OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "cc/scheduler/scheduler.h" | 7 #include "cc/scheduler/scheduler.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 | 9 |
10 #define EXPECT_ACTION_UPDATE_STATE(action) \ | 10 #define EXPECT_ACTION_UPDATE_STATE(action) \ |
11 EXPECT_EQ(action, state.NextAction()) << *state.AsValue(); \ | 11 EXPECT_EQ(action, state.NextAction()) << *state.AsValue(); \ |
12 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ | 12 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ |
13 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ | 13 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ |
14 if (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW == \ | |
15 state.CommitState() && \ | |
16 SchedulerStateMachine::OUTPUT_SURFACE_ACTIVE != \ | |
17 state.output_surface_state()) \ | |
18 return; \ | |
19 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, \ | 14 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, \ |
20 state.begin_impl_frame_state()) \ | 15 state.begin_impl_frame_state()) \ |
21 << *state.AsValue(); \ | 16 << *state.AsValue(); \ |
22 } \ | 17 } \ |
23 state.UpdateState(action); \ | 18 state.UpdateState(action); \ |
24 if (action == SchedulerStateMachine::ACTION_NONE) { \ | 19 if (action == SchedulerStateMachine::ACTION_NONE) { \ |
25 if (state.begin_impl_frame_state() == \ | 20 if (state.begin_impl_frame_state() == \ |
26 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ | 21 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ |
27 state.OnBeginImplFrameDeadlinePending(); \ | 22 state.OnBeginImplFrameDeadlinePending(); \ |
28 if (state.begin_impl_frame_state() == \ | 23 if (state.begin_impl_frame_state() == \ |
29 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ | 24 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ |
30 state.OnBeginImplFrameIdle(); \ | 25 state.OnBeginImplFrameIdle(); \ |
31 } | 26 } |
32 | 27 |
33 namespace cc { | 28 namespace cc { |
34 | 29 |
35 namespace { | 30 namespace { |
36 | 31 |
37 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = | 32 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = |
38 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 33 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
39 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, | 34 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, |
40 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, | 35 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, |
41 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; | 36 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; |
42 | 37 |
43 const SchedulerStateMachine::CommitState all_commit_states[] = { | 38 const SchedulerStateMachine::CommitState all_commit_states[] = { |
44 SchedulerStateMachine::COMMIT_STATE_IDLE, | 39 SchedulerStateMachine::COMMIT_STATE_IDLE, |
45 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 40 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
46 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 41 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, }; |
47 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, }; | |
48 | 42 |
49 // Exposes the protected state fields of the SchedulerStateMachine for testing | 43 // Exposes the protected state fields of the SchedulerStateMachine for testing |
50 class StateMachine : public SchedulerStateMachine { | 44 class StateMachine : public SchedulerStateMachine { |
51 public: | 45 public: |
52 explicit StateMachine(const SchedulerSettings& scheduler_settings) | 46 explicit StateMachine(const SchedulerSettings& scheduler_settings) |
53 : SchedulerStateMachine(scheduler_settings) {} | 47 : SchedulerStateMachine(scheduler_settings) {} |
54 | 48 |
55 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { | 49 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { |
56 DidCreateAndInitializeOutputSurface(); | 50 DidCreateAndInitializeOutputSurface(); |
57 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 51 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
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75 OutputSurfaceState output_surface_state() const { | 69 OutputSurfaceState output_surface_state() const { |
76 return output_surface_state_; | 70 return output_surface_state_; |
77 } | 71 } |
78 | 72 |
79 bool NeedsCommit() const { return needs_commit_; } | 73 bool NeedsCommit() const { return needs_commit_; } |
80 | 74 |
81 void SetNeedsRedraw(bool b) { needs_redraw_ = b; } | 75 void SetNeedsRedraw(bool b) { needs_redraw_ = b; } |
82 | 76 |
83 void SetNeedsForcedRedrawForTimeout(bool b) { | 77 void SetNeedsForcedRedrawForTimeout(bool b) { |
84 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; | 78 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; |
85 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | 79 active_tree_needs_first_draw_ = true; |
86 } | 80 } |
87 bool NeedsForcedRedrawForTimeout() const { | 81 bool NeedsForcedRedrawForTimeout() const { |
