| Index: cc/scheduler/scheduler_state_machine_unittest.cc
|
| diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc
|
| index 67925a059b39b2295b977f9cacb5cc28ed487ba5..c7a178cd3b9a43df8331d1486c054c798c33e320 100644
|
| --- a/cc/scheduler/scheduler_state_machine_unittest.cc
|
| +++ b/cc/scheduler/scheduler_state_machine_unittest.cc
|
| @@ -11,11 +11,6 @@
|
| EXPECT_EQ(action, state.NextAction()) << *state.AsValue(); \
|
| if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \
|
| action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \
|
| - if (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW == \
|
| - state.CommitState() && \
|
| - SchedulerStateMachine::OUTPUT_SURFACE_ACTIVE != \
|
| - state.output_surface_state()) \
|
| - return; \
|
| EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, \
|
| state.begin_impl_frame_state()) \
|
| << *state.AsValue(); \
|
| @@ -43,8 +38,7 @@ const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] =
|
| const SchedulerStateMachine::CommitState all_commit_states[] = {
|
| SchedulerStateMachine::COMMIT_STATE_IDLE,
|
| SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS,
|
| - SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT,
|
| - SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, };
|
| + SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, };
|
|
|
| // Exposes the protected state fields of the SchedulerStateMachine for testing
|
| class StateMachine : public SchedulerStateMachine {
|
| @@ -82,7 +76,7 @@ class StateMachine : public SchedulerStateMachine {
|
|
|
| void SetNeedsForcedRedrawForTimeout(bool b) {
|
| forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT;
|
| - commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW;
|
| + active_tree_needs_first_draw_ = true;
|
| }
|
| bool NeedsForcedRedrawForTimeout() const {
|
| return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE;
|
| @@ -90,7 +84,7 @@ class StateMachine : public SchedulerStateMachine {
|
|
|
| void SetNeedsForcedRedrawForReadback() {
|
| readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK;
|
| - commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW;
|
| + active_tree_needs_first_draw_ = true;
|
| }
|
|
|
| bool NeedsForcedRedrawForReadback() const {
|
| @@ -288,11 +282,19 @@ void TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit(
|
| // continue the commit as usual.
|
| state.FinishCommit();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
| + if (!deadline_scheduling_enabled) {
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| + }
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_TRUE(state.RedrawPending());
|
|
|
| // The redraw should be forced at the end of the next BeginImplFrame.
|
| state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
|
| + if (deadline_scheduling_enabled) {
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| + }
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| @@ -512,19 +514,14 @@ TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) {
|
| }
|
| }
|
|
|
| - // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw or
|
| - // SetNeedsForcedRedrawForReadback have been called... except if we're
|
| - // ready to commit, in which case we expect a commit first.
|
| + // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw
|
| + // except if we're ready to commit, in which case we expect a commit first.
|
| + // SetNeedsForcedRedrawForReadback should take precedence over all and
|
| + // issue a readback.
|
| for (size_t i = 0; i < num_commit_states; ++i) {
|
| for (size_t j = 0; j < 2; ++j) {
|
| bool request_readback = j;
|
|
|
| - // Skip invalid states
|
| - if (request_readback &&
|
| - (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW !=
|
| - all_commit_states[i]))
|
| - continue;
|
| -
|
| StateMachine state(default_scheduler_settings);
|
| state.SetCanStart();
|
| state.UpdateState(state.NextAction());
|
| @@ -541,15 +538,11 @@ TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) {
|
| }
|
|
|
| SchedulerStateMachine::Action expected_action;
|
| - if (all_commit_states[i] ==
|
| - SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) {
|
| + if (request_readback) {
|
| + expected_action = SchedulerStateMachine::ACTION_DRAW_AND_READBACK;
|
| + } else if (all_commit_states[i] ==
|
| + SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) {
|
| expected_action = SchedulerStateMachine::ACTION_COMMIT;
|
| - } else if (request_readback) {
|
| - if (all_commit_states[i] ==
|
| - SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW)
|
| - expected_action = SchedulerStateMachine::ACTION_DRAW_AND_READBACK;
|
| - else
|
| - expected_action = SchedulerStateMachine::ACTION_NONE;
|
| } else {
|
| expected_action =
|
| SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE;
|
| @@ -558,13 +551,13 @@ TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) {
|
| // Case 1: needs_commit=false.
|
| EXPECT_NE(state.BeginImplFrameNeeded(), request_readback)
|
| << *state.AsValue();
|
| - EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue();
|
| + EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue();
|
|
|
| // Case 2: needs_commit=true.
|
| state.SetNeedsCommit();
|
| EXPECT_NE(state.BeginImplFrameNeeded(), request_readback)
|
| << *state.AsValue();
|
| - EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue();
|
| + EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue();
|
| }
|
| }
|
| }
|
| @@ -635,8 +628,6 @@ TEST(SchedulerStateMachineTest,
|
| state.UpdateState(state.NextAction());
|
| state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
|
|
|
| - state.SetCommitState(
|
| - SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW);
|
| state.SetActiveTreeNeedsFirstDraw(true);
|
| state.SetNeedsCommit();
|
| state.SetNeedsRedraw(true);
|
| @@ -707,20 +698,20 @@ TEST(SchedulerStateMachineTest, TestsetNeedsCommitIsNotLost) {
|
| state.begin_impl_frame_state());
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
|
|
|
| - // Commit and make sure we draw on next BeginImplFrame
|
| + // Finish the commit, then make sure we start the next commit immediately
|
| + // and draw on the next BeginImplFrame.
