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Unified Diff: cc/scheduler/scheduler_state_machine_unittest.cc

Issue 23907006: cc: Allow sending BeginMainFrame before draw or activation (Closed) Base URL: http://git.chromium.org/chromium/src.git@schedDeadline3
Patch Set: Fix smoothness mode Created 6 years, 11 months ago
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Index: cc/scheduler/scheduler_state_machine_unittest.cc
diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc
index 67925a059b39b2295b977f9cacb5cc28ed487ba5..c7a178cd3b9a43df8331d1486c054c798c33e320 100644
--- a/cc/scheduler/scheduler_state_machine_unittest.cc
+++ b/cc/scheduler/scheduler_state_machine_unittest.cc
@@ -11,11 +11,6 @@
EXPECT_EQ(action, state.NextAction()) << *state.AsValue(); \
if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \
action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \
- if (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW == \
- state.CommitState() && \
- SchedulerStateMachine::OUTPUT_SURFACE_ACTIVE != \
- state.output_surface_state()) \
- return; \
EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, \
state.begin_impl_frame_state()) \
<< *state.AsValue(); \
@@ -43,8 +38,7 @@ const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] =
const SchedulerStateMachine::CommitState all_commit_states[] = {
SchedulerStateMachine::COMMIT_STATE_IDLE,
SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS,
- SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT,
- SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, };
+ SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, };
// Exposes the protected state fields of the SchedulerStateMachine for testing
class StateMachine : public SchedulerStateMachine {
@@ -82,7 +76,7 @@ class StateMachine : public SchedulerStateMachine {
void SetNeedsForcedRedrawForTimeout(bool b) {
forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT;
- commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW;
+ active_tree_needs_first_draw_ = true;
}
bool NeedsForcedRedrawForTimeout() const {
return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE;
@@ -90,7 +84,7 @@ class StateMachine : public SchedulerStateMachine {
void SetNeedsForcedRedrawForReadback() {
readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK;
- commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW;
+ active_tree_needs_first_draw_ = true;
}
bool NeedsForcedRedrawForReadback() const {
@@ -288,11 +282,19 @@ void TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit(
// continue the commit as usual.
state.FinishCommit();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
+ if (!deadline_scheduling_enabled) {
+ EXPECT_ACTION_UPDATE_STATE(
+ SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
+ }
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_TRUE(state.RedrawPending());
// The redraw should be forced at the end of the next BeginImplFrame.
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
+ if (deadline_scheduling_enabled) {
+ EXPECT_ACTION_UPDATE_STATE(
+ SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
+ }
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
@@ -512,19 +514,14 @@ TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) {
}
}
- // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw or
- // SetNeedsForcedRedrawForReadback have been called... except if we're
- // ready to commit, in which case we expect a commit first.
+ // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw
+ // except if we're ready to commit, in which case we expect a commit first.
+ // SetNeedsForcedRedrawForReadback should take precedence over all and
+ // issue a readback.
for (size_t i = 0; i < num_commit_states; ++i) {
for (size_t j = 0; j < 2; ++j) {
bool request_readback = j;
- // Skip invalid states
- if (request_readback &&
- (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW !=
- all_commit_states[i]))
- continue;
-
StateMachine state(default_scheduler_settings);
state.SetCanStart();
state.UpdateState(state.NextAction());
@@ -541,15 +538,11 @@ TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) {
}
SchedulerStateMachine::Action expected_action;
- if (all_commit_states[i] ==
- SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) {
+ if (request_readback) {
+ expected_action = SchedulerStateMachine::ACTION_DRAW_AND_READBACK;
+ } else if (all_commit_states[i] ==
+ SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) {
expected_action = SchedulerStateMachine::ACTION_COMMIT;
- } else if (request_readback) {
- if (all_commit_states[i] ==
- SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW)
- expected_action = SchedulerStateMachine::ACTION_DRAW_AND_READBACK;
- else
- expected_action = SchedulerStateMachine::ACTION_NONE;
} else {
expected_action =
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE;
@@ -558,13 +551,13 @@ TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) {
// Case 1: needs_commit=false.