88 return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE; | 82 return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE; |
89 } | 83 } |
90 | 84 |
91 void SetNeedsForcedRedrawForReadback() { | 85 void SetNeedsForcedRedrawForReadback() { |
92 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; | 86 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; |
93 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | 87 active_tree_needs_first_draw_ = true; |
94 } | 88 } |
95 | 89 |
96 bool NeedsForcedRedrawForReadback() const { | 90 bool NeedsForcedRedrawForReadback() const { |
97 return readback_state_ != READBACK_STATE_IDLE; | 91 return readback_state_ != READBACK_STATE_IDLE; |
98 } | 92 } |
99 | 93 |
100 void SetActiveTreeNeedsFirstDraw(bool needs_first_draw) { | 94 void SetActiveTreeNeedsFirstDraw(bool needs_first_draw) { |
101 active_tree_needs_first_draw_ = needs_first_draw; | 95 active_tree_needs_first_draw_ = needs_first_draw; |
102 } | 96 } |
103 | 97 |
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281 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 275 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
282 EXPECT_TRUE(state.BeginImplFrameNeeded()); | 276 EXPECT_TRUE(state.BeginImplFrameNeeded()); |
283 EXPECT_TRUE(state.RedrawPending()); | 277 EXPECT_TRUE(state.RedrawPending()); |
284 // But the commit is ongoing. | 278 // But the commit is ongoing. |
285 EXPECT_TRUE(state.CommitPending()); | 279 EXPECT_TRUE(state.CommitPending()); |
286 | 280 |
287 // Finish the commit. Note, we should not yet be forcing a draw, but should | 281 // Finish the commit. Note, we should not yet be forcing a draw, but should |
288 // continue the commit as usual. | 282 // continue the commit as usual. |
289 state.FinishCommit(); | 283 state.FinishCommit(); |
290 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 284 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 285 if (!deadline_scheduling_enabled) { |
| 286 EXPECT_ACTION_UPDATE_STATE( |
| 287 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 288 } |
291 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 289 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
292 EXPECT_TRUE(state.RedrawPending()); | 290 EXPECT_TRUE(state.RedrawPending()); |
293 | 291 |
294 // The redraw should be forced at the end of the next BeginImplFrame. | 292 // The redraw should be forced at the end of the next BeginImplFrame. |
295 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 293 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
| 294 if (deadline_scheduling_enabled) { |
| 295 EXPECT_ACTION_UPDATE_STATE( |
| 296 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 297 } |
296 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 298 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
297 state.OnBeginImplFrameDeadline(); | 299 state.OnBeginImplFrameDeadline(); |
298 EXPECT_ACTION_UPDATE_STATE( | 300 EXPECT_ACTION_UPDATE_STATE( |
299 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED); | 301 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED); |
300 } | 302 } |
301 | 303 |
302 TEST(SchedulerStateMachineTest, | 304 TEST(SchedulerStateMachineTest, |
303 TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit) { | 305 TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit) { |
304 bool deadline_scheduling_enabled = false; | 306 bool deadline_scheduling_enabled = false; |
305 TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit( | 307 TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit( |
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505 state.NextAction()); | 507 state.NextAction()); |
506 | 508 |
507 // Case 2: needs_commit=true | 509 // Case 2: needs_commit=true |
508 state.SetNeedsCommit(); | 510 state.SetNeedsCommit(); |
509 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 511 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
510 state.NextAction()) | 512 state.NextAction()) |
511 << *state.AsValue(); | 513 << *state.AsValue(); |
512 } | 514 } |
513 } | 515 } |
514 | 516 |
515 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw or | 517 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw |
516 // SetNeedsForcedRedrawForReadback have been called... except if we're | 518 // except if we're ready to commit, in which case we expect a commit first. |
517 // ready to commit, in which case we expect a commit first. | 519 // SetNeedsForcedRedrawForReadback should take precedence over all and |
| 520 // issue a readback. |
518 for (size_t i = 0; i < num_commit_states; ++i) { | 521 for (size_t i = 0; i < num_commit_states; ++i) { |
519 for (size_t j = 0; j < 2; ++j) { | 522 for (size_t j = 0; j < 2; ++j) { |
520 bool request_readback = j; | 523 bool request_readback = j; |
521 | 524 |
522 // Skip invalid states | |
523 if (request_readback && | |
524 (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW != | |
525 all_commit_states[i])) | |
526 continue; | |
527 | |
