Chromium Code Reviews| Index: cc/scheduler/scheduler_state_machine.cc |
| diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc |
| index 20d2ce37d7ee9ab0323d82738bade1a3ac5e04c2..c6ac74d1b32b869938e8bc7e590a57e0207e2a45 100644 |
| --- a/cc/scheduler/scheduler_state_machine.cc |
| +++ b/cc/scheduler/scheduler_state_machine.cc |
| @@ -83,8 +83,6 @@ const char* SchedulerStateMachine::CommitStateToString(CommitState state) { |
| return "COMMIT_STATE_FRAME_IN_PROGRESS"; |
| case COMMIT_STATE_READY_TO_COMMIT: |
| return "COMMIT_STATE_READY_TO_COMMIT"; |
| - case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: |
| - return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW"; |
| } |
| NOTREACHED(); |
| return "???"; |
| @@ -351,10 +349,8 @@ bool SchedulerStateMachine::ShouldDraw() const { |
| return false; |
| // Draw immediately for readbacks to unblock the main thread quickly. |
| - if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { |
| - DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
|
danakj
2013/09/17 17:05:07
Should we DCHECK(active_tree_waiting_for_first_dra
brianderson
2013/10/03 14:44:38
Yes, that would be a good DCHECK to add.
|
| + if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) |
| return true; |
| - } |
| // If we need to abort draws, we should do so ASAP since the draw could |
| // be blocking other important actions (like output surface initialization), |
| @@ -373,10 +369,8 @@ bool SchedulerStateMachine::ShouldDraw() const { |
| return false; |
| // Only handle forced redraws due to timeouts on the regular deadline. |
| - if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { |
| - DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
|
danakj
2013/09/17 17:05:07
Should we DCHECK(active_tree_waiting_for_first_dra
|
| + if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
| return true; |
| - } |
| return needs_redraw_; |
| } |
| @@ -443,8 +437,19 @@ bool SchedulerStateMachine::ShouldSendBeginFrameToMainThread() const { |
| if (commit_state_ != COMMIT_STATE_IDLE) |
| return false; |
| - // We can't accept a commit if we have a pending tree. |
| - if (has_pending_tree_) |
| + // Starting the commit while we still have a pending tree will block the |
| + // main thread until the pending tree activates. |
| + if (has_pending_tree_ && |
| + !settings_.start_commit_before_activate_enabled) |
| + return false; |
| + |
| + // If we are not impl-side-painting, starting the commit before the active |
| + // tree has drawn will block the main thread until the first draw occurs. |
| + // If we are impl-side-painting however, we will not block the main thread |
| + // by starting the commit before the active tree has drawn since the pending |
| + // tree is free to accept the commit. |
| + if (active_tree_needs_first_draw_ && |
|
Sami
2013/10/03 13:31:11
It's a little hard to see how this condition relat
brianderson
2013/10/03 14:44:38
The decision to be made here is the same regardles
|
| + !settings_.start_commit_before_draw_enabled) |
| return false; |
| // We want to handle readback commits immediately to unblock the main thread. |
| @@ -490,7 +495,23 @@ bool SchedulerStateMachine::ShouldSendBeginFrameToMainThread() const { |
| } |
| bool SchedulerStateMachine::ShouldCommit() const { |
| - return commit_state_ == COMMIT_STATE_READY_TO_COMMIT; |
| + if (commit_state_ != COMMIT_STATE_READY_TO_COMMIT) |
| + return false; |
| + |
| + // We must not finish the commit until the pending tree is free. |
| + if (has_pending_tree_) { |
| + DCHECK(settings_.start_commit_before_activate_enabled); |
| + return false; |
| + } |
| + |
| + // If not impl-side-painting, we must not finish the commit until the |
| + // previous commit has been drawn. |
| + if (active_tree_needs_first_draw_ && !settings_.impl_side_painting) { |
| + DCHECK(settings_.start_commit_before_draw_enabled); |
| + return false; |
| + } |
| + |
| + return true; |
| } |
| SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
| @@ -541,7 +562,10 @@ void SchedulerStateMachine::UpdateState(Action action) { |
| return; |
| case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
| - DCHECK(!has_pending_tree_); |
| + DCHECK(!has_pending_tree_ || |
| + settings_.start_commit_before_activate_enabled); |
| + DCHECK(!active_tree_needs_first_draw_ || |
| + settings_.start_commit_before_draw_enabled); |
| DCHECK(visible_ || readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME); |
| commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
| needs_commit_ = false; |
| @@ -594,6 +618,9 @@ void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { |
| commit_count_++; |
| draw_attempt_count_++; |
| + // Transition directly to idle. |
| + commit_state_ = COMMIT_STATE_IDLE; |
| + |
| // If we are impl-side-painting but the commit was aborted, then we behave |
| // mostly as if we are not impl-side-painting since there is no pending tree. |
| has_pending_tree_ = settings_.impl_side_painting && !commit_was_aborted; |
| @@ -639,16 +666,6 @@ void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { |
| } |
| } |
| - // Update the commit state. We expect and wait for a draw if the commit |
| - // was not aborted or if we are in a readback or forced draw. |
| - if (!commit_was_aborted) |
| - commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
| - else if (readback_state_ != READBACK_STATE_IDLE || |
| - forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE) |
| - commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
| - else |
| - commit_state_ = COMMIT_STATE_IDLE; |
| - |
| // Update state if we have a new active tree to draw, or if the active tree |
| // was unchanged but we need to do a readback or forced draw. |
| if (!has_pending_tree_ && |
| @@ -705,8 +722,7 @@ void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { |
| << *AsValue(); |
| if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { |
| - // The draw correspons to a readback commit. |
| - DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
| + // The draw corresponds to a readback commit. |
| // We are blocking commits from the main thread until after this draw, so |
| // we should not have a pending tree. |
| DCHECK(!has_pending_tree_); |
| @@ -715,12 +731,7 @@ void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { |
| commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
| readback_state_ = READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT; |
| } else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { |
| - DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
| - commit_state_ = COMMIT_STATE_IDLE; |
| forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; |
| - } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW && |
| - !has_pending_tree_) { |
| - commit_state_ = COMMIT_STATE_IDLE; |
| } |
| if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) |
| @@ -905,7 +916,7 @@ void SchedulerStateMachine::SetNeedsForcedCommitForReadback() { |
| } |
| void SchedulerStateMachine::FinishCommit() { |
| - DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) << *AsValue(); |
| + DCHECK(commit_state_ != COMMIT_STATE_IDLE) << *AsValue(); |
| commit_state_ = COMMIT_STATE_READY_TO_COMMIT; |
| } |