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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GL_IMPLEMENTATION_OSMESA_ | |
6 #define UI_GL_GL_IMPLEMENTATION_OSMESA_ | |
7 | |
5 #include "base/files/file_path.h" | 8 #include "base/files/file_path.h" |
6 #include "base/native_library.h" | 9 #include "base/native_library.h" |
7 | 10 |
8 namespace gfx { | 11 namespace gfx { |
9 | 12 |
10 bool InitializeGLBindingsOSMesaGL(); | 13 bool InitializeGLBindingsOSMesaGL(); |
11 base::NativeLibrary LoadLibrary(const char* filename); | 14 base::NativeLibrary LoadLibrary(const char* filename); |
12 base::NativeLibrary LoadLibrary(const base::FilePath& filename); | 15 base::NativeLibrary LoadLibrary(const base::FilePath& filename); |
no sievers
2013/10/04 21:48:54
Do the LoadLibrary function maybe fit better into
Peter Beverloo
2013/10/25 15:40:55
They feel like base/-level methods to me. I'd pre
no sievers
2013/10/25 19:08:13
It just felt a bit weird that gl_implementation_an
| |
13 | 16 |
14 } // namespace gfx | 17 } // namespace gfx |
18 | |
19 #endif // UI_GL_GL_IMPLEMENTATION_OSMESA_ | |
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