528 StateMachine state(default_scheduler_settings); | 525 StateMachine state(default_scheduler_settings); |
529 state.SetCanStart(); | 526 state.SetCanStart(); |
530 state.UpdateState(state.NextAction()); | 527 state.UpdateState(state.NextAction()); |
531 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 528 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
532 state.SetCanDraw(true); | 529 state.SetCanDraw(true); |
533 state.SetCommitState(all_commit_states[i]); | 530 state.SetCommitState(all_commit_states[i]); |
534 state.SetBeginImplFrameState( | 531 state.SetBeginImplFrameState( |
535 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 532 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
536 if (request_readback) { | 533 if (request_readback) { |
537 state.SetNeedsForcedRedrawForReadback(); | 534 state.SetNeedsForcedRedrawForReadback(); |
538 } else { | 535 } else { |
539 state.SetNeedsRedraw(true); | 536 state.SetNeedsRedraw(true); |
540 state.SetVisible(true); | 537 state.SetVisible(true); |
541 } | 538 } |
542 | 539 |
543 SchedulerStateMachine::Action expected_action; | 540 SchedulerStateMachine::Action expected_action; |
544 if (all_commit_states[i] == | 541 if (request_readback) { |
545 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) { | 542 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_READBACK; |
| 543 } else if (all_commit_states[i] == |
| 544 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) { |
546 expected_action = SchedulerStateMachine::ACTION_COMMIT; | 545 expected_action = SchedulerStateMachine::ACTION_COMMIT; |
547 } else if (request_readback) { | |
548 if (all_commit_states[i] == | |
549 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW) | |
550 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_READBACK; | |
551 else | |
552 expected_action = SchedulerStateMachine::ACTION_NONE; | |
553 } else { | 546 } else { |
554 expected_action = | 547 expected_action = |
555 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; | 548 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; |
556 } | 549 } |
557 | 550 |
558 // Case 1: needs_commit=false. | 551 // Case 1: needs_commit=false. |
559 EXPECT_NE(state.BeginImplFrameNeeded(), request_readback) | 552 EXPECT_NE(state.BeginImplFrameNeeded(), request_readback) |
560 << *state.AsValue(); | 553 << *state.AsValue(); |
561 EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue(); | 554 EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue(); |
562 | 555 |
563 // Case 2: needs_commit=true. | 556 // Case 2: needs_commit=true. |
564 state.SetNeedsCommit(); | 557 state.SetNeedsCommit(); |
565 EXPECT_NE(state.BeginImplFrameNeeded(), request_readback) | 558 EXPECT_NE(state.BeginImplFrameNeeded(), request_readback) |
566 << *state.AsValue(); | 559 << *state.AsValue(); |
567 EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue(); | 560 EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue(); |
568 } | 561 } |
569 } | 562 } |
570 } | 563 } |
571 | 564 |
572 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) { | 565 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) { |
573 SchedulerSettings default_scheduler_settings; | 566 SchedulerSettings default_scheduler_settings; |
574 | 567 |
575 size_t num_commit_states = | 568 size_t num_commit_states = |
576 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); | 569 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); |
577 for (size_t i = 0; i < num_commit_states; ++i) { | 570 for (size_t i = 0; i < num_commit_states; ++i) { |
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628 } | 621 } |
629 | 622 |
630 TEST(SchedulerStateMachineTest, | 623 TEST(SchedulerStateMachineTest, |
631 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { | 624 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { |
632 SchedulerSettings default_scheduler_settings; | 625 SchedulerSettings default_scheduler_settings; |
633 StateMachine state(default_scheduler_settings); | 626 StateMachine state(default_scheduler_settings); |
634 state.SetCanStart(); | 627 state.SetCanStart(); |
635 state.UpdateState(state.NextAction()); | 628 state.UpdateState(state.NextAction()); |
636 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 629 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
637 | 630 |
638 state.SetCommitState( | |
639 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
640 state.SetActiveTreeNeedsFirstDraw(true); | 631 state.SetActiveTreeNeedsFirstDraw(true); |
641 state.SetNeedsCommit(); | 632 state.SetNeedsCommit(); |
642 state.SetNeedsRedraw(true); | 633 state.SetNeedsRedraw(true); |
643 state.SetVisible(true); | 634 state.SetVisible(true); |
644 state.SetCanDraw(false); | 635 state.SetCanDraw(false); |
645 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 636 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
646 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 637 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
647 EXPECT_ACTION_UPDATE_STATE( | 638 EXPECT_ACTION_UPDATE_STATE( |
