Index: third_party/WebKit/Source/modules/webaudio/AudioNodeOutput.cpp |
diff --git a/third_party/WebKit/Source/modules/webaudio/AudioNodeOutput.cpp b/third_party/WebKit/Source/modules/webaudio/AudioNodeOutput.cpp |
index 3fa33d607efbf0be43734f71480cc488ef9ebda1..790fd0bb0c8afaf97ce69db01a74ed09ae087210 100644 |
--- a/third_party/WebKit/Source/modules/webaudio/AudioNodeOutput.cpp |
+++ b/third_party/WebKit/Source/modules/webaudio/AudioNodeOutput.cpp |
@@ -70,11 +70,13 @@ void AudioNodeOutput::setNumberOfChannels(unsigned numberOfChannels) { |
m_desiredNumberOfChannels = numberOfChannels; |
if (deferredTaskHandler().isAudioThread()) { |
- // If we're in the audio thread then we can take care of it right away (we should be at the very start or end of a rendering quantum). |
+ // If we're in the audio thread then we can take care of it right away (we |
+ // should be at the very start or end of a rendering quantum). |
updateNumberOfChannels(); |
} else { |
DCHECK(!m_didCallDispose); |
- // Let the context take care of it in the audio thread in the pre and post render tasks. |
+ // Let the context take care of it in the audio thread in the pre and post |
+ // render tasks. |
deferredTaskHandler().markAudioNodeOutputDirty(this); |
} |
} |
@@ -109,7 +111,8 @@ void AudioNodeOutput::propagateChannelCount() { |
ASSERT(deferredTaskHandler().isGraphOwner()); |
if (isChannelCountKnown()) { |
- // Announce to any nodes we're connected to that we changed our channel count for its input. |
+ // Announce to any nodes we're connected to that we changed our channel |
+ // count for its input. |
for (AudioNodeInput* i : m_inputs) |
i->handler().checkNumberOfChannelsForInput(i); |
} |
@@ -119,11 +122,13 @@ AudioBus* AudioNodeOutput::pull(AudioBus* inPlaceBus, size_t framesToProcess) { |
DCHECK(deferredTaskHandler().isAudioThread()); |
DCHECK(m_renderingFanOutCount > 0 || m_renderingParamFanOutCount > 0); |
- // Causes our AudioNode to process if it hasn't already for this render quantum. |
- // We try to do in-place processing (using inPlaceBus) if at all possible, |
- // but we can't process in-place if we're connected to more than one input (fan-out > 1). |
- // In this case pull() is called multiple times per rendering quantum, and the processIfNecessary() call below will |
- // cause our node to process() only the first time, caching the output in m_internalOutputBus for subsequent calls. |
+ // Causes our AudioNode to process if it hasn't already for this render |
+ // quantum. We try to do in-place processing (using inPlaceBus) if at all |
+ // possible, but we can't process in-place if we're connected to more than one |
+ // input (fan-out > 1). In this case pull() is called multiple times per |
+ // rendering quantum, and the processIfNecessary() call below will cause our |
+ // node to process() only the first time, caching the output in |
+ // m_internalOutputBus for subsequent calls. |
m_isInPlace = inPlaceBus && |
inPlaceBus->numberOfChannels() == numberOfChannels() && |