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Unified Diff: third_party/WebKit/Source/modules/webaudio/AudioNodeOutput.cpp

Issue 2389253002: reflow comments in modules/{webaudio,vr} (Closed)
Patch Set: . Created 4 years, 2 months ago
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Index: third_party/WebKit/Source/modules/webaudio/AudioNodeOutput.cpp
diff --git a/third_party/WebKit/Source/modules/webaudio/AudioNodeOutput.cpp b/third_party/WebKit/Source/modules/webaudio/AudioNodeOutput.cpp
index 3fa33d607efbf0be43734f71480cc488ef9ebda1..790fd0bb0c8afaf97ce69db01a74ed09ae087210 100644
--- a/third_party/WebKit/Source/modules/webaudio/AudioNodeOutput.cpp
+++ b/third_party/WebKit/Source/modules/webaudio/AudioNodeOutput.cpp
@@ -70,11 +70,13 @@ void AudioNodeOutput::setNumberOfChannels(unsigned numberOfChannels) {
m_desiredNumberOfChannels = numberOfChannels;
if (deferredTaskHandler().isAudioThread()) {
- // If we're in the audio thread then we can take care of it right away (we should be at the very start or end of a rendering quantum).
+ // If we're in the audio thread then we can take care of it right away (we
+ // should be at the very start or end of a rendering quantum).
updateNumberOfChannels();
} else {
DCHECK(!m_didCallDispose);
- // Let the context take care of it in the audio thread in the pre and post render tasks.
+ // Let the context take care of it in the audio thread in the pre and post
+ // render tasks.
deferredTaskHandler().markAudioNodeOutputDirty(this);
}
}
@@ -109,7 +111,8 @@ void AudioNodeOutput::propagateChannelCount() {
ASSERT(deferredTaskHandler().isGraphOwner());
if (isChannelCountKnown()) {
- // Announce to any nodes we're connected to that we changed our channel count for its input.
+ // Announce to any nodes we're connected to that we changed our channel
+ // count for its input.
for (AudioNodeInput* i : m_inputs)
i->handler().checkNumberOfChannelsForInput(i);
}
@@ -119,11 +122,13 @@ AudioBus* AudioNodeOutput::pull(AudioBus* inPlaceBus, size_t framesToProcess) {
DCHECK(deferredTaskHandler().isAudioThread());
DCHECK(m_renderingFanOutCount > 0 || m_renderingParamFanOutCount > 0);
- // Causes our AudioNode to process if it hasn't already for this render quantum.
- // We try to do in-place processing (using inPlaceBus) if at all possible,
- // but we can't process in-place if we're connected to more than one input (fan-out > 1).
- // In this case pull() is called multiple times per rendering quantum, and the processIfNecessary() call below will
- // cause our node to process() only the first time, caching the output in m_internalOutputBus for subsequent calls.
+ // Causes our AudioNode to process if it hasn't already for this render
+ // quantum. We try to do in-place processing (using inPlaceBus) if at all
+ // possible, but we can't process in-place if we're connected to more than one
+ // input (fan-out > 1). In this case pull() is called multiple times per
+ // rendering quantum, and the processIfNecessary() call below will cause our
+ // node to process() only the first time, caching the output in
+ // m_internalOutputBus for subsequent calls.
m_isInPlace = inPlaceBus &&
inPlaceBus->numberOfChannels() == numberOfChannels() &&
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