648 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 639 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
649 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 640 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
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700 state.OnBeginImplFrameIdle(); | 691 state.OnBeginImplFrameIdle(); |
701 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 692 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
702 state.begin_impl_frame_state()); | 693 state.begin_impl_frame_state()); |
703 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 694 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
704 | 695 |
705 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 696 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
706 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, | 697 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, |
707 state.begin_impl_frame_state()); | 698 state.begin_impl_frame_state()); |
708 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 699 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
709 | 700 |
710 // Commit and make sure we draw on next BeginImplFrame | 701 // Finish the commit, then make sure we start the next commit immediately |
| 702 // and draw on the next BeginImplFrame. |
711 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 703 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
712 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
713 state.OnBeginImplFrameDeadline(); | |
714 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | |
715 state.CommitState()); | |
716 EXPECT_ACTION_UPDATE_STATE( | |
717 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
718 state.DidDrawIfPossibleCompleted(true); | |
719 | |
720 // Verify that another commit will start immediately after draw. | |
721 EXPECT_ACTION_UPDATE_STATE( | 704 EXPECT_ACTION_UPDATE_STATE( |
722 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 705 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
723 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 706 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 707 |
| 708 state.OnBeginImplFrameDeadline(); |
| 709 |
| 710 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
| 711 EXPECT_ACTION_UPDATE_STATE( |
| 712 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 713 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 714 state.DidDrawIfPossibleCompleted(true); |
724 } | 715 } |
725 | 716 |
726 TEST(SchedulerStateMachineTest, TestFullCycle) { | 717 TEST(SchedulerStateMachineTest, TestFullCycle) { |
727 SchedulerSettings default_scheduler_settings; | 718 SchedulerSettings default_scheduler_settings; |
728 StateMachine state(default_scheduler_settings); | 719 StateMachine state(default_scheduler_settings); |
729 state.SetCanStart(); | 720 state.SetCanStart(); |
730 state.UpdateState(state.NextAction()); | 721 state.UpdateState(state.NextAction()); |
731 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 722 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
732 state.SetVisible(true); | 723 state.SetVisible(true); |
733 state.SetCanDraw(true); | 724 state.SetCanDraw(true); |
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744 EXPECT_FALSE(state.NeedsCommit()); | 735 EXPECT_FALSE(state.NeedsCommit()); |
745 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 736 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
746 | 737 |
747 // Tell the scheduler the frame finished. | 738 // Tell the scheduler the frame finished. |
748 state.FinishCommit(); | 739 state.FinishCommit(); |
749 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 740 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
750 state.CommitState()); | 741 state.CommitState()); |
751 | 742 |
752 // Commit. | 743 // Commit. |
753 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 744 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
754 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 745 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
755 state.CommitState()); | |
756 EXPECT_TRUE(state.needs_redraw()); | 746 EXPECT_TRUE(state.needs_redraw()); |
757 | 747 |
758 // Expect to do nothing until BeginImplFrame deadline | 748 // Expect to do nothing until BeginImplFrame deadline |
759 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 749 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
760 | 750 |
761 // At BeginImplFrame deadline, draw. | 751 // At BeginImplFrame deadline, draw. |
762 state.OnBeginImplFrameDeadline(); | 752 state.OnBeginImplFrameDeadline(); |
763 EXPECT_ACTION_UPDATE_STATE( | 753 EXPECT_ACTION_UPDATE_STATE( |
764 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 754 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
765 state.DidDrawIfPossibleCompleted(true); | 755 state.DidDrawIfPossibleCompleted(true); |
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795 state.SetNeedsCommit(); | 785 state.SetNeedsCommit(); |
