Index: third_party/WebKit/Source/modules/webaudio/AudioScheduledSourceNode.h |
diff --git a/third_party/WebKit/Source/modules/webaudio/AudioScheduledSourceNode.h b/third_party/WebKit/Source/modules/webaudio/AudioScheduledSourceNode.h |
index 54b05c697b651fa336939ccf42bd49aa5448d440..2fcd6bd7372d437f6a1581987e3bc98c44e4c6c1 100644 |
--- a/third_party/WebKit/Source/modules/webaudio/AudioScheduledSourceNode.h |
+++ b/third_party/WebKit/Source/modules/webaudio/AudioScheduledSourceNode.h |
@@ -46,8 +46,8 @@ class AudioScheduledSourceHandler : public AudioHandler { |
// PLAYING_STATE - Generating sound. |
// FINISHED_STATE - Finished generating sound. |
// |
- // The state can only transition to the next state, except for the FINISHED_STATE which can |
- // never be changed. |
+ // The state can only transition to the next state, except for the |
+ // FINISHED_STATE which can never be changed. |
enum PlaybackState { |
// These must be defined with the same names and values as in the .idl file. |
UNSCHEDULED_STATE = 0, |
@@ -80,18 +80,21 @@ class AudioScheduledSourceHandler : public AudioHandler { |
protected: |
// Get frame information for the current time quantum. |
// We handle the transition into PLAYING_STATE and FINISHED_STATE here, |
- // zeroing out portions of the outputBus which are outside the range of startFrame and endFrame. |
+ // zeroing out portions of the outputBus which are outside the range of |
+ // startFrame and endFrame. |
// |
// Each frame time is relative to the context's currentSampleFrame(). |
- // quantumFrameOffset : Offset frame in this time quantum to start rendering. |
- // nonSilentFramesToProcess : Number of frames rendering non-silence (will be <= quantumFrameSize). |
+ // quantumFrameOffset : Offset frame in this time quantum to start |
+ // rendering. |
+ // nonSilentFramesToProcess : Number of frames rendering non-silence (will be |
+ // <= quantumFrameSize). |
void updateSchedulingInfo(size_t quantumFrameSize, |
AudioBus* outputBus, |
size_t& quantumFrameOffset, |
size_t& nonSilentFramesToProcess); |
- // Called when we have no more sound to play or the stop() time has been reached. No onEnded |
- // event is called. |
+ // Called when we have no more sound to play or the stop() time has been |
+ // reached. No onEnded event is called. |
virtual void finishWithoutOnEnded(); |
// Like finishWithoutOnEnded(), but an onEnded (if specified) is called. |
@@ -99,23 +102,25 @@ class AudioScheduledSourceHandler : public AudioHandler { |
void notifyEnded(); |
- // This synchronizes with process() and any other method that needs to be synchronized like |
- // setBuffer for AudioBufferSource. |
+ // This synchronizes with process() and any other method that needs to be |
+ // synchronized like setBuffer for AudioBufferSource. |
mutable Mutex m_processLock; |
- // m_startTime is the time to start playing based on the context's timeline (0 or a time less than the context's current time means "now"). |
+ // m_startTime is the time to start playing based on the context's timeline (0 |
+ // or a time less than the context's current time means "now"). |
double m_startTime; // in seconds |
- // m_endTime is the time to stop playing based on the context's timeline (0 or a time less than the context's current time means "now"). |
- // If it hasn't been set explicitly, then the sound will not stop playing (if looping) or will stop when the end of the AudioBuffer |
- // has been reached. |
+ // m_endTime is the time to stop playing based on the context's timeline (0 or |
+ // a time less than the context's current time means "now"). If it hasn't |
+ // been set explicitly, then the sound will not stop playing (if looping) or |
+ // will stop when the end of the AudioBuffer has been reached. |
double m_endTime; // in seconds |
static const double UnknownTime; |
private: |
- // This is accessed by both the main thread and audio thread. Use the setter and getter to |
- // protect the access to this! |
+ // This is accessed by both the main thread and audio thread. Use the setter |
+ // and getter to protect the access to this. |
int m_playbackState; |
}; |