Index: ui/gl/gl_implementation_osmesa.h |
diff --git a/ui/gl/gl_implementation_linux.h b/ui/gl/gl_implementation_osmesa.h |
similarity index 77% |
rename from ui/gl/gl_implementation_linux.h |
rename to ui/gl/gl_implementation_osmesa.h |
index 31b57980327b7330ff1a3ef27588caf9ffe27870..9bce2eb72fa13b708cb692397db21d7d68ec0ce7 100644 |
--- a/ui/gl/gl_implementation_linux.h |
+++ b/ui/gl/gl_implementation_osmesa.h |
@@ -2,6 +2,9 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
+#ifndef UI_GL_GL_IMPLEMENTATION_OSMESA_ |
+#define UI_GL_GL_IMPLEMENTATION_OSMESA_ |
+ |
#include "base/files/file_path.h" |
#include "base/native_library.h" |
@@ -12,3 +15,5 @@ base::NativeLibrary LoadLibrary(const char* filename); |
base::NativeLibrary LoadLibrary(const base::FilePath& filename); |
no sievers
2013/10/04 21:48:54
Do the LoadLibrary function maybe fit better into
Peter Beverloo
2013/10/25 15:40:55
They feel like base/-level methods to me. I'd pre
no sievers
2013/10/25 19:08:13
It just felt a bit weird that gl_implementation_an
|
} // namespace gfx |
+ |
+#endif // UI_GL_GL_IMPLEMENTATION_OSMESA_ |