796 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 786 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
797 | 787 |
798 // Tell the scheduler the frame finished. | 788 // Tell the scheduler the frame finished. |
799 state.FinishCommit(); | 789 state.FinishCommit(); |
800 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 790 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
801 state.CommitState()); | 791 state.CommitState()); |
802 | 792 |
803 // First commit. | 793 // First commit. |
804 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 794 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
805 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 795 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
806 state.CommitState()); | |
807 EXPECT_TRUE(state.needs_redraw()); | 796 EXPECT_TRUE(state.needs_redraw()); |
808 | 797 |
809 // Expect to do nothing until BeginImplFrame deadline. | 798 // Expect to do nothing until BeginImplFrame deadline. |
810 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 799 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
811 | 800 |
812 // At BeginImplFrame deadline, draw. | 801 // At BeginImplFrame deadline, draw. |
813 state.OnBeginImplFrameDeadline(); | 802 state.OnBeginImplFrameDeadline(); |
814 EXPECT_ACTION_UPDATE_STATE( | 803 EXPECT_ACTION_UPDATE_STATE( |
815 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 804 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
816 state.DidDrawIfPossibleCompleted(true); | 805 state.DidDrawIfPossibleCompleted(true); |
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1090 // Ask for another draw. Expect nothing happens. | 1079 // Ask for another draw. Expect nothing happens. |
1091 state.SetNeedsRedraw(true); | 1080 state.SetNeedsRedraw(true); |
1092 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1081 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
1093 | 1082 |
1094 // Finish the frame, and commit. | 1083 // Finish the frame, and commit. |
1095 state.FinishCommit(); | 1084 state.FinishCommit(); |
1096 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1085 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1097 | 1086 |
1098 // We will abort the draw when the output surface is lost if we are | 1087 // We will abort the draw when the output surface is lost if we are |
1099 // waiting for the first draw to unblock the main thread. | 1088 // waiting for the first draw to unblock the main thread. |
1100 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1089 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1101 state.CommitState()); | |
1102 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1090 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1103 | 1091 |
1104 // Expect to be told to begin context recreation, independent of | 1092 // Expect to be told to begin context recreation, independent of |
1105 // BeginImplFrame state. | 1093 // BeginImplFrame state. |
1106 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 1094 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
1107 state.begin_impl_frame_state()); | 1095 state.begin_impl_frame_state()); |
1108 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1096 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1109 state.NextAction()); | 1097 state.NextAction()); |
1110 | 1098 |
1111 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 1099 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
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1173 state.DidLoseOutputSurface(); | 1161 state.DidLoseOutputSurface(); |
1174 | 1162 |
1175 // Ask for another draw and also set needs commit. Expect nothing happens. | 1163 // Ask for another draw and also set needs commit. Expect nothing happens. |
1176 state.SetNeedsRedraw(true); | 1164 state.SetNeedsRedraw(true); |
1177 state.SetNeedsCommit(); | 1165 state.SetNeedsCommit(); |
1178 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1166 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1179 | 1167 |
1180 // Finish the frame, and commit. | 1168 // Finish the frame, and commit. |
1181 state.FinishCommit(); | 1169 state.FinishCommit(); |
1182 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1170 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1183 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1171 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1184 state.CommitState()); | |
1185 | 1172 |
1186 // Because the output surface is missing, we expect the draw to abort. | 1173 // Because the output surface is missing, we expect the draw to abort. |
1187 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1174 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1188 | 1175 |
1189 // Expect to be told to begin context recreation, independent of | 1176 // Expect to be told to begin context recreation, independent of |
1190 // BeginImplFrame state | 1177 // BeginImplFrame state |
1191 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 1178 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
