| Index: src/heap/remembered-set.cc
|
| diff --git a/src/heap/remembered-set.cc b/src/heap/remembered-set.cc
|
| index 467f72500881643d87ed7e12e8d519995959b31a..c5dab905159b33be62906139efb79b64209ee46e 100644
|
| --- a/src/heap/remembered-set.cc
|
| +++ b/src/heap/remembered-set.cc
|
| @@ -20,10 +20,12 @@ void RememberedSet<direction>::ClearInvalidSlots(Heap* heap) {
|
| for (MemoryChunk* chunk : *heap->old_space()) {
|
| SlotSet* slots = GetSlotSet(chunk);
|
| if (slots != nullptr) {
|
| - slots->Iterate([heap, chunk](Address addr) {
|
| - Object** slot = reinterpret_cast<Object**>(addr);
|
| - return IsValidSlot(heap, chunk, slot) ? KEEP_SLOT : REMOVE_SLOT;
|
| - });
|
| + slots->Iterate(
|
| + [heap, chunk](Address addr) {
|
| + Object** slot = reinterpret_cast<Object**>(addr);
|
| + return IsValidSlot(heap, chunk, slot) ? KEEP_SLOT : REMOVE_SLOT;
|
| + },
|
| + SlotSet::PREFREE_EMPTY_BUCKETS);
|
| }
|
| }
|
| for (MemoryChunk* chunk : *heap->code_space()) {
|
| @@ -43,14 +45,17 @@ void RememberedSet<direction>::ClearInvalidSlots(Heap* heap) {
|
| for (MemoryChunk* chunk : *heap->map_space()) {
|
| SlotSet* slots = GetSlotSet(chunk);
|
| if (slots != nullptr) {
|
| - slots->Iterate([heap, chunk](Address addr) {
|
| - Object** slot = reinterpret_cast<Object**>(addr);
|
| - // TODO(mlippautz): In map space all allocations would ideally be map
|
| - // aligned. After establishing this invariant IsValidSlot could just
|
| - // refer to the containing object using alignment and check the mark
|
| - // bits.
|
| - return IsValidSlot(heap, chunk, slot) ? KEEP_SLOT : REMOVE_SLOT;
|
| - });
|
| + slots->Iterate(
|
| + [heap, chunk](Address addr) {
|
| + Object** slot = reinterpret_cast<Object**>(addr);
|
| + // TODO(mlippautz): In map space all allocations would ideally be
|
| + // map
|
| + // aligned. After establishing this invariant IsValidSlot could just
|
| + // refer to the containing object using alignment and check the mark
|
| + // bits.
|
| + return IsValidSlot(heap, chunk, slot) ? KEEP_SLOT : REMOVE_SLOT;
|
| + },
|
| + SlotSet::PREFREE_EMPTY_BUCKETS);
|
| }
|
| }
|
| }
|
|
|