| Index: ui/wm/core/shadow_controller.h
|
| diff --git a/ui/wm/core/shadow_controller.h b/ui/wm/core/shadow_controller.h
|
| index c84689453f3fc11f92d94b3cc48caf74d4ce3bb6..47aa7435dc1479ebb71dcbba9c4f08c9d3479627 100644
|
| --- a/ui/wm/core/shadow_controller.h
|
| +++ b/ui/wm/core/shadow_controller.h
|
| @@ -10,8 +10,8 @@
|
| #include "base/basictypes.h"
|
| #include "base/compiler_specific.h"
|
| #include "base/memory/ref_counted.h"
|
| +#include "ui/wm/core/wm_core_export.h"
|
| #include "ui/wm/public/activation_change_observer.h"
|
| -#include "ui/wm/wm_export.h"
|
|
|
| namespace aura {
|
| class Window;
|
| @@ -31,10 +31,10 @@
|
| // shadows as needed. ShadowController itself is light weight and per
|
| // ActivationClient. ShadowController delegates to its implementation class,
|
| // which observes all window creation.
|
| -class WM_EXPORT ShadowController :
|
| +class WM_CORE_EXPORT ShadowController :
|
| public aura::client::ActivationChangeObserver {
|
| public:
|
| - class WM_EXPORT TestApi {
|
| + class WM_CORE_EXPORT TestApi {
|
| public:
|
| explicit TestApi(ShadowController* controller) : controller_(controller) {}
|
| ~TestApi() {}
|
|
|