1192 state.begin_impl_frame_state()); | 1179 state.begin_impl_frame_state()); |
1193 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1180 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1194 state.NextAction()); | 1181 state.NextAction()); |
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1249 state.SetCanStart(); | 1236 state.SetCanStart(); |
1250 state.UpdateState(state.NextAction()); | 1237 state.UpdateState(state.NextAction()); |
1251 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1238 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1252 state.SetVisible(true); | 1239 state.SetVisible(true); |
1253 state.SetCanDraw(true); | 1240 state.SetCanDraw(true); |
1254 | 1241 |
1255 // Cause a lost context lost. | 1242 // Cause a lost context lost. |
1256 state.DidLoseOutputSurface(); | 1243 state.DidLoseOutputSurface(); |
1257 | 1244 |
1258 // Ask a forced redraw for readback and verify it ocurrs. | 1245 // Ask a forced redraw for readback and verify it ocurrs. |
1259 state.SetCommitState( | |
1260 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
1261 state.SetNeedsForcedRedrawForReadback(); | 1246 state.SetNeedsForcedRedrawForReadback(); |
1262 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 1247 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
1263 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1248 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1264 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1249 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1265 | 1250 |
1266 // Forced redraws for readbacks need to be followed by a new commit | 1251 // Forced redraws for readbacks need to be followed by a new commit |
1267 // to replace the readback commit. | 1252 // to replace the readback commit. |
1268 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1253 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1269 state.CommitState()); | 1254 state.CommitState()); |
1270 state.FinishCommit(); | 1255 state.FinishCommit(); |
1271 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1256 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1272 | 1257 |
1273 // We don't yet have an output surface, so we the draw and swap should abort. | 1258 // We don't yet have an output surface, so we the draw and swap should abort. |
1274 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1259 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1275 | 1260 |
1276 // Expect to be told to begin context recreation, independent of | 1261 // Expect to be told to begin context recreation, independent of |
1277 // BeginImplFrame state | 1262 // BeginImplFrame state |
1278 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); | 1263 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState()); |
1279 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1264 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1280 state.NextAction()); | 1265 state.NextAction()); |
1281 | 1266 |
1282 state.OnBeginImplFrameDeadline(); | 1267 state.OnBeginImplFrameDeadline(); |
1283 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1268 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1284 state.NextAction()); | 1269 state.NextAction()); |
1285 | 1270 |
1286 // Ask a readback and verify it occurs. | 1271 // Ask a readback and verify it occurs. |
1287 state.SetCommitState( | |
1288 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
1289 state.SetNeedsForcedRedrawForReadback(); | 1272 state.SetNeedsForcedRedrawForReadback(); |
1290 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1273 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1291 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1274 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1292 } | 1275 } |
1293 | 1276 |
1294 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { | 1277 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { |
1295 SchedulerSettings default_scheduler_settings; | 1278 SchedulerSettings default_scheduler_settings; |
1296 StateMachine state(default_scheduler_settings); | 1279 StateMachine state(default_scheduler_settings); |
1297 state.SetCanStart(); | 1280 state.SetCanStart(); |
1298 state.UpdateState(state.NextAction()); | 1281 state.UpdateState(state.NextAction()); |
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1348 state.UpdateState(state.NextAction()); | 1331 state.UpdateState(state.NextAction()); |
1349 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1332 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1350 state.SetVisible(false); | 1333 state.SetVisible(false); |
1351 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); | 1334 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); |
1352 state.SetNeedsCommit(); | 1335 state.SetNeedsCommit(); |
1353 | 1336 |
1354 state.FinishCommit(); | 1337 state.FinishCommit(); |
1355 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1338 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
