Index: third_party/WebKit/Source/platform/geometry/TransformState.cpp |
diff --git a/third_party/WebKit/Source/platform/geometry/TransformState.cpp b/third_party/WebKit/Source/platform/geometry/TransformState.cpp |
index 6a0ca987dd943e9dc24ac67310ac71c885311f2a..8eca08c227ea20bf75e669355b6fc3d42ae9be5b 100644 |
--- a/third_party/WebKit/Source/platform/geometry/TransformState.cpp |
+++ b/third_party/WebKit/Source/platform/geometry/TransformState.cpp |
@@ -76,7 +76,8 @@ void TransformState::move(const LayoutSize& offset, |
} else { |
applyAccumulatedOffset(); |
if (m_accumulatingTransform && m_accumulatedTransform) { |
- // If we're accumulating into an existing transform, apply the translation. |
+ // If we're accumulating into an existing transform, apply the |
+ // translation. |
translateTransform(offset); |
} else { |
// Just move the point and/or quad. |
@@ -99,7 +100,8 @@ void TransformState::applyAccumulatedOffset() { |
} |
} |
-// FIXME: We transform AffineTransform to TransformationMatrix. This is rather inefficient. |
+// FIXME: We transform AffineTransform to TransformationMatrix. This is rather |
+// inefficient. |
void TransformState::applyTransform( |
const AffineTransform& transformFromContainer, |
TransformAccumulation accumulate, |
@@ -124,7 +126,8 @@ void TransformState::applyTransform( |
applyAccumulatedOffset(); |
- // If we have an accumulated transform from last time, multiply in this transform |
+ // If we have an accumulated transform from last time, multiply in this |
+ // transform |
if (m_accumulatedTransform) { |
if (m_direction == ApplyTransformDirection) |
m_accumulatedTransform = TransformationMatrix::create( |