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Side by Side Diff: third_party/WebKit/Source/platform/geometry/TransformState.cpp

Issue 2392543003: reflow comments in platform/geometry (Closed)
Patch Set: Created 4 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Apple Inc. All rights reserved. 2 * Copyright (C) 2011 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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69 void TransformState::move(const LayoutSize& offset, 69 void TransformState::move(const LayoutSize& offset,
70 TransformAccumulation accumulate) { 70 TransformAccumulation accumulate) {
71 if (m_forceAccumulatingTransform) 71 if (m_forceAccumulatingTransform)
72 accumulate = AccumulateTransform; 72 accumulate = AccumulateTransform;
73 73
74 if (accumulate == FlattenTransform || !m_accumulatedTransform) { 74 if (accumulate == FlattenTransform || !m_accumulatedTransform) {
75 m_accumulatedOffset += offset; 75 m_accumulatedOffset += offset;
76 } else { 76 } else {
77 applyAccumulatedOffset(); 77 applyAccumulatedOffset();
78 if (m_accumulatingTransform && m_accumulatedTransform) { 78 if (m_accumulatingTransform && m_accumulatedTransform) {
79 // If we're accumulating into an existing transform, apply the translation . 79 // If we're accumulating into an existing transform, apply the
80 // translation.
80 translateTransform(offset); 81 translateTransform(offset);
81 } else { 82 } else {
82 // Just move the point and/or quad. 83 // Just move the point and/or quad.
83 translateMappedCoordinates(offset); 84 translateMappedCoordinates(offset);
84 } 85 }
85 } 86 }
86 m_accumulatingTransform = accumulate == AccumulateTransform; 87 m_accumulatingTransform = accumulate == AccumulateTransform;
87 } 88 }
88 89
89 void TransformState::applyAccumulatedOffset() { 90 void TransformState::applyAccumulatedOffset() {
90 LayoutSize offset = m_accumulatedOffset; 91 LayoutSize offset = m_accumulatedOffset;
91 m_accumulatedOffset = LayoutSize(); 92 m_accumulatedOffset = LayoutSize();
92 if (!offset.isZero()) { 93 if (!offset.isZero()) {
93 if (m_accumulatedTransform) { 94 if (m_accumulatedTransform) {
94 translateTransform(offset); 95 translateTransform(offset);
95 flatten(); 96 flatten();
96 } else { 97 } else {
97 translateMappedCoordinates(offset); 98 translateMappedCoordinates(offset);
98 } 99 }
99 } 100 }
100 } 101 }
101 102
102 // FIXME: We transform AffineTransform to TransformationMatrix. This is rather i nefficient. 103 // FIXME: We transform AffineTransform to TransformationMatrix. This is rather
104 // inefficient.
103 void TransformState::applyTransform( 105 void TransformState::applyTransform(
104 const AffineTransform& transformFromContainer, 106 const AffineTransform& transformFromContainer,
105 TransformAccumulation accumulate, 107 TransformAccumulation accumulate,
106 bool* wasClamped) { 108 bool* wasClamped) {
107 applyTransform(transformFromContainer.toTransformationMatrix(), accumulate, 109 applyTransform(transformFromContainer.toTransformationMatrix(), accumulate,
108 wasClamped); 110 wasClamped);
109 } 111 }
110 112
111 void TransformState::applyTransform( 113 void TransformState::applyTransform(
112 const TransformationMatrix& transformFromContainer, 114 const TransformationMatrix& transformFromContainer,
113 TransformAccumulation accumulate, 115 TransformAccumulation accumulate,
114 bool* wasClamped) { 116 bool* wasClamped) {
115 if (wasClamped) 117 if (wasClamped)
116 *wasClamped = false; 118 *wasClamped = false;
117 119
118 if (transformFromContainer.isIntegerTranslation()) { 120 if (transformFromContainer.isIntegerTranslation()) {
119 move(LayoutSize(LayoutUnit(transformFromContainer.e()), 121 move(LayoutSize(LayoutUnit(transformFromContainer.e()),
120 LayoutUnit(transformFromContainer.f())), 122 LayoutUnit(transformFromContainer.f())),
121 accumulate); 123 accumulate);
122 return; 124 return;
123 } 125 }
124 126
125 applyAccumulatedOffset(); 127 applyAccumulatedOffset();
126 128
127 // If we have an accumulated transform from last time, multiply in this transf orm 129 // If we have an accumulated transform from last time, multiply in this
130 // transform
128 if (m_accumulatedTransform) { 131 if (m_accumulatedTransform) {
129 if (m_direction == ApplyTransformDirection) 132 if (m_direction == ApplyTransformDirection)
130 m_accumulatedTransform = TransformationMatrix::create( 133 m_accumulatedTransform = TransformationMatrix::create(
131 transformFromContainer * *m_accumulatedTransform); 134 transformFromContainer * *m_accumulatedTransform);
132 else 135 else
133 m_accumulatedTransform->multiply(transformFromContainer); 136 m_accumulatedTransform->multiply(transformFromContainer);
134 } else if (accumulate == AccumulateTransform) { 137 } else if (accumulate == AccumulateTransform) {
135 // Make one if we started to accumulate 138 // Make one if we started to accumulate
136 m_accumulatedTransform = 139 m_accumulatedTransform =
137 TransformationMatrix::create(transformFromContainer); 140 TransformationMatrix::create(transformFromContainer);
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222 225
223 // We could throw away m_accumulatedTransform if we wanted to here, but that 226 // We could throw away m_accumulatedTransform if we wanted to here, but that
224 // would cause thrash when traversing hierarchies with alternating 227 // would cause thrash when traversing hierarchies with alternating
225 // preserve-3d and flat elements. 228 // preserve-3d and flat elements.
226 if (m_accumulatedTransform) 229 if (m_accumulatedTransform)
227 m_accumulatedTransform->makeIdentity(); 230 m_accumulatedTransform->makeIdentity();
228 m_accumulatingTransform = false; 231 m_accumulatingTransform = false;
229 } 232 }
230 233
231 } // namespace blink 234 } // namespace blink
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