| Index: core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp
|
| diff --git a/core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp b/core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp
|
| deleted file mode 100644
|
| index 49d0f60353e20bc5a94d291956b7dd018fb82fdc..0000000000000000000000000000000000000000
|
| --- a/core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp
|
| +++ /dev/null
|
| @@ -1,69 +0,0 @@
|
| -// Copyright 2016 PDFium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
|
| -
|
| -#include "core/fpdfapi/fpdf_page/cpdf_shadingobject.h"
|
| -
|
| -#include "core/fpdfapi/fpdf_page/cpdf_shadingpattern.h"
|
| -#include "core/fpdfapi/fpdf_page/pageint.h"
|
| -#include "core/fpdfapi/fpdf_parser/cpdf_document.h"
|
| -
|
| -CPDF_ShadingObject::CPDF_ShadingObject() : m_pShading(nullptr) {}
|
| -
|
| -CPDF_ShadingObject::~CPDF_ShadingObject() {}
|
| -
|
| -CPDF_ShadingObject* CPDF_ShadingObject::Clone() const {
|
| - CPDF_ShadingObject* obj = new CPDF_ShadingObject;
|
| - obj->CopyData(this);
|
| -
|
| - obj->m_pShading = m_pShading;
|
| - if (obj->m_pShading && obj->m_pShading->document()) {
|
| - CPDF_DocPageData* pDocPageData = obj->m_pShading->document()->GetPageData();
|
| - CPDF_Pattern* pattern = pDocPageData->GetPattern(
|
| - obj->m_pShading->GetShadingObject(), m_pShading->IsShadingObject(),
|
| - obj->m_pShading->parent_matrix());
|
| - obj->m_pShading = pattern ? pattern->AsShadingPattern() : nullptr;
|
| - }
|
| - obj->m_Matrix = m_Matrix;
|
| - return obj;
|
| -}
|
| -
|
| -CPDF_PageObject::Type CPDF_ShadingObject::GetType() const {
|
| - return SHADING;
|
| -}
|
| -
|
| -void CPDF_ShadingObject::Transform(const CFX_Matrix& matrix) {
|
| - if (m_ClipPath)
|
| - m_ClipPath.Transform(matrix);
|
| -
|
| - m_Matrix.Concat(matrix);
|
| - if (m_ClipPath) {
|
| - CalcBoundingBox();
|
| - } else {
|
| - matrix.TransformRect(m_Left, m_Right, m_Top, m_Bottom);
|
| - }
|
| -}
|
| -
|
| -bool CPDF_ShadingObject::IsShading() const {
|
| - return true;
|
| -}
|
| -
|
| -CPDF_ShadingObject* CPDF_ShadingObject::AsShading() {
|
| - return this;
|
| -}
|
| -
|
| -const CPDF_ShadingObject* CPDF_ShadingObject::AsShading() const {
|
| - return this;
|
| -}
|
| -
|
| -void CPDF_ShadingObject::CalcBoundingBox() {
|
| - if (!m_ClipPath)
|
| - return;
|
| - CFX_FloatRect rect = m_ClipPath.GetClipBox();
|
| - m_Left = rect.left;
|
| - m_Bottom = rect.bottom;
|
| - m_Right = rect.right;
|
| - m_Top = rect.top;
|
| -}
|
|
|