Index: cc/scheduler/scheduler_state_machine_unittest.cc |
diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc |
index ecfb44302c0d5c1047007ee56b5b9ab7a8b276bf..aede4098db36d35c8cf9d1c4085dcd0ccab8a268 100644 |
--- a/cc/scheduler/scheduler_state_machine_unittest.cc |
+++ b/cc/scheduler/scheduler_state_machine_unittest.cc |
@@ -11,11 +11,6 @@ |
EXPECT_EQ(action, state.NextAction()) << *state.AsValue(); \ |
if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ |
action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ |
- if (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW == \ |
- state.CommitState() && \ |
- SchedulerStateMachine::OUTPUT_SURFACE_ACTIVE != \ |
- state.output_surface_state()) \ |
- return; \ |
EXPECT_EQ(SchedulerStateMachine::BEGIN_FRAME_STATE_INSIDE_DEADLINE, \ |
state.begin_frame_state()) \ |
<< *state.AsValue(); \ |
@@ -38,8 +33,7 @@ const SchedulerStateMachine::BeginFrameState all_begin_frame_states[] = { |
const SchedulerStateMachine::CommitState all_commit_states[] = { |
SchedulerStateMachine::COMMIT_STATE_IDLE, |
SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
- SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
- SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, }; |
+ SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, }; |
// Exposes the protected state fields of the SchedulerStateMachine for testing |
class StateMachine : public SchedulerStateMachine { |
@@ -74,7 +68,7 @@ class StateMachine : public SchedulerStateMachine { |
void SetNeedsForcedRedrawForTimeout(bool b) { |
forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; |
- commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
+ active_tree_needs_first_draw_ = true; |
danakj
2013/09/17 17:05:07
Can you explain these? I don't see that the state
brianderson
2013/10/03 14:44:38
You are right. I shouldn't be setting active_tree_
|
} |
bool NeedsForcedRedrawForTimeout() const { |
return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE; |
@@ -82,7 +76,7 @@ class StateMachine : public SchedulerStateMachine { |
void SetNeedsForcedRedrawForReadback() { |
readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; |
- commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
+ active_tree_needs_first_draw_ = true; |
} |
bool NeedsForcedRedrawForReadback() const { |
@@ -407,12 +401,6 @@ TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginFrame) { |
for (size_t j = 0; j < 2; ++j) { |
bool request_readback = j; |
- // Skip invalid states |
- if (request_readback && |
- (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW != |
- all_commit_states[i])) |
- continue; |
- |
StateMachine state(default_scheduler_settings); |
state.SetCanStart(); |
state.UpdateState(state.NextAction()); |
@@ -433,11 +421,7 @@ TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginFrame) { |
SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) { |
expected_action = SchedulerStateMachine::ACTION_COMMIT; |
} else if (request_readback) { |
- if (all_commit_states[i] == |
- SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW) |
- expected_action = SchedulerStateMachine::ACTION_DRAW_AND_READBACK; |
- else |
- expected_action = SchedulerStateMachine::ACTION_NONE; |
+ expected_action = SchedulerStateMachine::ACTION_DRAW_AND_READBACK; |
} else { |
expected_action = |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; |
@@ -523,8 +507,6 @@ TEST(SchedulerStateMachineTest, |
state.UpdateState(state.NextAction()); |
state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
- state.SetCommitState( |
- SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
state.SetActiveTreeNeedsFirstDraw(true); |
state.SetNeedsCommit(); |
state.SetNeedsRedraw(true); |
@@ -599,8 +581,7 @@ TEST(SchedulerStateMachineTest, TestsetNeedsCommitIsNotLost) { |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
state.OnBeginFrameDeadline(); |
- EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
- state.CommitState()); |
+ EXPECT_TRUE(state.active_tree_needs_first_draw()); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
state.DidDrawIfPossibleCompleted(true); |
@@ -639,8 +620,7 @@ TEST(SchedulerStateMachineTest, TestFullCycle) { |
// Commit. |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
- EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
- state.CommitState()); |
+ EXPECT_TRUE(state.active_tree_needs_first_draw()); |
EXPECT_TRUE(state.NeedsRedraw()); |
// Expect to do nothing until BeginFrame deadline |
@@ -690,8 +670,7 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { |
// First commit. |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
- EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
- state.CommitState()); |
+ EXPECT_TRUE(state.active_tree_needs_first_draw()); |
EXPECT_TRUE(state.NeedsRedraw()); |
// Expect to do nothing until BeginFrame deadline. |
@@ -979,8 +958,7 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) { |
// We will abort the draw when the output surface is lost if we are |
// waiting for the first draw to unblock the main thread. |
- EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
- state.CommitState()); |
+ EXPECT_TRUE(state.active_tree_needs_first_draw()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
// Expect to be told to begin context recreation, independent of |
@@ -1046,8 +1024,7 @@ TEST(SchedulerStateMachineTest, |
// Finish the frame, and commit. |
state.FinishCommit(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
- EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
- state.CommitState()); |
+ EXPECT_TRUE(state.active_tree_needs_first_draw()); |
// Because the output surface is missing, we expect the draw to abort. |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
@@ -1107,8 +1084,6 @@ TEST(SchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost) { |
state.DidLoseOutputSurface(); |
// Ask a forced redraw for readback and verify it ocurrs. |
- state.SetCommitState( |
- SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
state.SetNeedsForcedRedrawForReadback(); |
state.OnBeginFrame(BeginFrameArgs::CreateForTesting()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
@@ -1135,8 +1110,6 @@ TEST(SchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost) { |
state.NextAction()); |
// Ask a readback and verify it occurs. |
- state.SetCommitState( |
- SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
state.SetNeedsForcedRedrawForReadback(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
@@ -1206,8 +1179,7 @@ TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) { |
EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
state.UpdateState(state.NextAction()); |
- EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
- state.CommitState()); |
+ EXPECT_TRUE(state.active_tree_needs_first_draw()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
} |
@@ -1226,8 +1198,7 @@ TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) { |
state.FinishCommit(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
- EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
- state.CommitState()); |
+ EXPECT_TRUE(state.active_tree_needs_first_draw()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
// When the readback interrupts the normal commit, we should not get |
@@ -1296,8 +1267,7 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) { |
state.CommitState()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
- EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
- state.CommitState()); |
+ EXPECT_TRUE(state.active_tree_needs_first_draw()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
state.DidDrawIfPossibleCompleted(true); |
@@ -1331,8 +1301,7 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommitDuringCommit) { |
state.CommitState()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
- EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
- state.CommitState()); |
+ EXPECT_TRUE(state.active_tree_needs_first_draw()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
state.DidDrawIfPossibleCompleted(true); |
@@ -1367,8 +1336,7 @@ TEST(SchedulerStateMachineTest, |
state.CommitState()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
- EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
- state.CommitState()); |
+ EXPECT_TRUE(state.active_tree_needs_first_draw()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
state.DidDrawIfPossibleCompleted(true); |
@@ -1409,8 +1377,7 @@ TEST(SchedulerStateMachineTest, ImmediateFinishCommitWhileCantDraw) { |
state.CommitState()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
- EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
- state.CommitState()); |
+ EXPECT_TRUE(state.active_tree_needs_first_draw()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
state.DidDrawIfPossibleCompleted(true); |