1356 state.UpdateState(state.NextAction()); | 1339 state.UpdateState(state.NextAction()); |
1357 | 1340 |
1358 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1341 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1359 state.CommitState()); | |
1360 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1342 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1361 } | 1343 } |
1362 | 1344 |
1363 TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) { | 1345 TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) { |
1364 SchedulerSettings default_scheduler_settings; | 1346 SchedulerSettings default_scheduler_settings; |
1365 StateMachine state(default_scheduler_settings); | 1347 StateMachine state(default_scheduler_settings); |
1366 state.SetCanStart(); | 1348 state.SetCanStart(); |
1367 state.UpdateState(state.NextAction()); | 1349 state.UpdateState(state.NextAction()); |
1368 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1350 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1369 state.SetVisible(false); | 1351 state.SetVisible(false); |
1370 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); | 1352 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); |
1371 state.SetNeedsCommit(); | 1353 state.SetNeedsCommit(); |
1372 state.SetNeedsForcedCommitForReadback(); | 1354 state.SetNeedsForcedCommitForReadback(); |
1373 | 1355 |
1374 // The commit for readback interupts the normal commit. | 1356 // The commit for readback interupts the normal commit. |
1375 state.FinishCommit(); | 1357 state.FinishCommit(); |
1376 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1358 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1377 | 1359 |
1378 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1360 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1379 state.CommitState()); | |
1380 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1361 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1381 | 1362 |
1382 // When the readback interrupts the normal commit, we should not get | 1363 // When the readback interrupts the normal commit, we should not get |
1383 // another BeginMainFrame when the readback completes. | 1364 // another BeginMainFrame when the readback completes. |
1384 EXPECT_NE(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME, | 1365 EXPECT_NE(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME, |
1385 state.NextAction()); | 1366 state.NextAction()); |
1386 | 1367 |
1387 // The normal commit can then proceed. | 1368 // The normal commit can then proceed. |
1388 state.FinishCommit(); | 1369 state.FinishCommit(); |
1389 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1370 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
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1438 state.SetNeedsCommit(); | 1419 state.SetNeedsCommit(); |
1439 state.SetNeedsForcedCommitForReadback(); | 1420 state.SetNeedsForcedCommitForReadback(); |
1440 EXPECT_ACTION_UPDATE_STATE( | 1421 EXPECT_ACTION_UPDATE_STATE( |
1441 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1422 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1442 state.FinishCommit(); | 1423 state.FinishCommit(); |
1443 | 1424 |
1444 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1425 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1445 state.CommitState()); | 1426 state.CommitState()); |
1446 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1427 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1447 | 1428 |
1448 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1429 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1449 state.CommitState()); | |
1450 | 1430 |
1451 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1431 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1452 state.DidDrawIfPossibleCompleted(true); | 1432 state.DidDrawIfPossibleCompleted(true); |
1453 | 1433 |
1454 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1434 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1455 | 1435 |
1456 // Should be waiting for the normal BeginMainFrame. | 1436 // Should be waiting for the normal BeginMainFrame. |
1457 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1437 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1458 state.CommitState()); | 1438 state.CommitState()); |
1459 } | 1439 } |
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1481 if (deadline_scheduling_enabled) { | 1461 if (deadline_scheduling_enabled) { |
1482 EXPECT_ACTION_UPDATE_STATE( | 1462 EXPECT_ACTION_UPDATE_STATE( |
1483 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1463 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1484 } | 1464 } |
1485 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1465 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1486 state.FinishCommit(); | 1466 state.FinishCommit(); |
1487 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1467 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1488 state.CommitState()); | 1468 state.CommitState()); |
