| Index: third_party/WebKit/Source/modules/webgl/WebGLDrawBuffers.cpp
|
| diff --git a/third_party/WebKit/Source/modules/webgl/WebGLDrawBuffers.cpp b/third_party/WebKit/Source/modules/webgl/WebGLDrawBuffers.cpp
|
| index 978dbcd569ae739efcf35025e4f310a53c0bdd12..3f0793ec3fc5b3a513b95445a11ceb02310b1d31 100644
|
| --- a/third_party/WebKit/Source/modules/webgl/WebGLDrawBuffers.cpp
|
| +++ b/third_party/WebKit/Source/modules/webgl/WebGLDrawBuffers.cpp
|
| @@ -74,7 +74,8 @@ void WebGLDrawBuffers::drawBuffersWEBGL(const Vector<GLenum>& buffers) {
|
| "drawBuffersWEBGL", "BACK or NONE");
|
| return;
|
| }
|
| - // Because the backbuffer is simulated on all current WebKit ports, we need to change BACK to COLOR_ATTACHMENT0.
|
| + // Because the backbuffer is simulated on all current WebKit ports, we need
|
| + // to change BACK to COLOR_ATTACHMENT0.
|
| GLenum value = (bufs[0] == GL_BACK) ? GL_COLOR_ATTACHMENT0 : GL_NONE;
|
| scoped.context()->contextGL()->DrawBuffersEXT(1, &value);
|
| scoped.context()->setBackDrawBuffer(bufs[0]);
|
| @@ -168,8 +169,8 @@ bool WebGLDrawBuffers::satisfiesWebGLRequirements(
|
| GL_TEXTURE_2D, 0, 0);
|
| }
|
| if (supportsDepthStencil) {
|
| - // For ES 2.0 contexts DEPTH_STENCIL is not available natively, so we emulate it
|
| - // at the command buffer level for WebGL contexts.
|
| + // For ES 2.0 contexts DEPTH_STENCIL is not available natively, so we
|
| + // emulate it at the command buffer level for WebGL contexts.
|
| gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
|
| GL_TEXTURE_2D, depthStencil, 0);
|
| if (gl->CheckFramebufferStatus(GL_FRAMEBUFFER) !=
|
|
|