EXPECT_NE(state.BeginImplFrameNeeded(), request_readback)
<< *state.AsValue();
- EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue();
+ EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue();
// Case 2: needs_commit=true.
state.SetNeedsCommit();
EXPECT_NE(state.BeginImplFrameNeeded(), request_readback)
<< *state.AsValue();
- EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue();
+ EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue();
}
}
}
@@ -635,8 +628,6 @@ TEST(SchedulerStateMachineTest,
state.UpdateState(state.NextAction());
state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
- state.SetCommitState(
- SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW);
state.SetActiveTreeNeedsFirstDraw(true);
state.SetNeedsCommit();
state.SetNeedsRedraw(true);
@@ -707,20 +698,20 @@ TEST(SchedulerStateMachineTest, TestsetNeedsCommitIsNotLost) {
state.begin_impl_frame_state());
EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
- // Commit and make sure we draw on next BeginImplFrame
+ // Finish the commit, then make sure we start the next commit immediately
+ // and draw on the next BeginImplFrame.
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
+ EXPECT_ACTION_UPDATE_STATE(
+ SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
+
state.OnBeginImplFrameDeadline();
- EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
- state.CommitState());
- EXPECT_ACTION_UPDATE_STATE(
- SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
- state.DidDrawIfPossibleCompleted(true);
- // Verify that another commit will start immediately after draw.
+ EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_ACTION_UPDATE_STATE(
- SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
+ SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
+ state.DidDrawIfPossibleCompleted(true);
}
TEST(SchedulerStateMachineTest, TestFullCycle) {
@@ -751,8 +742,7 @@ TEST(SchedulerStateMachineTest, TestFullCycle) {
// Commit.
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
- EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
- state.CommitState());
+ EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_TRUE(state.needs_redraw());
// Expect to do nothing until BeginImplFrame deadline
@@ -802,8 +792,7 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) {
// First commit.
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
- EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
- state.CommitState());
+ EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_TRUE(state.needs_redraw());
// Expect to do nothing until BeginImplFrame deadline.
@@ -1097,8 +1086,7 @@ void TestContextLostWhileCommitInProgress(bool deadline_scheduling_enabled) {
// We will abort the draw when the output surface is lost if we are
// waiting for the first draw to unblock the main thread.
- EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
- state.CommitState());
+ EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT);
// Expect to be told to begin context recreation, independent of
@@ -1180,8 +1168,7 @@ void TestContextLostWhileCommitInProgressAndAnotherCommitRequested(
// Finish the frame, and commit.
state.FinishCommit();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
- EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
- state.CommitState());
+ EXPECT_TRUE(state.active_tree_needs_first_draw());
// Because the output surface is missing, we expect the draw to abort.
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT);
@@ -1256,8 +1243,6 @@ TEST(SchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost) {
state.DidLoseOutputSurface();
// Ask a forced redraw for readback and verify it ocurrs.
- state.SetCommitState(
- SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW);
state.SetNeedsForcedRedrawForReadback();
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
@@ -1284,8 +1269,6 @@ TEST(SchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost) {
state.NextAction());
// Ask a readback and verify it occurs.
- state.SetCommitState(
- SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW);
state.SetNeedsForcedRedrawForReadback();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -1355,8 +1338,7 @@ TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) {
EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
state.UpdateState(state.NextAction());
- EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
- state.CommitState());
+ EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT);
}
@@ -1375,8 +1357,7 @@ TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) {
state.FinishCommit();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
- EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
- state.CommitState());
+ EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
// When the readback interrupts the normal commit, we should not get
@@ -1445,8 +1426,7 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) {
state.CommitState());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
- EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
- state.CommitState());
+ EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
state.DidDrawIfPossibleCompleted(true);
@@ -1488,8 +1468,7 @@ void TestImmediateFinishCommitDuringCommit(bool deadline_scheduling_enabled) {
state.CommitState());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
- EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
- state.CommitState());
+ EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
state.DidDrawIfPossibleCompleted(true);
@@ -1542,8 +1521,7 @@ void ImmediateBeginMainFrameAbortedWhileInvisible(
state.CommitState());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
- EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
- state.CommitState());
+ EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
state.DidDrawIfPossibleCompleted(true);
@@ -1598,8 +1576,7 @@ TEST(SchedulerStateMachineTest, ImmediateFinishCommitWhileCantDraw) {
state.CommitState());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
- EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
- state.CommitState());
+ EXPECT_TRUE(state.active_tree_needs_first_draw());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
state.DidDrawIfPossibleCompleted(true);

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