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
| + EXPECT_ACTION_UPDATE_STATE(
|
| + SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| +
|
| state.OnBeginImplFrameDeadline();
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
|
| - state.CommitState());
|
| - EXPECT_ACTION_UPDATE_STATE(
|
| - SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| - state.DidDrawIfPossibleCompleted(true);
|
|
|
| - // Verify that another commit will start immediately after draw.
|
| + EXPECT_TRUE(state.active_tree_needs_first_draw());
|
| EXPECT_ACTION_UPDATE_STATE(
|
| - SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| + SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| + state.DidDrawIfPossibleCompleted(true);
|
| }
|
|
|
| TEST(SchedulerStateMachineTest, TestFullCycle) {
|
| @@ -751,8 +742,7 @@ TEST(SchedulerStateMachineTest, TestFullCycle) {
|
|
|
| // Commit.
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
|
| - state.CommitState());
|
| + EXPECT_TRUE(state.active_tree_needs_first_draw());
|
| EXPECT_TRUE(state.needs_redraw());
|
|
|
| // Expect to do nothing until BeginImplFrame deadline
|
| @@ -802,8 +792,7 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) {
|
|
|
| // First commit.
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
|
| - state.CommitState());
|
| + EXPECT_TRUE(state.active_tree_needs_first_draw());
|
| EXPECT_TRUE(state.needs_redraw());
|
|
|
| // Expect to do nothing until BeginImplFrame deadline.
|
| @@ -1097,8 +1086,7 @@ void TestContextLostWhileCommitInProgress(bool deadline_scheduling_enabled) {
|
|
|
| // We will abort the draw when the output surface is lost if we are
|
| // waiting for the first draw to unblock the main thread.
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
|
| - state.CommitState());
|
| + EXPECT_TRUE(state.active_tree_needs_first_draw());
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT);
|
|
|
| // Expect to be told to begin context recreation, independent of
|
| @@ -1180,8 +1168,7 @@ void TestContextLostWhileCommitInProgressAndAnotherCommitRequested(
|
| // Finish the frame, and commit.
|
| state.FinishCommit();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
|
| - state.CommitState());
|
| + EXPECT_TRUE(state.active_tree_needs_first_draw());
|
|
|
| // Because the output surface is missing, we expect the draw to abort.
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT);
|
| @@ -1256,8 +1243,6 @@ TEST(SchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost) {
|
| state.DidLoseOutputSurface();
|
|
|
| // Ask a forced redraw for readback and verify it ocurrs.
|
| - state.SetCommitState(
|
| - SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW);
|
| state.SetNeedsForcedRedrawForReadback();
|
| state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting());
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
|
| @@ -1284,8 +1269,6 @@ TEST(SchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost) {
|
| state.NextAction());
|
|
|
| // Ask a readback and verify it occurs.
|
| - state.SetCommitState(
|
| - SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW);
|
| state.SetNeedsForcedRedrawForReadback();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| @@ -1355,8 +1338,7 @@ TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) {
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
|
| state.UpdateState(state.NextAction());
|
|
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
|
| - state.CommitState());
|
| + EXPECT_TRUE(state.active_tree_needs_first_draw());
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT);
|
| }
|
|
|
| @@ -1375,8 +1357,7 @@ TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) {
|
| state.FinishCommit();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
|
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
|
| - state.CommitState());
|
| + EXPECT_TRUE(state.active_tree_needs_first_draw());
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
|
|
|
| // When the readback interrupts the normal commit, we should not get
|
| @@ -1445,8 +1426,7 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) {
|
| state.CommitState());
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
|
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
|
| - state.CommitState());
|
| + EXPECT_TRUE(state.active_tree_needs_first_draw());
|
|
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
|
| state.DidDrawIfPossibleCompleted(true);
|
| @@ -1488,8 +1468,7 @@ void TestImmediateFinishCommitDuringCommit(bool deadline_scheduling_enabled) {
|
| state.CommitState());
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
|
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
|
| - state.CommitState());
|
| + EXPECT_TRUE(state.active_tree_needs_first_draw());
|
|
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
|
| state.DidDrawIfPossibleCompleted(true);
|
| @@ -1542,8 +1521,7 @@ void ImmediateBeginMainFrameAbortedWhileInvisible(
|
| state.CommitState());
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
|
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
|
| - state.CommitState());
|
| + EXPECT_TRUE(state.active_tree_needs_first_draw());
|
|
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
|
| state.DidDrawIfPossibleCompleted(true);
|
| @@ -1598,8 +1576,7 @@ TEST(SchedulerStateMachineTest, ImmediateFinishCommitWhileCantDraw) {
|
| state.CommitState());
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
|
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
|
| - state.CommitState());
|
| + EXPECT_TRUE(state.active_tree_needs_first_draw());
|
|
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK);
|
| state.DidDrawIfPossibleCompleted(true);
|
|
|