Index: ui/views/controls/button/custom_button.cc |
diff --git a/ui/views/controls/button/custom_button.cc b/ui/views/controls/button/custom_button.cc |
index 2d78b6b17ad08d100fde4bb99a469d6a1b0fb5ed..5bcd0c907fc2107e111dbfafed4adb36e43843ef 100644 |
--- a/ui/views/controls/button/custom_button.cc |
+++ b/ui/views/controls/button/custom_button.cc |
@@ -5,7 +5,6 @@ |
#include "ui/views/controls/button/custom_button.h" |
#include "ui/accessibility/ax_view_state.h" |
-#include "ui/base/material_design/material_design_controller.h" |
#include "ui/events/event.h" |
#include "ui/events/event_utils.h" |
#include "ui/events/keycodes/keyboard_codes.h" |
@@ -203,11 +202,9 @@ void CustomButton::OnMouseReleased(const ui::MouseEvent& event) { |
void CustomButton::OnMouseCaptureLost() { |
// Starting a drag results in a MouseCaptureLost. Reset button state. |
- // TODO(varkha) While in drag only reset the state with Material Design. |
- // The same logic may applies everywhere so gather any feedback and update. |
- bool reset_button_state = |
- !InDrag() || ui::MaterialDesignController::IsModeMaterial(); |
- if (state_ != STATE_DISABLED && reset_button_state) |
+ // TODO(varkha): Reset the state even while in drag. The same logic may |
+ // applies everywhere so gather any feedback and update. |
+ if (state_ != STATE_DISABLED) |
SetState(STATE_NORMAL); |
AnimateInkDrop(views::InkDropState::HIDDEN, nullptr /* event */); |
} |