| Index: ui/gl/gl_image.h
|
| diff --git a/ui/gl/gl_image.h b/ui/gl/gl_image.h
|
| index 44680193317aad5c031eff3ca9381ef83fac0e0f..f2537689f0e0d07f1bedc674c205f52ff169064e 100644
|
| --- a/ui/gl/gl_image.h
|
| +++ b/ui/gl/gl_image.h
|
| @@ -26,6 +26,7 @@ class ProcessMemoryDump;
|
| }
|
|
|
| namespace gl {
|
| +class GLFence;
|
|
|
| // Encapsulates an image that can be bound and/or copied to a texture, hiding
|
| // platform specific management.
|
| @@ -41,7 +42,7 @@ class GL_EXPORT GLImage : public base::RefCounted<GLImage> {
|
|
|
| // Bind image to texture currently bound to |target|. Returns true on success.
|
| // It is valid for an implementation to always return false.
|
| - virtual bool BindTexImage(unsigned target) = 0;
|
| + virtual bool BindTexImage(unsigned target, GLFence* fence) = 0;
|
|
|
| // Release image from texture currently bound to |target|.
|
| virtual void ReleaseTexImage(unsigned target) = 0;
|
|
|