const FloatRect&) const override; | 48 FloatRect mapEffect(const FloatRect&) const override; |
| 43 | 49 |
| 44 sk_sp<SkImageFilter> createImageFilter() override; | 50 sk_sp<SkImageFilter> createImageFilter() override; |
| 45 | 51 |
| 46 float m_stdX; | 52 float m_stdX; |
| 47 float m_stdY; | 53 float m_stdY; |
| 48 float m_dx; | 54 float m_dx; |
| 49 float m_dy; | 55 float m_dy; |
| 50 Color m_shadowColor; | 56 Color m_shadowColor; |
| 51 float m_shadowOpacity; | 57 float m_shadowOpacity; |
| 52 }; | 58 }; |
| 53 | 59 |
| 54 } // namespace blink | 60 } // namespace blink |
| 55 | 61 |
| 56 #endif // FEDropShadow_h | 62 #endif // FEDropShadow_h |
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