1489 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1469 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1490 | 1470 |
1491 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1471 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1492 state.CommitState()); | |
1493 | 1472 |
1494 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1473 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1495 state.DidDrawIfPossibleCompleted(true); | 1474 state.DidDrawIfPossibleCompleted(true); |
1496 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1475 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1497 | 1476 |
1498 // Should be waiting for the normal BeginMainFrame. | 1477 // Should be waiting for the normal BeginMainFrame. |
1499 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1478 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1500 state.CommitState()) | 1479 state.CommitState()) |
1501 << *state.AsValue(); | 1480 << *state.AsValue(); |
1502 } | 1481 } |
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1535 if (deadline_scheduling_enabled) { | 1514 if (deadline_scheduling_enabled) { |
1536 EXPECT_ACTION_UPDATE_STATE( | 1515 EXPECT_ACTION_UPDATE_STATE( |
1537 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1516 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1538 } | 1517 } |
1539 state.FinishCommit(); | 1518 state.FinishCommit(); |
1540 | 1519 |
1541 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1520 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1542 state.CommitState()); | 1521 state.CommitState()); |
1543 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1522 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1544 | 1523 |
1545 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1524 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1546 state.CommitState()); | |
1547 | 1525 |
1548 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1526 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1549 state.DidDrawIfPossibleCompleted(true); | 1527 state.DidDrawIfPossibleCompleted(true); |
1550 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1528 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1551 | 1529 |
1552 // Should be waiting for BeginMainFrame. | 1530 // Should be waiting for BeginMainFrame. |
1553 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1531 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1554 state.CommitState()) | 1532 state.CommitState()) |
1555 << *state.AsValue(); | 1533 << *state.AsValue(); |
1556 | 1534 |
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1591 | 1569 |
1592 state.SetNeedsCommit(); | 1570 state.SetNeedsCommit(); |
1593 state.SetNeedsForcedCommitForReadback(); | 1571 state.SetNeedsForcedCommitForReadback(); |
1594 state.UpdateState(state.NextAction()); | 1572 state.UpdateState(state.NextAction()); |
1595 state.FinishCommit(); | 1573 state.FinishCommit(); |
1596 | 1574 |
1597 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1575 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1598 state.CommitState()); | 1576 state.CommitState()); |
1599 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1577 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1600 | 1578 |
1601 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1579 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1602 state.CommitState()); | |
1603 | 1580 |
1604 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1581 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1605 state.DidDrawIfPossibleCompleted(true); | 1582 state.DidDrawIfPossibleCompleted(true); |
1606 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1583 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1607 } | 1584 } |
1608 | 1585 |
1609 TEST(SchedulerStateMachineTest, ReportIfNotDrawing) { | 1586 TEST(SchedulerStateMachineTest, ReportIfNotDrawing) { |
1610 SchedulerSettings default_scheduler_settings; | 1587 SchedulerSettings default_scheduler_settings; |
1611 StateMachine state(default_scheduler_settings); | 1588 StateMachine state(default_scheduler_settings); |
1612 state.SetCanStart(); | 1589 state.SetCanStart(); |
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1756 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1733 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1757 | 1734 |
1758 // The deadline is not triggered early until we enter prefer smoothness mode. | 1735 // The deadline is not triggered early until we enter prefer smoothness mode. |
1759 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); | 1736 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
1760 state.SetSmoothnessTakesPriority(true); | 1737 state.SetSmoothnessTakesPriority(true); |
1761 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); | 1738 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
1762 } | 1739 } |
1763 | 1740 |
1764 } // namespace | 1741 } // namespace |
1765 } // namespace cc | 1742 } // namespace cc |
OLD | NEW |